diff --git a/code/game/gamemodes/clock_cult/clock_items.dm b/code/game/gamemodes/clock_cult/clock_items.dm index a4d2bd5c0f3..3db180d9835 100644 --- a/code/game/gamemodes/clock_cult/clock_items.dm +++ b/code/game/gamemodes/clock_cult/clock_items.dm @@ -204,10 +204,10 @@ user << "Total construction value: [clockwork_construction_value]" user << "Total tinkerer's caches: [clockwork_caches]" user << "Total tinkerer's daemons: [clockwork_daemons] ([servants / 5 < clockwork_daemons ? "DISABLED: Too few servants (5 servants per daemon)!" : "Functioning Normally"])" - user << "Nezbere: [!clockwork_generals_invoked["nezbere"] <= world.time ? "Ready" : "Invoked"]" - user << "Sevtug: [!clockwork_generals_invoked["sevtug"] <= world.time ? "Ready" : "Invoked"]" - user << "Nzcrentr: [!clockwork_generals_invoked["nzcrentr"] <= world.time ? "Ready" : "Invoked"]" - user << "Inath-Neq: [!clockwork_generals_invoked["inath-neq"] <= world.time ? "Ready" : "Invoked"]" + user << "Nezbere: [clockwork_generals_invoked["nezbere"] <= world.time ? "Ready" : "Invoked"]" + user << "Sevtug: [clockwork_generals_invoked["sevtug"] <= world.time ? "Ready" : "Invoked"]" + user << "Nzcrentr: [clockwork_generals_invoked["nzcrentr"] <= world.time ? "Ready" : "Invoked"]" + user << "Inath-Neq: [clockwork_generals_invoked["inath-neq"] <= world.time ? "Ready" : "Invoked"]" /obj/item/clockwork/slab/proc/show_guide(mob/living/user) var/text = "
Chetr nyy hageh’guf naq ubabe Ratvar.


\ diff --git a/code/game/gamemodes/clock_cult/clock_ratvar.dm b/code/game/gamemodes/clock_cult/clock_ratvar.dm index 258b6ffa421..411f464f970 100644 --- a/code/game/gamemodes/clock_cult/clock_ratvar.dm +++ b/code/game/gamemodes/clock_cult/clock_ratvar.dm @@ -94,19 +94,19 @@ switch(progress_in_seconds) if(-INFINITY to GATEWAY_REEBE_FOUND) if(!first_sound_played) - world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 50) + world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 30) first_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_charging" if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING) if(!second_sound_played) - world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 50) + world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 35) second_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_active" if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL) if(!third_sound_played) - world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 50) + world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 40) third_sound_played = TRUE make_glow() glow.icon_state = "clockwork_gateway_closing" @@ -118,7 +118,7 @@ make_glow() animate(glow, transform = matrix() * 1.5, alpha = 255, time = 126) world << sound('sound/effects/ratvar_rises.ogg', 0, channel = 8) //End the sounds - sleep(131) + sleep(126) make_glow() animate(glow, transform = matrix() * 3, alpha = 0, time = 5) sleep(5)