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Mild rewrite of screen alerts to enable more functionality
Specifically I wanted to allow #12043 to correctly implement clicking an "on fire" alert to call resist without affecting other alerts which is currently impssible. Plus this whole mess was stupid and bothering me so here we go.
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@@ -43,7 +43,7 @@
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buckled_mob = M
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M.update_canmove()
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post_buckle_mob(M)
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M.throw_alert("buckled", new_master = src)
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M.throw_alert("buckled", /obj/screen/alert/buckled, new_master = src)
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return 1
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