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[MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574) Defined all the existing light_color values. Moved their definitions to colors.dm Made white the default color. It was so already, but that was very obscured. Moved the atom light-related variables to the atom definition. Wrapped changes to variables such as light_color into procs that report the event through signals. Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights. Cleaned up a little bit of code in where new variables were defined before redefinitions. This is all atomization to reduce changes in #52413 None of this affect gameplay at all, it's all code cleaning and refactoring. There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is. * Color standardization, vars moved, and signals Co-authored-by: Rohesie <rohesie@gmail.com>
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@@ -14,7 +14,7 @@
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consume_range = 6 //How many tiles out do we eat
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light_power = 0.7
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light_range = 15
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light_color = rgb(255, 0, 0)
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light_color = COLOR_RED
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gender = FEMALE
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/obj/singularity/narsie/large
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