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scales the statusbar correctly according to monitor scale (#90796)
## About The Pull Request the statusbar wasn't resizing like the rest of the ui now does ## Why It's Good For The Game it does that now, which is neat 4k 200% scale before:  after:  1920x1200 100% scale before:  after:  ## Changelog 🆑 qol: the statusbar at the bottom left now properly scales with your display /🆑 --------- Co-authored-by: harryob <55142896+harryob@users.noreply.github.com>
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@@ -127,10 +127,10 @@ window "mapwindow"
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style = ".center { text-align: center; } .maptext { font-family: 'Grand9K Pixel'; font-size: 6pt; -dm-text-outline: 1px black; color: white; line-height: 1.0; } .command_headset { font-weight: bold; } .context { font-family: 'Pixellari'; font-size: 12pt; -dm-text-outline: 1px black; } .subcontext { font-family: 'TinyUnicode'; font-size: 12pt; line-height: 0.75; } .small { font-family: 'Spess Font'; font-size: 6pt; line-height: 1.4; } .big { font-family: 'Pixellari'; font-size: 12pt; } .reallybig { font-size: 12pt; } .extremelybig { font-size: 12pt; } .greentext { color: #00FF00; font-size: 6pt; } .redtext { color: #FF0000; font-size: 6pt; } .clown { color: #FF69BF; font-weight: bold; } .his_grace { color: #15D512; } .hypnophrase { color: #0d0d0d; font-weight: bold; } .yell { font-weight: bold; } .italics { font-family: 'Spess Font'; font-size: 6pt; line-height: 1.4; }"
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elem "status_bar"
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type = LABEL
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pos = 0,464
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size = 280x16
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anchor1 = 0,100
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anchor2 = -1,-1
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pos = 0,470
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size = 128x10
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anchor1 = 0,99
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anchor2 = 20,100
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text-color = #ffffff
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background-color = #222222
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border = line
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