From 6233e8db5cb433b5b3f8b95c41bda4b58d94dcea Mon Sep 17 00:00:00 2001 From: Profakos Date: Sun, 26 Nov 2023 17:41:15 +0100 Subject: [PATCH] Fixes the check for borg limb repainting (#79930) ## About The Pull Request The check for a successful augmented limb repainting was using the proc incorrectly. Instead of checking for TRUE or FALSE, it tried to see if the returned value was exactly 5 or not. This PR fixes that. ## Why It's Good For The Game My augmented arms crave fashion. Fixes: #77429 ## Changelog :cl: fix: You can once again repaint robotic limbs to use alternate skins /:cl: --- code/game/objects/items/crayons.dm | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index af470ead50b..5ba709ef324 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -916,7 +916,7 @@ part_image.overlays += image(icon = style_list_icons[skin_option], icon_state = "[limb.limb_id]_[limb.aux_zone]") skins += list("[skin_option]" = part_image) var/choice = show_radial_menu(user, src, skins, require_near = TRUE) - if(choice && (use_charges(user, 5, requires_full = FALSE) == 5)) + if(choice && (use_charges(user, 5, requires_full = FALSE))) playsound(user.loc, 'sound/effects/spray.ogg', 5, TRUE, 5) limb.change_appearance(style_list_icons[choice], greyscale = FALSE) return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN