[MIRROR] [READY] Fishing and aquarium expansion. [MDB IGNORE] (#22731)

* [READY] Fishing and aquarium expansion.

* Update general.dm

* Update production_skill.dm

* Merge conflict

* Merge branch 'upstream-merge-76531' of https://github.com/Skyrat-SS13/Skyrat-tg into upstream-merge-76531

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
This commit is contained in:
SkyratBot
2023-07-28 00:41:43 +02:00
committed by GitHub
parent 3984180d5e
commit 60df7291ce
89 changed files with 2657 additions and 578 deletions
@@ -90,6 +90,9 @@
.=..()
create_reagents(20)
reagents.add_reagent(dispensedreagent, 20)
//I'm pretty much aware that, because how oil wells and sinks work, attackby() won't work unless in combat mode.
//Thankfully, the user can cast the line from a distance.
AddComponent(/datum/component/fishing_spot, /datum/fish_source/oil_well)
/obj/structure/sink/oil_well/attack_hand(mob/user, list/modifiers)
flick("puddle-oil-splash",src)