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[MIRROR] [READY] Fishing and aquarium expansion. [MDB IGNORE] (#22731)
* [READY] Fishing and aquarium expansion. * Update general.dm * Update production_skill.dm * Merge conflict * Merge branch 'upstream-merge-76531' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-merge-76531 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
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@@ -90,6 +90,9 @@
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.=..()
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create_reagents(20)
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reagents.add_reagent(dispensedreagent, 20)
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//I'm pretty much aware that, because how oil wells and sinks work, attackby() won't work unless in combat mode.
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//Thankfully, the user can cast the line from a distance.
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AddComponent(/datum/component/fishing_spot, /datum/fish_source/oil_well)
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/obj/structure/sink/oil_well/attack_hand(mob/user, list/modifiers)
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flick("puddle-oil-splash",src)
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