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[MIRROR] Swaps sleep() to use SECONDS define [MDB IGNORE] (#16973)
* Swaps sleep() to use SECONDS define * merge conflicts and skyrat modules Co-authored-by: san7890 <the@san7890.com> Co-authored-by: tastyfish <crazychris32@gmail.com>
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@@ -24,7 +24,7 @@
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var/boss_id = 1
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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sleep(5)
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sleep(0.5 SECONDS)
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user?.mind?.adjust_experience(/datum/skill/gaming, 1)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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@@ -36,7 +36,7 @@
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ticket_count += 1
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user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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usr.won_game()
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sleep(10)
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sleep(1 SECONDS)
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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playsound(computer.loc, 'sound/arcade/lose.ogg', 50)
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@@ -46,7 +46,7 @@
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computer.update_appearance()
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user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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usr.lost_game()
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sleep(10)
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sleep(1 SECONDS)
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/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
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var/boss_attackamt = 0 //Spam protection from boss attacks as well.
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@@ -114,7 +114,7 @@
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heads_up = "You attack for [attackamt] damage."
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE)
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boss_hp -= attackamt
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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@@ -132,7 +132,7 @@
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE)
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player_hp += healamt
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player_mp -= healcost
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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@@ -144,7 +144,7 @@
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heads_up = "You regain [rechargeamt] magic power."
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE)
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player_mp += rechargeamt
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sleep(10)
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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