diff --git a/code/modules/asset_cache/asset_list.dm b/code/modules/asset_cache/asset_list.dm index f603212c773..45f09a9e3c0 100644 --- a/code/modules/asset_cache/asset_list.dm +++ b/code/modules/asset_cache/asset_list.dm @@ -366,6 +366,9 @@ GLOBAL_LIST_EMPTY(asset_datums) I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving) if (!I || !length(icon_states(I))) // that direction or state doesn't exist return + + var/start_usage = world.tick_usage + //any sprite modifications we want to do (aka, coloring a greyscaled asset) I = ModifyInserted(I) var/size_id = "[I.Width()]x[I.Height()]" @@ -393,6 +396,8 @@ GLOBAL_LIST_EMPTY(asset_datums) sizes[size_id] = size = list(1, I, null) sprites[sprite_name] = list(size_id, 0) + SSblackbox.record_feedback("tally", "spritesheet_queued_insert_time", TICK_USAGE_TO_MS(start_usage), name) + /** * A simple proc handing the Icon for you to modify before it gets turned into an asset. *