diff --git a/code/game/gamemodes/clock_cult/clock_items.dm b/code/game/gamemodes/clock_cult/clock_items.dm
index a4d2bd5c0f3..3db180d9835 100644
--- a/code/game/gamemodes/clock_cult/clock_items.dm
+++ b/code/game/gamemodes/clock_cult/clock_items.dm
@@ -204,10 +204,10 @@
user << "Total construction value: [clockwork_construction_value]"
user << "Total tinkerer's caches: [clockwork_caches]"
user << "Total tinkerer's daemons: [clockwork_daemons] ([servants / 5 < clockwork_daemons ? "DISABLED: Too few servants (5 servants per daemon)!" : "Functioning Normally"])"
- user << "Nezbere: [!clockwork_generals_invoked["nezbere"] <= world.time ? "Ready" : "Invoked"]"
- user << "Sevtug: [!clockwork_generals_invoked["sevtug"] <= world.time ? "Ready" : "Invoked"]"
- user << "Nzcrentr: [!clockwork_generals_invoked["nzcrentr"] <= world.time ? "Ready" : "Invoked"]"
- user << "Inath-Neq: [!clockwork_generals_invoked["inath-neq"] <= world.time ? "Ready" : "Invoked"]"
+ user << "Nezbere: [clockwork_generals_invoked["nezbere"] <= world.time ? "Ready" : "Invoked"]"
+ user << "Sevtug: [clockwork_generals_invoked["sevtug"] <= world.time ? "Ready" : "Invoked"]"
+ user << "Nzcrentr: [clockwork_generals_invoked["nzcrentr"] <= world.time ? "Ready" : "Invoked"]"
+ user << "Inath-Neq: [clockwork_generals_invoked["inath-neq"] <= world.time ? "Ready" : "Invoked"]"
/obj/item/clockwork/slab/proc/show_guide(mob/living/user)
var/text = "
Chetr nyy hageh’guf naq ubabe Ratvar.
\
diff --git a/code/game/gamemodes/clock_cult/clock_ratvar.dm b/code/game/gamemodes/clock_cult/clock_ratvar.dm
index 258b6ffa421..411f464f970 100644
--- a/code/game/gamemodes/clock_cult/clock_ratvar.dm
+++ b/code/game/gamemodes/clock_cult/clock_ratvar.dm
@@ -94,19 +94,19 @@
switch(progress_in_seconds)
if(-INFINITY to GATEWAY_REEBE_FOUND)
if(!first_sound_played)
- world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 50)
+ world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 30)
first_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_charging"
if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
if(!second_sound_played)
- world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 50)
+ world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 35)
second_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_active"
if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL)
if(!third_sound_played)
- world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 50)
+ world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 40)
third_sound_played = TRUE
make_glow()
glow.icon_state = "clockwork_gateway_closing"
@@ -118,7 +118,7 @@
make_glow()
animate(glow, transform = matrix() * 1.5, alpha = 255, time = 126)
world << sound('sound/effects/ratvar_rises.ogg', 0, channel = 8) //End the sounds
- sleep(131)
+ sleep(126)
make_glow()
animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
sleep(5)