Merge pull request #20096 from Jalleo/Processor

Resolves the code for food processors and slime processors + minor fixes
This commit is contained in:
Joan Lung
2016-08-26 10:18:50 -04:00
committed by GitHub
@@ -28,6 +28,23 @@
/obj/item/weapon/stock_parts/matter_bin = 1,
/obj/item/weapon/stock_parts/manipulator = 1)
/obj/item/weapon/circuitboard/machine/processor
name = "circuit board (Food Processor)"
build_path = /obj/machinery/processor
/obj/item/weapon/circuitboard/machine/processor/attackby(obj/item/I, mob/user, params)
if(istype(I,/obj/item/weapon/screwdriver))
if(build_path == /obj/machinery/processor)
name = "circuit board (slime Processor)"
build_path = /obj/machinery/processor/slime
user << "<span class='notice'>Name protocols successfully updated.</span>"
else
name = "circuit board (Food Processor)"
build_path = /obj/machinery/processor
user << "<span class='notice'>Defaulting name protocols.</span>"
else
return ..()
/obj/machinery/processor/RefreshParts()
for(var/obj/item/weapon/stock_parts/matter_bin/B in component_parts)
rating_amount = B.rating
@@ -131,9 +148,10 @@
"<span class='notice'>You jump out from the processor!</span>", \
"<span class='italics'>You hear chimpering.</span>")
return
var/obj/item/weapon/reagent_containers/glass/bucket/bucket_of_blood = new(loc)
var/obj/bucket = new /obj/item/weapon/reagent_containers/glass/bucket(loc)
var/datum/reagent/blood/B = new()
B.holder = bucket_of_blood
B.holder = bucket
B.volume = 70
//set reagent data
B.data["donor"] = O
@@ -146,9 +164,9 @@
if(O.resistances&&O.resistances.len)
B.data["resistances"] = O.resistances.Copy()
bucket_of_blood.reagents.reagent_list += B
bucket_of_blood.reagents.update_total()
bucket_of_blood.on_reagent_change()
bucket.reagents.reagent_list += B
bucket.reagents.update_total()
bucket.on_reagent_change()
//bucket_of_blood.reagents.handle_reactions() //blood doesn't react
..()
@@ -202,6 +220,15 @@
if(src.processing)
user << "<span class='warning'>The processor is in the process of processing!</span>"
return 1
if(user.a_intent == "grab" && user.pulling && (isslime(user.pulling) || ismonkey(user.pulling)))
if(user.grab_state < GRAB_AGGRESSIVE)
user << "<span class='warning'>You need a better grip to do that!</span>"
return
var/mob/living/pushed_mob = user.pulling
visible_message("<span class='warner'>[user] stuffs [pushed_mob] into [src]!</span>")
pushed_mob.forceMove(src)
user.stop_pulling()
return
if(src.contents.len == 0)
user << "<span class='warning'>The processor is empty!</span>"
return 1
@@ -215,7 +242,7 @@
for(var/O in src.contents)
var/datum/food_processor_process/P = select_recipe(O)
if (!P)
log_admin("DEBUG: [O] in processor havent suitable recipe. How do you put it in?") //-rastaf0 // DEAR GOD THIS BURNS MY EYES HAVE YOU EVER LOOKED IN AN ENGLISH DICTONARY BEFORE IN YOUR LIFE AAAAAAAAAAAAAAAAAAAAA - Iamgoofball
log_admin("DEBUG: [O] in processor hasnt got a suitable recipe. How did it get in there? Please report it immediatly!!!")
continue
total_time += P.time
var/offset = prob(50) ? -2 : 2
@@ -249,3 +276,15 @@
M.loc = src.loc
return
/obj/machinery/processor/slime
name = "Slime processor"
desc = "An industrial grinder with a sticker saying appropriated for science department. Keep hands clear of intake area while operating."
/obj/machinery/processor/slime/New()
..()
var/obj/item/weapon/circuitboard/machine/B = new /obj/item/weapon/circuitboard/machine/processor/slime(null)
B.apply_default_parts(src)
/obj/item/weapon/circuitboard/machine/processor/slime
name = "circuit board (Slime Processor)"
build_path = /obj/machinery/processor/slime