mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-26 06:29:23 +01:00
[MIRROR] Color standardization, vars moved, and signals (#194)
* Color standardization, vars moved, and signals (#52574) Defined all the existing light_color values. Moved their definitions to colors.dm Made white the default color. It was so already, but that was very obscured. Moved the atom light-related variables to the atom definition. Wrapped changes to variables such as light_color into procs that report the event through signals. Moved the light_on variable to the atom level, also adding a signal for its changing, to represent toggling lights. Cleaned up a little bit of code in where new variables were defined before redefinitions. This is all atomization to reduce changes in #52413 None of this affect gameplay at all, it's all code cleaning and refactoring. There's more colors to standardize, a search for color = will find lots of targets, and I see little need to have both the LIGHT_COLOR and COLOR patterns, but I don't want to make this PR bigger than it already is. * Color standardization, vars moved, and signals Co-authored-by: Rohesie <rohesie@gmail.com>
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
flag = "laser"
|
||||
eyeblur = 2
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
ricochets_max = 50 //Honk!
|
||||
ricochet_chance = 80
|
||||
reflectable = REFLECT_NORMAL
|
||||
@@ -164,7 +164,7 @@
|
||||
icon_state = "laser"
|
||||
suit_types = list(/obj/item/clothing/suit/bluetag)
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
tracer_type = /obj/effect/projectile/tracer/laser
|
||||
muzzle_type = /obj/effect/projectile/muzzle/laser
|
||||
impact_type = /obj/effect/projectile/impact/laser
|
||||
@@ -198,7 +198,7 @@
|
||||
/obj/projectile/beam/instakill/red
|
||||
icon_state = "red_laser"
|
||||
impact_effect_type = /obj/effect/temp_visual/impact_effect/red_laser
|
||||
light_color = LIGHT_COLOR_RED
|
||||
light_color = COLOR_SOFT_RED
|
||||
|
||||
/obj/projectile/beam/instakill/on_hit(atom/target)
|
||||
. = ..()
|
||||
|
||||
Reference in New Issue
Block a user