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Fixes Modular Map Loading Runtimes (#64212)
## About The Pull Request Moves the modmap root object's load_map() call to New(). This changes something about where it falls in init order that stops it from causing a flood of lighting runtimes. Don't ask my why, it just does. ## Why It's Good For The Game Fixes #64192
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@@ -11,6 +11,8 @@
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/// Key used to look up the appropriate map paths in the associated .toml file
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var/key = null
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INITIALIZE_IMMEDIATE(/obj/modular_map_root)
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/obj/modular_map_root/Initialize(mapload)
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. = ..()
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INVOKE_ASYNC(src, .proc/load_map)
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