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[MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574) Defined all the existing light_color values. Moved their definitions to colors.dm Made white the default color. It was so already, but that was very obscured. Moved the atom light-related variables to the atom definition. Wrapped changes to variables such as light_color into procs that report the event through signals. Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights. Cleaned up a little bit of code in where new variables were defined before redefinitions. This is all atomization to reduce changes in #52413 None of this affect gameplay at all, it's all code cleaning and refactoring. There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is. * Color standardization, vars moved, and signals Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -151,7 +151,7 @@
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var/hash = md5(hidden_message)
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var/newcolor = copytext_char(hash, 1, 7)
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add_atom_colour("#[newcolor]", FIXED_COLOUR_PRIORITY)
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light_color = "#[newcolor]"
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set_light_color("#[newcolor]")
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set_light(1)
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/obj/structure/chisel_message/proc/pack()
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