diff --git a/code/modules/reagents/syringe_gun.dm b/code/modules/reagents/syringe_gun.dm index e64f5132fcc..f6f9c673abb 100644 --- a/code/modules/reagents/syringe_gun.dm +++ b/code/modules/reagents/syringe_gun.dm @@ -1,120 +1,67 @@ - - - /obj/item/weapon/gun/syringe name = "syringe gun" - desc = "A spring loaded rifle designed to fit syringes, designed to incapacitate unruly patients from a distance." - icon = 'icons/obj/gun.dmi' + desc = "A spring loaded rifle designed to fit syringes, used to incapacitate unruly patients from a distance." icon_state = "syringegun" item_state = "syringegun" - w_class = 3.0 + w_class = 3 throw_speed = 2 throw_range = 10 - force = 4.0 - var/list/syringes = new/list() - var/max_syringes = 1 + force = 4 m_amt = 2000 + clumsy_check = 0 + fire_sound = 'sound/items/syringeproj.ogg' + var/list/syringes = list() + var/max_syringes = 1 - examine() - set src in view() - ..() - if(!(usr in view(2)) && usr != loc) - return - usr << "[syringes.len] / [max_syringes] syringes." +/obj/item/weapon/gun/syringe/process_chambered() + if(!syringes.len) return 0 + + var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] + + if(!S) return 0 + + in_chamber = new /obj/item/projectile/bullet/dart/syringe(src) + S.reagents.trans_to(in_chamber, S.reagents.total_volume) + in_chamber.name = S.name + syringes.Remove(S) + + del(S) + return 1 +/obj/item/weapon/gun/syringe/examine() + ..() + usr << "Can hold [max_syringes] syringe\s. Has [syringes.len] syringe\s remaining." + return - attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/weapon/reagent_containers/syringe)) - if(syringes.len < max_syringes) - user.drop_item() - I.loc = src - syringes += I - user << "You put [I] in [src]." - user << "[syringes.len] / [max_syringes] syringes." - else - usr << "[src] cannot hold more syringes." +/obj/item/weapon/gun/syringe/attack_self(mob/living/user as mob) + if(!syringes.len) + user << "[src] is empty." + return 0 + + var/obj/item/weapon/reagent_containers/syringe/S = syringes[syringes.len] + + if(!S) return 0 + S.loc = user.loc + + syringes.Remove(S) + user << "You unload [S] from \the [src]!" + + return 1 - - afterattack(obj/target, mob/user , flag) - if(!isturf(target.loc) || target == user) return - - if(syringes.len) - spawn(0) fire_syringe(target,user) +/obj/item/weapon/gun/syringe/attackby(var/obj/item/A as obj, mob/user as mob, var/show_msg = 1) + if(istype(A, /obj/item/weapon/reagent_containers/syringe)) + if(syringes.len < max_syringes) + user.drop_item() + user << "You load [A] into \the [src]!" + syringes.Add(A) + A.loc = src + return 1 else - usr << "[src] is empty." - - - proc/fire_syringe(atom/target, mob/user) - if(locate (/obj/structure/table, src.loc)) - return - else - var/turf/trg = get_turf(target) - var/obj/effect/syringe_gun_dummy/D = new /obj/effect/syringe_gun_dummy(get_turf(src)) - var/obj/item/weapon/reagent_containers/syringe/S = syringes[1] - if(!S || !S.reagents) //ho boy! wot runtimes! //haha i love finding my old comments - return - S.reagents.trans_to(D, S.reagents.total_volume) - syringes -= S - del(S) - D.icon_state = "syringeproj" - D.name = "syringe" - playsound(user.loc, 'sound/items/syringeproj.ogg', 50, 1) - - for(var/i=0, i<6, i++) - if(!D) break - if(D.loc == trg) break - step_towards(D,trg) - - if(D) - for(var/mob/living/carbon/M in D.loc) - if(!istype(M,/mob/living/carbon)) continue - if(M == user) continue - //Syringe gun attack logging by Yvarov - var/R - if(D.reagents) - for(var/datum/reagent/A in D.reagents.reagent_list) - R += A.id + " (" - R += num2text(A.volume) + ")," - if(ismob(M)) - M.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - user.attack_log += "\[[time_stamp()]\] [user]/[user.ckey] shot [M]/[M.ckey] with a syringegun ([R])" - log_attack("[user] ([user.ckey]) shot [M] ([M.ckey]) with a syringegun ([R])") - else - M.attack_log += "\[[time_stamp()]\] UNKNOWN SUBJECT (No longer exists) shot [M]/[M.ckey] with a syringegun ([R])" - log_attack("UNKNOWN shot [M] ([M.ckey]) with a syringegun ([R])") - if(D.reagents) - D.reagents.trans_to(M, 15) - M.visible_message("[M] is hit by the syringe!", \ - "[M] is hit by the syringe!") - - del(D) - break - if(D) - for(var/atom/A in D.loc) - if(A == user) continue - if(A.density) del(D) - - sleep(1) - - if(D) - spawn(10) - del(D) - + usr << "[src] cannot hold more syringes." + return 0 /obj/item/weapon/gun/syringe/rapidsyringe name = "rapid syringe gun" - desc = "A modification of the syringe gun design, using a rotating cylinder to store up to four syringes." + desc = "A modification of the syringe gun design, using a rotating cylinder to store up to six syringes." icon_state = "rapidsyringegun" - max_syringes = 4 - - -/obj/effect/syringe_gun_dummy - name = "" - desc = "" - icon = 'icons/obj/chemical.dmi' - icon_state = "null" - anchored = 1 - density = 0 - - New() - create_reagents(15) \ No newline at end of file + max_syringes = 6