diff --git a/code/datums/diseases/advance/symptoms/hallucigen.dm b/code/datums/diseases/advance/symptoms/hallucigen.dm index ac38fd9164f..a8a6ce8aefd 100644 --- a/code/datums/diseases/advance/symptoms/hallucigen.dm +++ b/code/datums/diseases/advance/symptoms/hallucigen.dm @@ -59,4 +59,4 @@ Bonus else if(prob(base_message_chance)) to_chat(M, "[pick("Oh, your head...", "Your head pounds.", "They're everywhere! Run!", "Something in the shadows...")]") - M.hallucination += (15 * power) + M.hallucination += (45 * power) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 624d853808a..e65900fa73f 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -233,7 +233,7 @@ return else /*if(src.justzap)*/ return - else if(user.hallucination > 50 && ishuman(user) && prob(10) && src.operating == FALSE) + else if(user.hallucination > 50 && ishuman(user) && prob(4) && src.operating == FALSE) hallucinate_shock(user) return if (cyclelinkedairlock) diff --git a/code/game/objects/effects/mines.dm b/code/game/objects/effects/mines.dm index c9b524836f6..005d9c7595b 100644 --- a/code/game/objects/effects/mines.dm +++ b/code/game/objects/effects/mines.dm @@ -127,7 +127,7 @@ var/pure_red = list(0,0,0,0,0,0,0,0,0,1,0,0) spawn(0) - new /obj/effect/hallucination/delusion(victim.loc,victim,"demon",duration,0) + new /datum/hallucination/delusion(victim, TRUE, "demon",duration,0) var/obj/item/weapon/twohanded/required/chainsaw/doomslayer/chainsaw = new(victim.loc) chainsaw.flags |= NODROP diff --git a/code/modules/flufftext/Hallucination.dm b/code/modules/flufftext/Hallucination.dm index 30e7c843b07..84155f291aa 100644 --- a/code/modules/flufftext/Hallucination.dm +++ b/code/modules/flufftext/Hallucination.dm @@ -16,46 +16,65 @@ Gunshots/explosions/opening doors/less rare audio (done) var/image/halbody var/obj/halitem var/hal_screwyhud = SCREWYHUD_NONE - var/handling_hal = 0 + var/next_hallucination = 0 /mob/living/carbon/proc/handle_hallucinations() - if(handling_hal) + if(world.time < next_hallucination) return - //Least obvious - var/list/minor = list("sounds"=25,"bolts_minor"=5,"whispers"=15,"message"=10,"hudscrew"=15) + var/list/minor = list(\ + /datum/hallucination/sound,\ + /datum/hallucination/bolts,\ + /datum/hallucination/whispers,\ + /datum/hallucination/message,\ + /datum/hallucination/hudscrew) //Something's wrong here - var/list/medium = list("fake_alert"=15,"items"=10,"items_other"=10,"dangerflash"=10,"bolts"=5,"flood"=5,"husks"=10,"battle"=15,"self_delusion"=10) + var/list/medium = list(\ + /datum/hallucination/fake_alert,\ + /datum/hallucination/items,\ + /datum/hallucination/items_other,\ + /datum/hallucination/dangerflash,\ + /datum/hallucination/bolts,\ + /datum/hallucination/fake_flood,\ + /datum/hallucination/husks,\ + /datum/hallucination/battle,\ + /datum/hallucination/self_delusion) //AAAAH - var/list/major = list("fake"=20,"death"=10,"xeno"=10,"singulo"=10,"delusion"=20,"koolaid"=10) + var/list/major = list(\ + /datum/hallucination/fakeattacker,\ + /datum/hallucination/death,\ + /datum/hallucination/xeno_attack,\ + /datum/hallucination/singularity_scare,\ + /datum/hallucination/delusion,\ + /datum/hallucination/oh_yeah) - handling_hal = 1 - while(hallucination > 20) - sleep(rand(200,500)/(hallucination/25)) - if(prob(20)) - continue - var/list/current = list() - switch(rand(100)) - if(1 to 50) - current = minor - if(51 to 85) - current = medium - if(86 to 100) - current = major + if(hallucination) + var/list/current = minor + if(prob(25) && hallucination > 100) + current = medium + else if(prob(10) && hallucination > 200) + current = major + var/halpick = pick(current) + new halpick(src, FALSE) - var/halpick = pickweight(current) +/datum/hallucination + var/mob/living/carbon/target = null + var/cost = 5 //affects the amount of hallucination reduced, and cooldown until the next hallucination - hallucinate(halpick) - handling_hal = 0 +/datum/hallucination/New(mob/living/carbon/T, forced = TRUE) + target = T + if(!forced) + target.hallucination = max(0, target.hallucination - cost) + target.next_hallucination = world.time + (rand(cost * 0.5, cost * 3) * 10) + +/datum/hallucination/proc/wake_and_restore() + target.hal_screwyhud = SCREWYHUD_NONE + target.SetSleeping(0) /obj/effect/hallucination invisibility = INVISIBILITY_OBSERVER var/mob/living/carbon/target = null -/obj/effect/hallucination/proc/wake_and_restore() - target.hal_screwyhud = SCREWYHUD_NONE - target.SetSleeping(0) - /obj/effect/hallucination/simple var/image_icon = 'icons/mob/alien.dmi' var/image_state = "alienh_pounce" @@ -64,7 +83,7 @@ Gunshots/explosions/opening doors/less rare audio (done) var/col_mod = null var/image/current_image = null var/image_layer = MOB_LAYER - var/active = 1 //qdelery + var/active = TRUE //qdelery /obj/effect/hallucination/simple/Initialize(mapload, var/mob/living/carbon/T) ..() @@ -108,29 +127,30 @@ Gunshots/explosions/opening doors/less rare audio (done) #define FAKE_FLOOD_EXPAND_TIME 20 #define FAKE_FLOOD_MAX_RADIUS 10 -/obj/effect/hallucination/fake_flood +/datum/hallucination/fake_flood //Plasma starts flooding from the nearby vent + var/turf/center var/list/flood_images = list() var/list/turf/flood_turfs = list() var/image_icon = 'icons/effects/tile_effects.dmi' var/image_state = "plasma" var/radius = 0 var/next_expand = 0 + cost = 25 -/obj/effect/hallucination/fake_flood/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/fake_flood/New(mob/living/carbon/T, forced = TRUE) ..() - target = T for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target)) if(!U.welded) - src.loc = U.loc + center = get_turf(U) break flood_images += image(image_icon,src,image_state,MOB_LAYER) - flood_turfs += get_turf(src.loc) + flood_turfs += center if(target.client) target.client.images |= flood_images next_expand = world.time + FAKE_FLOOD_EXPAND_TIME START_PROCESSING(SSobj, src) -/obj/effect/hallucination/fake_flood/process() +/datum/hallucination/fake_flood/process() if(next_expand <= world.time) radius++ if(radius > FAKE_FLOOD_MAX_RADIUS) @@ -138,10 +158,10 @@ Gunshots/explosions/opening doors/less rare audio (done) return Expand() if((get_turf(target) in flood_turfs) && !target.internal) - target.hallucinate("fake_alert", "tox_in_air") + new /datum/hallucination/fake_alert(target, TRUE, "tox_in_air") next_expand = world.time + FAKE_FLOOD_EXPAND_TIME -/obj/effect/hallucination/fake_flood/proc/Expand() +/datum/hallucination/fake_flood/proc/Expand() for(var/turf/FT in flood_turfs) for(var/dir in GLOB.cardinals) var/turf/T = get_step(FT, dir) @@ -152,7 +172,7 @@ Gunshots/explosions/opening doors/less rare audio (done) if(target.client) target.client.images |= flood_images -/obj/effect/hallucination/fake_flood/Destroy() +/datum/hallucination/fake_flood/Destroy() STOP_PROCESSING(SSobj, src) qdel(flood_turfs) flood_turfs = list() @@ -167,7 +187,7 @@ Gunshots/explosions/opening doors/less rare audio (done) image_icon = 'icons/mob/alien.dmi' image_state = "alienh_pounce" -/obj/effect/hallucination/simple/xeno/Initialize(mapload, var/mob/living/carbon/T) +/obj/effect/hallucination/simple/xeno/Initialize(mapload, mob/living/carbon/T) ..() name = "alien hunter ([rand(1, 1000)])" @@ -177,14 +197,14 @@ Gunshots/explosions/opening doors/less rare audio (done) target.Knockdown(100) target.visible_message("[target] flails around wildly.","[name] pounces on you!") -/obj/effect/hallucination/xeno_attack +/datum/hallucination/xeno_attack //Xeno crawls from nearby vent,jumps at you, and goes back in var/obj/machinery/atmospherics/components/unary/vent_pump/pump = null var/obj/effect/hallucination/simple/xeno/xeno = null + cost = 25 -/obj/effect/hallucination/xeno_attack/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/xeno_attack/New(mob/living/carbon/T, forced = TRUE) ..() - target = T for(var/obj/machinery/atmospherics/components/unary/vent_pump/U in orange(7,target)) if(!U.welded) pump = U @@ -209,7 +229,7 @@ Gunshots/explosions/opening doors/less rare audio (done) image_icon = 'icons/mob/animal.dmi' image_state = "clown" -/obj/effect/hallucination/simple/clown/Initialize(mapload, var/mob/living/carbon/T,duration) +/obj/effect/hallucination/simple/clown/Initialize(mapload, mob/living/carbon/T, duration) ..(loc, T) name = pick(GLOB.clown_names) QDEL_IN(src,duration) @@ -223,14 +243,14 @@ Gunshots/explosions/opening doors/less rare audio (done) image_state = "bubblegum" px = -32 -/obj/effect/hallucination/oh_yeah +/datum/hallucination/oh_yeah var/obj/effect/hallucination/simple/bubblegum/bubblegum var/image/fakebroken var/image/fakerune + cost = 75 -/obj/effect/hallucination/oh_yeah/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/oh_yeah/New(mob/living/carbon/T, forced = TRUE) . = ..() - target = T var/turf/closed/wall/wall for(var/turf/closed/wall/W in range(7,target)) wall = W @@ -250,7 +270,7 @@ Gunshots/explosions/opening doors/less rare audio (done) bubblegum = new(wall, target) addtimer(CALLBACK(src, .proc/bubble_attack, landing), 10) -/obj/effect/hallucination/oh_yeah/proc/bubble_attack(turf/landing) +/datum/hallucination/oh_yeah/proc/bubble_attack(turf/landing) var/charged = FALSE //only get hit once while(get_turf(bubblegum) != landing && target && target.stat != DEAD) bubblegum.forceMove(get_step_towards(bubblegum, landing)) @@ -268,7 +288,7 @@ Gunshots/explosions/opening doors/less rare audio (done) sleep(30) qdel(src) -/obj/effect/hallucination/oh_yeah/Destroy() +/datum/hallucination/oh_yeah/Destroy() if(target.client) target.client.images.Remove(fakebroken) target.client.images.Remove(fakerune) @@ -277,23 +297,23 @@ Gunshots/explosions/opening doors/less rare audio (done) QDEL_NULL(bubblegum) return ..() -/obj/effect/hallucination/singularity_scare +/datum/hallucination/singularity_scare //Singularity moving towards you. //todo Hide where it moved with fake space images var/obj/effect/hallucination/simple/singularity/s = null + cost = 75 -/obj/effect/hallucination/singularity_scare/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/singularity_scare/New(mob/living/carbon/T, forced = TRUE) ..() - target = T var/turf/start = get_turf(T) var/screen_border = pick(SOUTH,EAST,WEST,NORTH) - for(var/i = 0,i<11,i++) + for(var/i = 0,i<13,i++) start = get_step(start,screen_border) s = new(start,target) s.parent = src - for(var/i = 0,i<11,i++) - sleep(5) - s.loc = get_step(get_turf(s),get_dir(s,target)) + for(var/i = 0,i<13,i++) + sleep(10) + s.forceMove(get_step(get_turf(s),get_dir(s,target))) s.Show() s.Eat() qdel(s) @@ -304,26 +324,26 @@ Gunshots/explosions/opening doors/less rare audio (done) image_layer = MASSIVE_OBJ_LAYER px = -96 py = -96 - var/obj/effect/hallucination/singularity_scare/parent + var/datum/hallucination/singularity_scare/parent /obj/effect/hallucination/simple/singularity/proc/Eat(atom/OldLoc, Dir) var/target_dist = get_dist(src,target) if(target_dist<=3) //"Eaten" - target.hal_screwyhud = SCREWYHUD_CRIT + target.hal_screwyhud = SCREWYHUD_DEAD target.SetUnconscious(160) - addtimer(CALLBACK(parent, .proc/wake_and_restore), rand(30, 50)) + addtimer(CALLBACK(parent, /datum/hallucination/.proc/wake_and_restore), rand(30, 50)) -/obj/effect/hallucination/battle +/datum/hallucination/battle + cost = 15 -/obj/effect/hallucination/battle/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/battle/New(mob/living/carbon/T, forced = TRUE) ..() - target = T var/hits = rand(3,6) switch(rand(1,5)) if(1) //Laser fight for(var/i=0,i[my_target] stumbles around.") -/obj/effect/fake_attacker/Initialize(mapload, var/mob/living/carbon/T) +/obj/effect/fake_attacker/Initialize(mapload, mob/living/carbon/T) ..() my_target = T QDEL_IN(src, 300) @@ -641,12 +660,12 @@ Gunshots/explosions/opening doors/less rare audio (done) QDEL_IN(O, 300) -/obj/effect/hallucination/bolts +/datum/hallucination/bolts var/list/doors = list() + cost = 25 -/obj/effect/hallucination/bolts/Initialize(mapload, var/mob/living/carbon/T,var/door_number=-1) //-1 for severe, 1-2 for subtle +/datum/hallucination/bolts/New(mob/living/carbon/T, forced, door_number=-1) //-1 for severe, 1-2 for subtle ..() - target = T var/image/I = null var/count = 0 for(var/obj/machinery/door/airlock/A in range(7, target)) @@ -667,13 +686,30 @@ Gunshots/explosions/opening doors/less rare audio (done) sleep(rand(6,12)) qdel(src) -/obj/effect/hallucination/whispers +/datum/hallucination/whispers + cost = 15 -/obj/effect/hallucination/whispers/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/whispers/New(mob/living/carbon/T, forced = TRUE) ..() - target = T - var/speak_messages = list("I'm watching you...","[target.first_name()]!","Get out!","Kchck-Chkck? Kchchck!","Did you hear that?","What did you do ?","Why?","Give me that!","HELP!!","EI NATH!!", "RUN!!", "Kill me!","O bidai nabora se'sma!", "[text2ratvar("Divinity, grant...")]") - var/radio_messages = list("Xenos!","Singularity loose!","Comms down!","They are arming the nuke!","They butchered Ian!","H-help!","[pick("Cult", "Wizard", "Ling", "Ops", "Revenant", "Murderer", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]","Where's [target.first_name()]?","Call the shuttle!","AI rogue!!") + var/speak_messages = list("[pick("I'm watching you...","I know what you're doing","What are you hiding?","I saw that")]",\ //they KNOW + "[pick("","Hey, ","Hi ","Hello ","Wait, ","It's ")][target.first_name()]!",\ //yes, you + "[pick("Get out","Go away","Fuck off","OUT!")]",\ //Shoo + "[pick("Kchck-Chkck? Kchchck!","EEEeeeeEEEE","#@§*&£","H-hhhhh...)]",\ //wat + "[pick("Did you hear that?","Did you see that?","What was that?")]",\ //that + "[pick("Hail Ratvar","Hail Nar'Sie","Viva!","[generate_code_phrase()]","Are you mr. [pick(GLOB.possible_changeling_IDs)]?")]",\ //Hi i'm mr. antag + "[pick("Why?","What?","Wait, what?","Wait","Hold on","Uh...")]",\ //Odd during a conversation + "Give me that!",\ + "HELP[pick(""," ME"," HIM"," HER"," THEM")]!!",\ //chelp + "RUN!!",\ + "I'm infected, [pick("stay away","don't get close","be careful","help me","kill me")]") + + var/radio_messages = list("Set [target.first_name()] to arrest!",\ + "[pick("Captain","Hos","Cmo","Rd","Ce","Hop","Janitor","AI","Viro","Qm","[target.first_name()]")] is [pick("rogue","cult","clockcult","a revhead","a gang leader","a traitor","a ling","dead")]!",\ + "Help!",\ + "[pick("Cult", "Wizard", "Blob", "Ling", "Ops", "Swarmers", "Revenant", "Traitor", "Harm", "I hear flashing", "Help")] in [pick(GLOB.teleportlocs)][prob(50)?"!":"!!"]",\ + "Where's [target.first_name()]?"\ + ,"[pick("C","Ai, c","Someone c","Rec")]all the shuttle!"\ + ,"AI [pick("rogue", "is dead")]!!") var/list/mob/living/carbon/people = list() var/list/mob/living/carbon/person = null @@ -702,307 +738,303 @@ Gunshots/explosions/opening doors/less rare audio (done) to_chat(target, target.compose_message(person,understood_language,pick(radio_messages),"1459",person.get_spans())) qdel(src) -/obj/effect/hallucination/message +/datum/hallucination/message + cost = 15 -/obj/effect/hallucination/message/Initialize(mapload, var/mob/living/carbon/T) +/datum/hallucination/message/New(mob/living/carbon/T, forced = TRUE) ..() - target = T var/chosen = pick("The light burns you!", \ "You don't feel like yourself.", \ - "Unknown has punched [target]!", \ "You hear something squeezing through the ducts...", \ "You hear a distant scream.", \ "You feel invincible, nothing can hurt you!", \ "You feel a tiny prick!", \ "[target] sneezes.", \ - "You feel faint.", \ - "You hear a strange, alien voice in your head...[pick("Hiss","Ssss")]", \ - "You can see...everything!") + //The truth, revealed + "You're hallucinating.", \ + //Direct speech + "[pick("Hmm...","Yes.","No.","Ignore that last message.","You should stop doing that.","Good luck.")]") to_chat(target, chosen) qdel(src) -/mob/living/carbon/proc/hallucinate(hal_type, specific) // specific is used to specify a particular hallucination - set waitfor = 0 - switch(hal_type) - if("xeno") - new /obj/effect/hallucination/xeno_attack(src.loc,src) - if("singulo") - new /obj/effect/hallucination/singularity_scare(src.loc,src) - if("koolaid") - new /obj/effect/hallucination/oh_yeah(src.loc,src) - if("battle") - new /obj/effect/hallucination/battle(src.loc,src) - if("flood") - new /obj/effect/hallucination/fake_flood(src.loc,src) - if("delusion") - new /obj/effect/hallucination/delusion(src.loc,src) - if("self_delusion") - new /obj/effect/hallucination/self_delusion(src.loc,src) - if("fake") - new /obj/effect/hallucination/fakeattacker(src.loc,src) - if("bolts") - new /obj/effect/hallucination/bolts(src.loc,src) - if("bolts_minor") - new /obj/effect/hallucination/bolts(src.loc,src,rand(1,2)) - if("whispers") - new /obj/effect/hallucination/whispers(src.loc,src) - if("message") - new /obj/effect/hallucination/message(src.loc,src) - if("items_other") - new /obj/effect/hallucination/items_other(src.loc,src) - if("sounds") - //Strange audio - switch(rand(1,20)) - if(1) playsound_local(null,'sound/machines/airlock.ogg', 15, 1) - if(2) - if(prob(50)) playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) - else playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) - if(3) playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) - if(4) playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) - if(5) - playsound_local(null, 'sound/weapons/ring.ogg', 35) - sleep(15) - playsound_local(null, 'sound/weapons/ring.ogg', 35) - sleep(15) - playsound_local(null, 'sound/weapons/ring.ogg', 35) - if(6) playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) - if(7) playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) - if(8) playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) - if(9) - //To make it more realistic, I added two gunshots (enough to kill) - playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1) - spawn(rand(10,30)) - playsound_local(null, 'sound/weapons/gunshot.ogg', 25, 1) - sleep(rand(5,10)) - playsound_local(null, sound(get_sfx("bodyfall"), 25), 25, 1) - if(10) playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) - if(11) - //Same as above, but with tasers. - playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) - spawn(rand(10,30)) - playsound_local(null, 'sound/weapons/taser.ogg', 25, 1) - sleep(rand(5,10)) - playsound_local(null, sound(get_sfx("bodyfall"), 25), 25, 1) - //Rare audio - if(12) - //These sounds are (mostly) taken from Hidden: Source - var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\ - 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ - 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ - 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ - 'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg') - playsound_local(null, pick(creepyasssounds), 50, 1) - if(13) - playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100) - sleep(150) - playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100) - if(14) - to_chat(src, "

Priority Announcement

") - to_chat(src, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") - playsound_local(null, 'sound/ai/shuttledock.ogg', 100) - //Deconstructing a wall - if(15) - playsound_local(null, 'sound/items/welder.ogg', 15, 1) - sleep(105) - playsound_local(null, 'sound/items/welder2.ogg', 15, 1) - sleep(15) - playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) - //Hacking a door - if(16) - playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) - sleep(rand(10,30)) - for(var/i = rand(1,3), i>0, i--) - playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) - sleep(rand(10,30)) - playsound_local(null, 'sound/machines/airlockforced.ogg', 15, 1) - if(17) - playsound_local(null, 'sound/weapons/saberon.ogg',35,1) - if(18) - to_chat(src, "

Biohazard Alert

") - to_chat(src, "

Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.

") - playsound_local(null, 'sound/ai/outbreak5.ogg') - if(19) //Tesla loose! - playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1) - sleep(20) - playsound_local(null, 'sound/magic/lightningbolt.ogg', 65, 1) - sleep(20) - playsound_local(null, 'sound/magic/lightningbolt.ogg', 100, 1) - if(20) //AI is doomsdaying! - to_chat(src, "

Anomaly Alert

") - to_chat(src, "

Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.

") - playsound_local(null, 'sound/ai/aimalf.ogg', 100) - if("hudscrew") - //Screwy HUD - //to_chat(src, "Screwy HUD") - hal_screwyhud = pick(SCREWYHUD_NONE,SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY) - sleep(rand(100,250)) - hal_screwyhud = 0 +/datum/hallucination/sound + cost = 15 - if("fake_alert") - var/alert_type = pick("oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","tox_in_air","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure") - if(specific) - alert_type = specific - switch(alert_type) - if("oxy") - throw_alert("oxy", /obj/screen/alert/oxy, override = TRUE) - if("not_enough_tox") - throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox, override = TRUE) - if("not_enough_co2") - throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2, override = TRUE) - if("too_much_oxy") - throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy, override = TRUE) - if("too_much_co2") - throw_alert("too_much_co2", /obj/screen/alert/too_much_co2, override = TRUE) - if("tox_in_air") - throw_alert("tox_in_air", /obj/screen/alert/tox_in_air, override = TRUE) - if("nutrition") - if(prob(50)) - throw_alert("nutrition", /obj/screen/alert/fat, override = TRUE) - else - throw_alert("nutrition", /obj/screen/alert/starving, override = TRUE) - if("weightless") - throw_alert("weightless", /obj/screen/alert/weightless, override = TRUE) - if("fire") - throw_alert("fire", /obj/screen/alert/fire, override = TRUE) - if("temp") - if(prob(50)) - throw_alert("temp", /obj/screen/alert/hot, 3, override = TRUE) - else - throw_alert("temp", /obj/screen/alert/cold, 3, override = TRUE) - if("pressure") - if(prob(50)) - throw_alert("pressure", /obj/screen/alert/highpressure, 2, override = TRUE) - else - throw_alert("pressure", /obj/screen/alert/lowpressure, 2, override = TRUE) - //BEEP BOOP I AM A ROBOT - if("newlaw") - throw_alert("newlaw", /obj/screen/alert/newlaw, override = TRUE) - if("locked") - throw_alert("locked", /obj/screen/alert/locked, override = TRUE) - if("hacked") - throw_alert("hacked", /obj/screen/alert/hacked, override = TRUE) - if("charge") - throw_alert("charge",/obj/screen/alert/emptycell, override = TRUE) - sleep(rand(100,200)) - clear_alert(alert_type, clear_override = TRUE) - - if("items") - //Strange items - //to_chat(src, "Traitor Items") - if(!halitem) - halitem = new - var/obj/item/l_hand = get_item_for_held_index(1) - var/obj/item/r_hand = get_item_for_held_index(2) - var/l = ui_hand_position(get_held_index_of_item(l_hand)) - var/r = ui_hand_position(get_held_index_of_item(r_hand)) - var/list/slots_free = list(l,r) - if(l_hand) slots_free -= l - if(r_hand) slots_free -= r - if(ishuman(src)) - var/mob/living/carbon/human/H = src - if(!H.belt) slots_free += ui_belt - if(!H.l_store) slots_free += ui_storage1 - if(!H.r_store) slots_free += ui_storage2 - if(slots_free.len) - halitem.screen_loc = pick(slots_free) - halitem.layer = ABOVE_HUD_LAYER - halitem.plane = ABOVE_HUD_PLANE - switch(rand(1,6)) - if(1) //revolver - halitem.icon = 'icons/obj/guns/projectile.dmi' - halitem.icon_state = "revolver" - halitem.name = "Revolver" - if(2) //c4 - halitem.icon = 'icons/obj/grenade.dmi' - halitem.icon_state = "plastic-explosive0" - halitem.name = "Mysterious Package" - if(prob(25)) - halitem.icon_state = "c4small_1" - if(3) //sword - halitem.icon = 'icons/obj/weapons.dmi' - halitem.icon_state = "sword1" - halitem.name = "Sword" - if(4) //stun baton - halitem.icon = 'icons/obj/weapons.dmi' - halitem.icon_state = "stunbaton" - halitem.name = "Stun Baton" - if(5) //emag - halitem.icon = 'icons/obj/card.dmi' - halitem.icon_state = "emag" - halitem.name = "Cryptographic Sequencer" - if(6) //flashbang - halitem.icon = 'icons/obj/grenade.dmi' - halitem.icon_state = "flashbang1" - halitem.name = "Flashbang" - if(client) client.screen += halitem - QDEL_IN(halitem, rand(100, 250)) - if("dangerflash") - //Flashes of danger - //to_chat(src, "Danger Flash") - if(!halimage) - var/list/possible_points = list() - for(var/turf/open/floor/F in view(src,world.view)) - possible_points += F - if(possible_points.len) - var/turf/open/floor/target = pick(possible_points) - - switch(rand(1,4)) - if(1) - //to_chat(src, "Space") - halimage = image('icons/turf/space.dmi',target,"[rand(1,25)]",TURF_LAYER) - if(2) - //to_chat(src, "Lava") - halimage = image('icons/turf/floors/lava.dmi',target,"smooth",TURF_LAYER) - if(3) - //to_chat(src, "Chasm") - halimage = image('icons/turf/floors/Chasms.dmi',target,"smooth",TURF_LAYER) - if(4) - //to_chat(src, "C4") - halimage = image('icons/obj/grenade.dmi',target,"plastic-explosive2",OBJ_LAYER+0.01) - - - if(client) client.images += halimage - sleep(rand(40,60)) //Only seen for a brief moment. - if(client) client.images -= halimage - halimage = null - if("death") - //Fake death - hal_screwyhud = SCREWYHUD_DEAD - SetUnconscious(400) - var/area/area = get_area(src) - to_chat(src, "[mind.name] has died at [area.name].") +/datum/hallucination/sound/New(mob/living/carbon/T, forced = TRUE) + ..() + //Strange audio + switch(rand(1,20)) + if(1) target.playsound_local(null,'sound/machines/airlock.ogg', 15, 1) + if(2) if(prob(50)) - var/list/dead_people = list() - for(var/mob/dead/observer/G in GLOB.player_list) - dead_people += G - var/mob/dead/observer/fakemob = pick(dead_people) - if(fakemob) - sleep(rand(30, 60)) - to_chat(src, "DEAD: [fakemob.name] says, \"[pick("rip","welcome [first_name()]","you too?","is the AI malf?",\ - "i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "abductors","double agents","viruses","badmins","you")]")]\"") - sleep(rand(50,70)) - hal_screwyhud = SCREWYHUD_NONE - SetSleeping(0) - if("husks") - if(!halbody) - var/list/possible_points = list() - for(var/turf/open/floor/F in view(src,world.view)) - possible_points += F - if(possible_points.len) - var/turf/open/floor/target = pick(possible_points) - switch(rand(1,4)) - if(1) - var/image/body = image('icons/mob/human.dmi',target,"husk",TURF_LAYER) - var/matrix/M = matrix() - M.Turn(90) - body.transform = M - halbody = body - if(2,3) - halbody = image('icons/mob/human.dmi',target,"husk",TURF_LAYER) - if(4) - halbody = image('icons/mob/alien.dmi',target,"alienother",TURF_LAYER) + target.playsound_local(null,'sound/effects/explosion1.ogg', 50, 1) + else + target.playsound_local(null, 'sound/effects/explosion2.ogg', 50, 1) + if(3) target.playsound_local(null, 'sound/effects/explosionfar.ogg', 50, 1) + if(4) target.playsound_local(null, pick('sound/effects/glassbr1.ogg','sound/effects/glassbr2.ogg','sound/effects/glassbr3.ogg'), 50, 1) + if(5) + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) + sleep(15) + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) + sleep(15) + target.playsound_local(null, 'sound/weapons/ring.ogg', 35) + if(6) target.playsound_local(null, 'sound/magic/summon_guns.ogg', 50, 1) + if(7) target.playsound_local(null, 'sound/machines/alarm.ogg', 100, 0) + if(8) target.playsound_local(null, 'sound/voice/bfreeze.ogg', 35, 0) + if(9) target.playsound_local(null, 'sound/effects/pray_chaplain.ogg', 50) + //Rare audio + if(10) + //These sounds are (mostly) taken from Hidden: Source + var/list/creepyasssounds = list('sound/effects/ghost.ogg', 'sound/effects/ghost2.ogg', 'sound/effects/heart_beat.ogg', 'sound/effects/screech.ogg',\ + 'sound/hallucinations/behind_you1.ogg', 'sound/hallucinations/behind_you2.ogg', 'sound/hallucinations/far_noise.ogg', 'sound/hallucinations/growl1.ogg', 'sound/hallucinations/growl2.ogg',\ + 'sound/hallucinations/growl3.ogg', 'sound/hallucinations/im_here1.ogg', 'sound/hallucinations/im_here2.ogg', 'sound/hallucinations/i_see_you1.ogg', 'sound/hallucinations/i_see_you2.ogg',\ + 'sound/hallucinations/look_up1.ogg', 'sound/hallucinations/look_up2.ogg', 'sound/hallucinations/over_here1.ogg', 'sound/hallucinations/over_here2.ogg', 'sound/hallucinations/over_here3.ogg',\ + 'sound/hallucinations/turn_around1.ogg', 'sound/hallucinations/turn_around2.ogg', 'sound/hallucinations/veryfar_noise.ogg', 'sound/hallucinations/wail.ogg') + target.playsound_local(null, pick(creepyasssounds), 50, 1) + if(11) + target.playsound_local(null, 'sound/effects/ratvar_rises.ogg', 100) + sleep(150) + target.playsound_local(null, 'sound/effects/ratvar_reveal.ogg', 100) + if(12) + to_chat(target, "

Priority Announcement

") + to_chat(target, "

The Emergency Shuttle has docked with the station. You have 3 minutes to board the Emergency Shuttle.

") + target.playsound_local(null, 'sound/ai/shuttledock.ogg', 100) + //Deconstructing a wall + if(13) + target.playsound_local(null, 'sound/items/welder.ogg', 15, 1) + sleep(105) + target.playsound_local(null, 'sound/items/welder2.ogg', 15, 1) + sleep(15) + target.playsound_local(null, 'sound/items/ratchet.ogg', 15, 1) + //Hacking a door + if(14) + target.playsound_local(null, 'sound/items/screwdriver.ogg', 15, 1) + sleep(rand(10,30)) + for(var/i = rand(1,3), i>0, i--) + target.playsound_local(null, 'sound/weapons/empty.ogg', 15, 1) + sleep(rand(10,30)) + target.playsound_local(null, 'sound/machines/airlockforced.ogg', 15, 1) + if(15) + target.playsound_local(null, 'sound/weapons/saberon.ogg',35,1) + if(16) + to_chat(target, "

Biohazard Alert

") + to_chat(target, "

Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.

") + target.playsound_local(null, 'sound/ai/outbreak5.ogg', 100, 0) + if(17) //Tesla loose! + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 35, 1) + sleep(20) + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 65, 1) + sleep(20) + target.playsound_local(null, 'sound/magic/lightningbolt.ogg', 100, 1) + if(18) //AI is doomsdaying! + to_chat(target, "

Anomaly Alert

") + to_chat(target, "

Hostile runtimes detected in all station systems, please deactivate your AI to prevent possible damage to its morality core.

") + target.playsound_local(null, 'sound/ai/aimalf.ogg', 100, 0) + qdel(src) - if(client) client.images += halbody - spawn(rand(30,50)) //Only seen for a brief moment. - if(client) client.images -= halbody - halbody = null +/datum/hallucination/hudscrew + cost = 10 + +/datum/hallucination/hudscrew/New(mob/living/carbon/T, forced = TRUE) + ..() + //Screwy HUD + target.hal_screwyhud = pick(SCREWYHUD_CRIT,SCREWYHUD_DEAD,SCREWYHUD_HEALTHY) + sleep(rand(100,250)) + target.hal_screwyhud = SCREWYHUD_NONE + qdel(src) + +/datum/hallucination/fake_alert + cost = 15 + +/datum/hallucination/fake_alert/New(mob/living/carbon/T, forced = TRUE, specific) + ..() + var/alert_type = pick("oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","tox_in_air","newlaw","nutrition","charge","weightless","fire","locked","hacked","temp","pressure") + if(specific) + alert_type = specific + switch(alert_type) + if("oxy") + target.throw_alert("oxy", /obj/screen/alert/oxy, override = TRUE) + if("not_enough_tox") + target.throw_alert("not_enough_tox", /obj/screen/alert/not_enough_tox, override = TRUE) + if("not_enough_co2") + target.throw_alert("not_enough_co2", /obj/screen/alert/not_enough_co2, override = TRUE) + if("too_much_oxy") + target.throw_alert("too_much_oxy", /obj/screen/alert/too_much_oxy, override = TRUE) + if("too_much_co2") + target.throw_alert("too_much_co2", /obj/screen/alert/too_much_co2, override = TRUE) + if("tox_in_air") + target.throw_alert("tox_in_air", /obj/screen/alert/tox_in_air, override = TRUE) + if("nutrition") + if(prob(50)) + target.throw_alert("nutrition", /obj/screen/alert/fat, override = TRUE) + else + target.throw_alert("nutrition", /obj/screen/alert/starving, override = TRUE) + if("weightless") + target.throw_alert("weightless", /obj/screen/alert/weightless, override = TRUE) + if("fire") + target.throw_alert("fire", /obj/screen/alert/fire, override = TRUE) + if("temp") + if(prob(50)) + target.throw_alert("temp", /obj/screen/alert/hot, 3, override = TRUE) + else + target.throw_alert("temp", /obj/screen/alert/cold, 3, override = TRUE) + if("pressure") + if(prob(50)) + target.throw_alert("pressure", /obj/screen/alert/highpressure, 2, override = TRUE) + else + target.throw_alert("pressure", /obj/screen/alert/lowpressure, 2, override = TRUE) + //BEEP BOOP I AM A ROBOT + if("newlaw") + target.throw_alert("newlaw", /obj/screen/alert/newlaw, override = TRUE) + if("locked") + target.throw_alert("locked", /obj/screen/alert/locked, override = TRUE) + if("hacked") + target.throw_alert("hacked", /obj/screen/alert/hacked, override = TRUE) + if("charge") + target.throw_alert("charge",/obj/screen/alert/emptycell, override = TRUE) + sleep(rand(100,200)) + target.clear_alert(alert_type, clear_override = TRUE) + qdel(src) + +/datum/hallucination/items + cost = 15 + +/datum/hallucination/items/New(mob/living/carbon/T, forced = TRUE) + ..() + //Strange items + if(!target.halitem) + target.halitem = new + var/obj/item/l_hand = target.get_item_for_held_index(1) + var/obj/item/r_hand = target.get_item_for_held_index(2) + var/l = ui_hand_position(target.get_held_index_of_item(l_hand)) + var/r = ui_hand_position(target.get_held_index_of_item(r_hand)) + var/list/slots_free = list(l,r) + if(l_hand) slots_free -= l + if(r_hand) slots_free -= r + if(ishuman(target)) + var/mob/living/carbon/human/H = target + if(!H.belt) slots_free += ui_belt + if(!H.l_store) slots_free += ui_storage1 + if(!H.r_store) slots_free += ui_storage2 + if(slots_free.len) + target.halitem.screen_loc = pick(slots_free) + target.halitem.layer = ABOVE_HUD_LAYER + target.halitem.plane = ABOVE_HUD_PLANE + switch(rand(1,6)) + if(1) //revolver + target.halitem.icon = 'icons/obj/guns/projectile.dmi' + target.halitem.icon_state = "revolver" + target.halitem.name = "Revolver" + if(2) //c4 + target.halitem.icon = 'icons/obj/grenade.dmi' + target.halitem.icon_state = "plastic-explosive0" + target.halitem.name = "C4" + if(prob(25)) + target.halitem.icon_state = "plasticx40" + if(3) //sword + target.halitem.icon = 'icons/obj/weapons.dmi' + target.halitem.icon_state = "sword0" + target.halitem.name = "Energy Sword" + if(4) //stun baton + target.halitem.icon = 'icons/obj/weapons.dmi' + target.halitem.icon_state = "stunbaton" + target.halitem.name = "Stun Baton" + if(5) //emag + target.halitem.icon = 'icons/obj/card.dmi' + target.halitem.icon_state = "emag" + target.halitem.name = "Cryptographic Sequencer" + if(6) //flashbang + target.halitem.icon = 'icons/obj/grenade.dmi' + target.halitem.icon_state = "flashbang1" + target.halitem.name = "Flashbang" + if(target.client) target.client.screen += target.halitem + QDEL_IN(target.halitem, rand(150, 350)) + qdel(src) + +/datum/hallucination/dangerflash + cost = 15 + +/datum/hallucination/dangerflash/New(mob/living/carbon/T, forced = TRUE) + ..() + //Flashes of danger + if(!target.halimage) + var/list/possible_points = list() + for(var/turf/open/floor/F in view(target,world.view)) + possible_points += F + if(possible_points.len) + var/turf/open/floor/danger_point = pick(possible_points) + + switch(rand(1,5)) + if(1) + target.halimage = image('icons/turf/space.dmi',danger_point,"[rand(1,25)]",TURF_LAYER) + if(2) + target.halimage = image('icons/turf/floors/lava.dmi',danger_point,"smooth",TURF_LAYER) + if(3) + target.halimage = image('icons/turf/floors/Chasms.dmi',danger_point,"smooth",TURF_LAYER) + if(4) + target.halimage = image('icons/effects/effects.dmi',danger_point,"anom",OBJ_LAYER+0.01) + if(5) + target.halimage = image('icons/effects/effects.dmi',danger_point,"electricity2",OBJ_LAYER+0.01) + + + if(target.client) + target.client.images += target.halimage + sleep(rand(200,450)) + if(target.client) + target.client.images -= target.halimage + QDEL_NULL(target.halimage) + qdel(src) + +/datum/hallucination/death + cost = 40 + +/datum/hallucination/death/New(mob/living/carbon/T, forced = TRUE) + ..() + target.hal_screwyhud = SCREWYHUD_DEAD + target.SetUnconscious(400) + var/area/area = get_area(src) + to_chat(target, "[target.mind.name] has died at [area.name].") + if(prob(50)) + var/list/dead_people = list() + for(var/mob/dead/observer/G in GLOB.player_list) + dead_people += G + var/mob/dead/observer/fakemob = pick(dead_people) + if(fakemob) + sleep(rand(30, 60)) + to_chat(target, "DEAD: [fakemob.name] says, \"[pick("rip","welcome [target.first_name()]","you too?","is the AI malf?",\ + "i[prob(50)?" fucking":""] hate [pick("blood cult", "clock cult", "revenants", "abductors","double agents","viruses","badmins","you")]")]\"") + sleep(rand(50,70)) + target.hal_screwyhud = SCREWYHUD_NONE + target.SetSleeping(0) + qdel(src) + +/datum/hallucination/husks + cost = 20 + +/datum/hallucination/husks/New(mob/living/carbon/T, forced = TRUE) + ..() + if(!target.halbody) + var/list/possible_points = list() + for(var/turf/open/floor/F in view(src,world.view)) + possible_points += F + if(possible_points.len) + var/turf/open/floor/husk_point = pick(possible_points) + switch(rand(1,4)) + if(1) + var/image/body = image('icons/mob/human.dmi',husk_point,"husk",TURF_LAYER) + var/matrix/M = matrix() + M.Turn(90) + body.transform = M + target.halbody = body + if(2,3) + target.halbody = image('icons/mob/human.dmi',husk_point,"husk",TURF_LAYER) + if(4) + target.halbody = image('icons/mob/alien.dmi',husk_point,"alienother",TURF_LAYER) + + if(target.client) + target.client.images += target.halbody + sleep(rand(30,50)) //Only seen for a brief moment. + if(target.client) + target.client.images -= target.halbody + QDEL_NULL(target.halbody) + qdel(src) \ No newline at end of file diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 9b04a5467de..8bacfe53df7 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -369,8 +369,7 @@ adjust_drugginess(-1) if(hallucination) - spawn handle_hallucinations() - hallucination = max(hallucination-2,0) + handle_hallucinations() //used in human and monkey handle_environment() /mob/living/carbon/proc/natural_bodytemperature_stabilization() diff --git a/code/modules/mob/living/simple_animal/guardian/types/fire.dm b/code/modules/mob/living/simple_animal/guardian/types/fire.dm index c42dbb0783a..78554e29bad 100644 --- a/code/modules/mob/living/simple_animal/guardian/types/fire.dm +++ b/code/modules/mob/living/simple_animal/guardian/types/fire.dm @@ -21,7 +21,7 @@ /mob/living/simple_animal/hostile/guardian/fire/AttackingTarget() . = ..() if(. && ishuman(target) && target != summoner) - new /obj/effect/hallucination/delusion(target.loc,target,"custom",200,0, icon_state,icon) + new /datum/hallucination/delusion(target,TRUE,"custom",200,0, icon_state,icon) /mob/living/simple_animal/hostile/guardian/fire/Crossed(AM as mob|obj) ..() diff --git a/code/modules/surgery/organs/vocal_cords.dm b/code/modules/surgery/organs/vocal_cords.dm index ff44804e759..0f5f1de91d6 100644 --- a/code/modules/surgery/organs/vocal_cords.dm +++ b/code/modules/surgery/organs/vocal_cords.dm @@ -290,9 +290,8 @@ //HALLUCINATE else if((findtext(message, hallucinate_words))) cooldown = COOLDOWN_MEME - for(var/V in listeners) - var/mob/living/L = V - new /obj/effect/hallucination/delusion(get_turf(L),L,null,150 * power_multiplier,0) + for(var/mob/living/carbon/C in listeners) + new /datum/hallucination/delusion(C, TRUE, null,150 * power_multiplier,0) //WAKE UP else if((findtext(message, wakeup_words)))