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Mime Foods/Drinks Now Silence the Mime (#42499)
Mime stuff silences the mime now cl tweak: The nothing, silencer, and blank paper beverages now apply a mute on the mime for their duration (and a bit after). cl If you want to heal as a mime, you should not be allowed to speak. By extension things such as mime burgers will have this effect given the fact that they have nothing inside them (the reagent).
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@@ -1169,6 +1169,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/silencer/on_mob_life(mob/living/carbon/M)
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if(ishuman(M) && M.job == "Mime")
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M.silent = max(M.silent, MIMEDRINK_SILENCE_DURATION)
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M.heal_bodypart_damage(1,1)
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. = 1
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return ..() || .
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@@ -1855,6 +1856,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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/datum/reagent/consumable/ethanol/blank_paper/on_mob_life(mob/living/carbon/M)
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if(ishuman(M) && M.job == "Mime")
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M.silent = max(M.silent, MIMEDRINK_SILENCE_DURATION)
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M.heal_bodypart_damage(1,1)
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. = 1
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return ..()
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@@ -154,6 +154,7 @@
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/datum/reagent/consumable/nothing/on_mob_life(mob/living/carbon/M)
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if(ishuman(M) && M.job == "Mime")
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M.silent = max(M.silent, MIMEDRINK_SILENCE_DURATION)
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M.heal_bodypart_damage(1,1, 0)
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. = 1
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..()
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