mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-31 09:08:30 +01:00
Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
co-authored by
Aleksej Komarov
parent
39e8bd721f
commit
62676e72a8
@@ -1,111 +1,111 @@
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = null
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
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var/beauty = 0
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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create_reagents(300)
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if(loc && isturf(loc))
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for(var/obj/effect/decal/cleanable/C in loc)
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if(C != src && C.type == type && !QDELETED(C))
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if (replace_decal(C))
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return INITIALIZE_HINT_QDEL
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if(LAZYLEN(diseases))
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var/list/datum/disease/diseases_to_add = list()
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for(var/datum/disease/D in diseases)
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_FLUIDS)
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diseases_to_add += D
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if(LAZYLEN(diseases_to_add))
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AddComponent(/datum/component/infective, diseases_to_add)
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addtimer(CALLBACK(src, /datum.proc/_AddComponent, list(/datum/component/beauty, beauty)), 0)
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
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/obj/effect/decal/cleanable/Destroy()
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
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return ..()
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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return TRUE
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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if(src.reagents && W.reagents)
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. = 1 //so the containers don't splash their content on the src while scooping.
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if(!src.reagents.total_volume)
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to_chat(user, "<span class='notice'>[src] isn't thick enough to scoop up!</span>")
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return
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if(W.reagents.total_volume >= W.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[W] is full!</span>")
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return
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to_chat(user, "<span class='notice'>You scoop up [src] into [W]!</span>")
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reagents.trans_to(W, reagents.total_volume, transfered_by = user)
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if(!reagents.total_volume) //scooped up all of it
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qdel(src)
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return
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if(W.get_temperature()) //todo: make heating a reagent holder proc
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if(istype(W, /obj/item/clothing/mask/cigarette))
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return
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else
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var/hotness = W.get_temperature()
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
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else
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return ..()
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/obj/effect/decal/cleanable/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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..()
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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if(reagents)
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reagents.expose_temperature(exposed_temperature)
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..()
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//Add "bloodiness" of this blood's type, to the human's shoes
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//This is on /cleanable because fuck this ancient mess
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/obj/effect/decal/cleanable/Crossed(atom/movable/O)
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..()
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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if(!S.can_be_bloody)
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return
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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S.add_blood_DNA(return_blood_DNA())
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S.blood_state = blood_state
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update_icon()
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H.update_inv_shoes()
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/atom/effect/decal/cleanable/washed(atom/washer)
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. = ..()
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qdel(src)
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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/obj/effect/decal/cleanable
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gender = PLURAL
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layer = ABOVE_NORMAL_TURF_LAYER
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var/list/random_icon_states = null
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var/blood_state = "" //I'm sorry but cleanable/blood code is ass, and so is blood_DNA
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var/bloodiness = 0 //0-100, amount of blood in this decal, used for making footprints and affecting the alpha of bloody footprints
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var/mergeable_decal = TRUE //when two of these are on a same tile or do we need to merge them into just one?
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var/beauty = 0
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/obj/effect/decal/cleanable/Initialize(mapload, list/datum/disease/diseases)
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. = ..()
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if (random_icon_states && (icon_state == initial(icon_state)) && length(random_icon_states) > 0)
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icon_state = pick(random_icon_states)
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create_reagents(300)
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if(loc && isturf(loc))
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for(var/obj/effect/decal/cleanable/C in loc)
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if(C != src && C.type == type && !QDELETED(C))
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if (replace_decal(C))
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return INITIALIZE_HINT_QDEL
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if(LAZYLEN(diseases))
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var/list/datum/disease/diseases_to_add = list()
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for(var/datum/disease/D in diseases)
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if(D.spread_flags & DISEASE_SPREAD_CONTACT_FLUIDS)
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diseases_to_add += D
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if(LAZYLEN(diseases_to_add))
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AddComponent(/datum/component/infective, diseases_to_add)
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addtimer(CALLBACK(src, /datum.proc/_AddComponent, list(/datum/component/beauty, beauty)), 0)
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
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/obj/effect/decal/cleanable/Destroy()
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
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return ..()
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/obj/effect/decal/cleanable/proc/replace_decal(obj/effect/decal/cleanable/C) // Returns true if we should give up in favor of the pre-existing decal
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if(mergeable_decal)
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return TRUE
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/obj/effect/decal/cleanable/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/reagent_containers/glass) || istype(W, /obj/item/reagent_containers/food/drinks))
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if(src.reagents && W.reagents)
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. = 1 //so the containers don't splash their content on the src while scooping.
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if(!src.reagents.total_volume)
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to_chat(user, "<span class='notice'>[src] isn't thick enough to scoop up!</span>")
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return
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if(W.reagents.total_volume >= W.reagents.maximum_volume)
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to_chat(user, "<span class='notice'>[W] is full!</span>")
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return
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to_chat(user, "<span class='notice'>You scoop up [src] into [W]!</span>")
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reagents.trans_to(W, reagents.total_volume, transfered_by = user)
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if(!reagents.total_volume) //scooped up all of it
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qdel(src)
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return
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if(W.get_temperature()) //todo: make heating a reagent holder proc
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if(istype(W, /obj/item/clothing/mask/cigarette))
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return
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else
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var/hotness = W.get_temperature()
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reagents.expose_temperature(hotness)
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to_chat(user, "<span class='notice'>You heat [name] with [W]!</span>")
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else
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return ..()
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/obj/effect/decal/cleanable/ex_act()
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if(reagents)
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for(var/datum/reagent/R in reagents.reagent_list)
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R.on_ex_act()
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..()
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/obj/effect/decal/cleanable/fire_act(exposed_temperature, exposed_volume)
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if(reagents)
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reagents.expose_temperature(exposed_temperature)
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..()
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//Add "bloodiness" of this blood's type, to the human's shoes
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//This is on /cleanable because fuck this ancient mess
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/obj/effect/decal/cleanable/Crossed(atom/movable/O)
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..()
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if(ishuman(O))
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var/mob/living/carbon/human/H = O
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if(H.shoes && blood_state && bloodiness)
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var/obj/item/clothing/shoes/S = H.shoes
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if(!S.can_be_bloody)
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return
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var/add_blood = 0
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if(bloodiness >= BLOOD_GAIN_PER_STEP)
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add_blood = BLOOD_GAIN_PER_STEP
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else
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add_blood = bloodiness
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bloodiness -= add_blood
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S.bloody_shoes[blood_state] = min(MAX_SHOE_BLOODINESS,S.bloody_shoes[blood_state]+add_blood)
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S.add_blood_DNA(return_blood_DNA())
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S.blood_state = blood_state
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update_icon()
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H.update_inv_shoes()
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/atom/effect/decal/cleanable/washed(atom/washer)
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. = ..()
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qdel(src)
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/obj/effect/decal/cleanable/proc/can_bloodcrawl_in()
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if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
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return bloodiness
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else
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return 0
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@@ -1,80 +1,80 @@
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/xenoblood
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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beauty = -250
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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. = ..()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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/obj/effect/decal/cleanable/xenoblood/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if(i > 0)
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new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
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return
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/obj/effect/decal/cleanable/xenoblood/xgibs/up
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icon_state = "xgibup1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/down
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icon_state = "xgibdown1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/body
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icon_state = "xgibtorso"
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/torso
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icon_state = "xgibtorso"
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random_icon_states = list("xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/limb
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icon_state = "xgibleg"
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/xenoblood/xgibs/core
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icon_state = "xgibmid1"
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva
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icon_state = "xgiblarva1"
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random_icon_states = list("xgiblarva1", "xgiblarva2")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
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icon_state = "xgiblarvatorso"
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random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
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/obj/effect/decal/cleanable/blood/xtracks
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icon_state = "xtracks"
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random_icon_states = null
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/obj/effect/decal/cleanable/blood/xtracks/Initialize()
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. = ..()
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add_blood_DNA(list("Unknown DNA" = "X*"))
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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
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/obj/effect/decal/cleanable/xenoblood
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name = "xeno blood"
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desc = "It's green and acidic. It looks like... <i>blood?</i>"
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icon = 'icons/effects/blood.dmi'
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icon_state = "xfloor1"
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random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
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bloodiness = BLOOD_AMOUNT_PER_DECAL
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blood_state = BLOOD_STATE_XENO
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beauty = -250
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/obj/effect/decal/cleanable/xenoblood/Initialize()
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. = ..()
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add_blood_DNA(list("UNKNOWN DNA" = "X*"))
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/obj/effect/decal/cleanable/xenoblood/xsplatter
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random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
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/obj/effect/decal/cleanable/xenoblood/xgibs
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name = "xeno gibs"
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desc = "Gnarly..."
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icon = 'icons/effects/blood.dmi'
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icon_state = "xgib1"
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layer = LOW_OBJ_LAYER
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6")
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mergeable_decal = FALSE
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/obj/effect/decal/cleanable/xenoblood/xgibs/proc/streak(list/directions)
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set waitfor = 0
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var/direction = pick(directions)
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for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
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sleep(2)
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if(i > 0)
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new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
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if(!step_to(src, get_step(src, direction), 0))
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break
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/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()
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return
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/obj/effect/decal/cleanable/xenoblood/xgibs/up
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icon_state = "xgibup1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/down
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icon_state = "xgibdown1"
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random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
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/obj/effect/decal/cleanable/xenoblood/xgibs/body
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icon_state = "xgibtorso"
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random_icon_states = list("xgibhead", "xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/torso
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icon_state = "xgibtorso"
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random_icon_states = list("xgibtorso")
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/obj/effect/decal/cleanable/xenoblood/xgibs/limb
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icon_state = "xgibleg"
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random_icon_states = list("xgibleg", "xgibarm")
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/obj/effect/decal/cleanable/xenoblood/xgibs/core
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icon_state = "xgibmid1"
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random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
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/obj/effect/decal/cleanable/xenoblood/xgibs/larva
|
||||
icon_state = "xgiblarva1"
|
||||
random_icon_states = list("xgiblarva1", "xgiblarva2")
|
||||
|
||||
/obj/effect/decal/cleanable/xenoblood/xgibs/larva/body
|
||||
icon_state = "xgiblarvatorso"
|
||||
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks
|
||||
icon_state = "xtracks"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/xtracks/Initialize()
|
||||
. = ..()
|
||||
add_blood_DNA(list("Unknown DNA" = "X*"))
|
||||
|
||||
@@ -1,239 +1,239 @@
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
C.bloodiness = min((C.bloodiness + bloodiness),MAX_SHOE_BLOODINESS)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
icon_state = "floor1-old"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
add_blood_DNA(list("Non-human DNA" = random_blood_type())) // Needs to happen before ..()
|
||||
. = ..()
|
||||
icon_state = "[icon_state]-old" //change from the normal blood icon selected from random_icon_states in the parent's Initialize to the old dried up blood.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
icon_state = "gibbl1"
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
random_icon_states = null
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
|
||||
name = "blood"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
beauty = -50
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
|
||||
var/already_rotting = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
|
||||
if(already_rotting)
|
||||
start_rotting(rename=FALSE)
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/start_rotting), 2 MINUTES)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/start_rotting(rename=TRUE)
|
||||
if(rename)
|
||||
name = "rotting [initial(name)]"
|
||||
desc += " They smell terrible."
|
||||
AddComponent(/datum/component/rot/gibs)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(atom/movable/L)
|
||||
if(isliving(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, TRUE)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
icon_state = "gibup1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
icon_state = "gibdown1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
icon_state = "gibtorso"
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
icon_state = "gibtorso"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
icon_state = "gibleg"
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
icon_state = "gibmid1"
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? They smell terrible."
|
||||
bloodiness = 0
|
||||
already_rotting = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = random_blood_type()))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "drip5" //using drip5 since the others tend to blend in with pipes & wires.
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
name = "footprints"
|
||||
desc = "WHOSE FOOTPRINTS ARE THESE?"
|
||||
icon = 'icons/effects/footprints.dmi'
|
||||
icon_state = "blood1"
|
||||
random_icon_states = null
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = "" //All of the footprint visuals come from overlays
|
||||
if(mapload)
|
||||
entered_dirs |= dir //Keep the same appearance as in the map editor
|
||||
update_icon()
|
||||
|
||||
//Rotate all of the footprint directions too
|
||||
/obj/effect/decal/cleanable/blood/footprints/setDir(newdir)
|
||||
if(dir == newdir)
|
||||
return ..()
|
||||
|
||||
var/ang_change = dir2angle(newdir) - dir2angle(dir)
|
||||
var/old_entered_dirs = entered_dirs
|
||||
var/old_exited_dirs = exited_dirs
|
||||
entered_dirs = 0
|
||||
exited_dirs = 0
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(old_entered_dirs & Ddir)
|
||||
entered_dirs |= angle2dir_cardinal(dir2angle(Ddir) + ang_change)
|
||||
if(old_exited_dirs & Ddir)
|
||||
exited_dirs |= angle2dir_cardinal(dir2angle(Ddir) + ang_change)
|
||||
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]1", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
if(exited_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
. = ..()
|
||||
if(shoe_types.len)
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
/obj/effect/decal/cleanable/blood
|
||||
name = "blood"
|
||||
desc = "It's red and gooey. Perhaps it's the chef's cooking?"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_HUMAN
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
|
||||
C.add_blood_DNA(return_blood_DNA())
|
||||
if (bloodiness)
|
||||
C.bloodiness = min((C.bloodiness + bloodiness),MAX_SHOE_BLOODINESS)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old
|
||||
name = "dried blood"
|
||||
desc = "Looks like it's been here a while. Eew."
|
||||
bloodiness = 0
|
||||
icon_state = "floor1-old"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
add_blood_DNA(list("Non-human DNA" = random_blood_type())) // Needs to happen before ..()
|
||||
. = ..()
|
||||
icon_state = "[icon_state]-old" //change from the normal blood icon selected from random_icon_states in the parent's Initialize to the old dried up blood.
|
||||
|
||||
/obj/effect/decal/cleanable/blood/splatter
|
||||
icon_state = "gibbl1"
|
||||
random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/tracks
|
||||
icon_state = "tracks"
|
||||
desc = "They look like tracks left by wheels."
|
||||
random_icon_states = null
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder //not a child of blood on purpose
|
||||
name = "blood"
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
desc = "Your instincts say you shouldn't be following these."
|
||||
beauty = -50
|
||||
var/list/existing_dirs = list()
|
||||
|
||||
/obj/effect/decal/cleanable/trail_holder/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs
|
||||
name = "gibs"
|
||||
desc = "They look bloody and gruesome."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6")
|
||||
mergeable_decal = FALSE
|
||||
|
||||
var/already_rotting = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/liquidgibs, 5)
|
||||
if(already_rotting)
|
||||
start_rotting(rename=FALSE)
|
||||
else
|
||||
addtimer(CALLBACK(src, .proc/start_rotting), 2 MINUTES)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/start_rotting(rename=TRUE)
|
||||
if(rename)
|
||||
name = "rotting [initial(name)]"
|
||||
desc += " They smell terrible."
|
||||
AddComponent(/datum/component/rot/gibs)
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/ex_act(severity, target)
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/Crossed(atom/movable/L)
|
||||
if(isliving(L) && has_gravity(loc))
|
||||
playsound(loc, 'sound/effects/gib_step.ogg', HAS_TRAIT(L, TRAIT_LIGHT_STEP) ? 20 : 50, TRUE)
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
|
||||
set waitfor = FALSE
|
||||
var/list/diseases = list()
|
||||
SEND_SIGNAL(src, COMSIG_GIBS_STREAK, directions, diseases)
|
||||
var/direction = pick(directions)
|
||||
for(var/i in 0 to pick(0, 200; 1, 150; 2, 50))
|
||||
sleep(2)
|
||||
if(i > 0)
|
||||
new /obj/effect/decal/cleanable/blood/splatter(loc, diseases)
|
||||
if(!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/up
|
||||
icon_state = "gibup1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibup1","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/down
|
||||
icon_state = "gibdown1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6","gibdown1","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/body
|
||||
icon_state = "gibtorso"
|
||||
random_icon_states = list("gibhead", "gibtorso")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/torso
|
||||
icon_state = "gibtorso"
|
||||
random_icon_states = null
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/limb
|
||||
icon_state = "gibleg"
|
||||
random_icon_states = list("gibleg", "gibarm")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/core
|
||||
icon_state = "gibmid1"
|
||||
random_icon_states = list("gibmid1", "gibmid2", "gibmid3")
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old
|
||||
name = "old rotting gibs"
|
||||
desc = "Space Jesus, why didn't anyone clean this up? They smell terrible."
|
||||
bloodiness = 0
|
||||
already_rotting = TRUE
|
||||
|
||||
/obj/effect/decal/cleanable/blood/gibs/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
setDir(pick(1,2,4,8))
|
||||
icon_state += "-old"
|
||||
add_blood_DNA(list("Non-human DNA" = random_blood_type()))
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip
|
||||
name = "drips of blood"
|
||||
desc = "It's red."
|
||||
icon_state = "drip5" //using drip5 since the others tend to blend in with pipes & wires.
|
||||
random_icon_states = list("drip1","drip2","drip3","drip4","drip5")
|
||||
bloodiness = 0
|
||||
var/drips = 1
|
||||
|
||||
/obj/effect/decal/cleanable/blood/drip/can_bloodcrawl_in()
|
||||
return TRUE
|
||||
|
||||
|
||||
//BLOODY FOOTPRINTS
|
||||
/obj/effect/decal/cleanable/blood/footprints
|
||||
name = "footprints"
|
||||
desc = "WHOSE FOOTPRINTS ARE THESE?"
|
||||
icon = 'icons/effects/footprints.dmi'
|
||||
icon_state = "blood1"
|
||||
random_icon_states = null
|
||||
blood_state = BLOOD_STATE_HUMAN //the icon state to load images from
|
||||
var/entered_dirs = 0
|
||||
var/exited_dirs = 0
|
||||
var/list/shoe_types = list()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Initialize(mapload)
|
||||
. = ..()
|
||||
icon_state = "" //All of the footprint visuals come from overlays
|
||||
if(mapload)
|
||||
entered_dirs |= dir //Keep the same appearance as in the map editor
|
||||
update_icon()
|
||||
|
||||
//Rotate all of the footprint directions too
|
||||
/obj/effect/decal/cleanable/blood/footprints/setDir(newdir)
|
||||
if(dir == newdir)
|
||||
return ..()
|
||||
|
||||
var/ang_change = dir2angle(newdir) - dir2angle(dir)
|
||||
var/old_entered_dirs = entered_dirs
|
||||
var/old_exited_dirs = exited_dirs
|
||||
entered_dirs = 0
|
||||
exited_dirs = 0
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(old_entered_dirs & Ddir)
|
||||
entered_dirs |= angle2dir_cardinal(dir2angle(Ddir) + ang_change)
|
||||
if(old_exited_dirs & Ddir)
|
||||
exited_dirs |= angle2dir_cardinal(dir2angle(Ddir) + ang_change)
|
||||
|
||||
update_icon()
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Crossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(entered_dirs & H.dir))
|
||||
entered_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/Uncrossed(atom/movable/O)
|
||||
..()
|
||||
if(ishuman(O))
|
||||
var/mob/living/carbon/human/H = O
|
||||
var/obj/item/clothing/shoes/S = H.shoes
|
||||
if(S && S.bloody_shoes[blood_state])
|
||||
S.bloody_shoes[blood_state] = max(S.bloody_shoes[blood_state] - BLOOD_LOSS_PER_STEP, 0)
|
||||
shoe_types |= S.type
|
||||
if (!(exited_dirs & H.dir))
|
||||
exited_dirs |= H.dir
|
||||
update_icon()
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/update_icon()
|
||||
cut_overlays()
|
||||
|
||||
for(var/Ddir in GLOB.cardinals)
|
||||
if(entered_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["entered-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]1", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
if(exited_dirs & Ddir)
|
||||
var/image/bloodstep_overlay = GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"]
|
||||
if(!bloodstep_overlay)
|
||||
GLOB.bloody_footprints_cache["exited-[blood_state]-[Ddir]"] = bloodstep_overlay = image(icon, "[blood_state]2", dir = Ddir)
|
||||
add_overlay(bloodstep_overlay)
|
||||
|
||||
alpha = BLOODY_FOOTPRINT_BASE_ALPHA+bloodiness
|
||||
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/examine(mob/user)
|
||||
. = ..()
|
||||
if(shoe_types.len)
|
||||
. += "You recognise the footprints as belonging to:\n"
|
||||
for(var/shoe in shoe_types)
|
||||
var/obj/item/clothing/shoes/S = shoe
|
||||
. += "[icon2html(initial(S.icon), user)] Some <B>[initial(S.name)]</B>.\n"
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/replace_decal(obj/effect/decal/cleanable/C)
|
||||
if(blood_state != C.blood_state) //We only replace footprints of the same type as us
|
||||
return
|
||||
..()
|
||||
|
||||
/obj/effect/decal/cleanable/blood/footprints/can_bloodcrawl_in()
|
||||
if((blood_state != BLOOD_STATE_OIL) && (blood_state != BLOOD_STATE_NOT_BLOODY))
|
||||
return 1
|
||||
return 0
|
||||
|
||||
@@ -1,239 +1,239 @@
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30)
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/ash/crematorium
|
||||
//crematoriums need their own ash cause default ash deletes itself if created in an obj
|
||||
turf_loc_check = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large
|
||||
name = "large pile of ashes"
|
||||
icon_state = "big_ash"
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
|
||||
|
||||
/obj/effect/decal/cleanable/glass
|
||||
name = "tiny shards"
|
||||
desc = "Back to sand."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
beauty = -75
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.tiled_dirt)
|
||||
smooth = SMOOTH_MORE
|
||||
icon = 'icons/effects/dirt.dmi'
|
||||
icon_state = ""
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/dust
|
||||
name = "dust"
|
||||
desc = "A thin layer of dust coating the floor."
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
icon_state = "greenglow"
|
||||
light_power = 3
|
||||
light_range = 2
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
beauty = -300
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/filled/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(pick(/datum/reagent/uranium, /datum/reagent/uranium/radium), 5)
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
gender = NEUTER
|
||||
layer = WALL_OBJ_LAYER
|
||||
icon_state = "cobweb1"
|
||||
resistance_flags = FLAMMABLE
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2
|
||||
icon_state = "cobweb2"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
icon_state = "big_molten"
|
||||
beauty = -300
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, TRUE) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = R
|
||||
if(nutri_check.nutriment_factor >0)
|
||||
H.adjust_nutrition(nutri_check.nutriment_factor * nutri_check.volume)
|
||||
reagents.remove_reagent(nutri_check.type,nutri_check.volume)
|
||||
reagents.trans_to(H, reagents.total_volume, transfered_by = user)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize(mapload, oldname)
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
if(!isnull(oldname))
|
||||
desc = "The sad remains of what used to be [oldname]"
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
icon_state = "plasma_old"
|
||||
gender = NEUTER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
color = "#2D2D2D"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
|
||||
/obj/effect/decal/cleanable/confetti
|
||||
name = "confetti"
|
||||
desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!"
|
||||
icon = 'icons/effects/confetti_and_decor.dmi'
|
||||
icon_state = "confetti"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT //the confetti itself might be annoying enough
|
||||
|
||||
/obj/effect/decal/cleanable/plastic
|
||||
name = "plastic shreds"
|
||||
desc = "Bits of torn, broken, worthless plastic."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
color = "#c6f4ff"
|
||||
|
||||
/obj/effect/decal/cleanable/wrapping
|
||||
name = "wrapping shreds"
|
||||
desc = "Torn pieces of cardboard and paper, left over from a package."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paper_shreds"
|
||||
/obj/effect/decal/cleanable/generic
|
||||
name = "clutter"
|
||||
desc = "Someone should clean that up."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/ash
|
||||
name = "ashes"
|
||||
desc = "Ashes to ashes, dust to dust, and into space."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/ash/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30)
|
||||
pixel_x = rand(-5, 5)
|
||||
pixel_y = rand(-5, 5)
|
||||
|
||||
/obj/effect/decal/cleanable/ash/crematorium
|
||||
//crematoriums need their own ash cause default ash deletes itself if created in an obj
|
||||
turf_loc_check = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large
|
||||
name = "large pile of ashes"
|
||||
icon_state = "big_ash"
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/ash/large/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/ash, 30) //double the amount of ash.
|
||||
|
||||
/obj/effect/decal/cleanable/glass
|
||||
name = "tiny shards"
|
||||
desc = "Back to sand."
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "tiny"
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/glass/Initialize()
|
||||
. = ..()
|
||||
setDir(pick(GLOB.cardinals))
|
||||
|
||||
/obj/effect/decal/cleanable/glass/ex_act()
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/glass/plasma
|
||||
icon_state = "plasmatiny"
|
||||
|
||||
/obj/effect/decal/cleanable/dirt
|
||||
name = "dirt"
|
||||
desc = "Someone should clean that up."
|
||||
icon_state = "dirt"
|
||||
canSmoothWith = list(/obj/effect/decal/cleanable/dirt, /turf/closed/wall, /obj/structure/falsewall)
|
||||
smooth = SMOOTH_FALSE
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
beauty = -75
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Initialize()
|
||||
. = ..()
|
||||
var/turf/T = get_turf(src)
|
||||
if(T.tiled_dirt)
|
||||
smooth = SMOOTH_MORE
|
||||
icon = 'icons/effects/dirt.dmi'
|
||||
icon_state = ""
|
||||
queue_smooth(src)
|
||||
queue_smooth_neighbors(src)
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/Destroy()
|
||||
queue_smooth_neighbors(src)
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/dirt/dust
|
||||
name = "dust"
|
||||
desc = "A thin layer of dust coating the floor."
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow
|
||||
name = "glowing goo"
|
||||
desc = "Jeez. I hope that's not for lunch."
|
||||
icon_state = "greenglow"
|
||||
light_power = 3
|
||||
light_range = 2
|
||||
light_color = LIGHT_COLOR_GREEN
|
||||
beauty = -300
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/filled/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(pick(/datum/reagent/uranium, /datum/reagent/uranium/radium), 5)
|
||||
|
||||
/obj/effect/decal/cleanable/greenglow/ecto
|
||||
name = "ectoplasmic puddle"
|
||||
desc = "You know who to call."
|
||||
light_power = 2
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb
|
||||
name = "cobweb"
|
||||
desc = "Somebody should remove that."
|
||||
gender = NEUTER
|
||||
layer = WALL_OBJ_LAYER
|
||||
icon_state = "cobweb1"
|
||||
resistance_flags = FLAMMABLE
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/cobweb/cobweb2
|
||||
icon_state = "cobweb2"
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object
|
||||
name = "gooey grey mass"
|
||||
desc = "It looks like a melted... something."
|
||||
gender = NEUTER
|
||||
icon = 'icons/effects/effects.dmi'
|
||||
icon_state = "molten"
|
||||
mergeable_decal = FALSE
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/molten_object/large
|
||||
name = "big gooey grey mass"
|
||||
icon_state = "big_molten"
|
||||
beauty = -300
|
||||
|
||||
//Vomit (sorry)
|
||||
/obj/effect/decal/cleanable/vomit
|
||||
name = "vomit"
|
||||
desc = "Gosh, how unpleasant."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "vomit_1"
|
||||
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
|
||||
beauty = -150
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
if(ishuman(user))
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(isflyperson(H))
|
||||
playsound(get_turf(src), 'sound/items/drink.ogg', 50, TRUE) //slurp
|
||||
H.visible_message("<span class='alert'>[H] extends a small proboscis into the vomit pool, sucking it with a slurping sound.</span>")
|
||||
if(reagents)
|
||||
for(var/datum/reagent/R in reagents.reagent_list)
|
||||
if (istype(R, /datum/reagent/consumable))
|
||||
var/datum/reagent/consumable/nutri_check = R
|
||||
if(nutri_check.nutriment_factor >0)
|
||||
H.adjust_nutrition(nutri_check.nutriment_factor * nutri_check.volume)
|
||||
reagents.remove_reagent(nutri_check.type,nutri_check.volume)
|
||||
reagents.trans_to(H, reagents.total_volume, transfered_by = user)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old
|
||||
name = "crusty dried vomit"
|
||||
desc = "You try not to look at the chunks, and fail."
|
||||
|
||||
/obj/effect/decal/cleanable/vomit/old/Initialize(mapload, list/datum/disease/diseases)
|
||||
. = ..()
|
||||
icon_state += "-old"
|
||||
|
||||
/obj/effect/decal/cleanable/chem_pile
|
||||
name = "chemical pile"
|
||||
desc = "A pile of chemicals. You can't quite tell what's inside it."
|
||||
gender = NEUTER
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "ash"
|
||||
|
||||
/obj/effect/decal/cleanable/shreds
|
||||
name = "shreds"
|
||||
desc = "The shredded remains of what appears to be clothing."
|
||||
icon_state = "shreds"
|
||||
gender = PLURAL
|
||||
mergeable_decal = FALSE
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/ex_act(severity, target)
|
||||
if(severity == 1) //so shreds created during an explosion aren't deleted by the explosion.
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/cleanable/shreds/Initialize(mapload, oldname)
|
||||
pixel_x = rand(-10, 10)
|
||||
pixel_y = rand(-10, 10)
|
||||
if(!isnull(oldname))
|
||||
desc = "The sad remains of what used to be [oldname]"
|
||||
. = ..()
|
||||
|
||||
/obj/effect/decal/cleanable/glitter
|
||||
name = "generic glitter pile"
|
||||
desc = "The herpes of arts and crafts."
|
||||
icon = 'icons/effects/atmospherics.dmi'
|
||||
icon_state = "plasma_old"
|
||||
gender = NEUTER
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/pink
|
||||
name = "pink glitter"
|
||||
icon_state = "plasma"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/white
|
||||
name = "white glitter"
|
||||
icon_state = "nitrous_oxide"
|
||||
|
||||
/obj/effect/decal/cleanable/glitter/blue
|
||||
name = "blue glitter"
|
||||
icon_state = "freon"
|
||||
|
||||
/obj/effect/decal/cleanable/plasma
|
||||
name = "stabilized plasma"
|
||||
desc = "A puddle of stabilized plasma."
|
||||
icon_state = "flour"
|
||||
icon = 'icons/effects/tomatodecal.dmi'
|
||||
color = "#2D2D2D"
|
||||
|
||||
/obj/effect/decal/cleanable/insectguts
|
||||
name = "insect guts"
|
||||
desc = "One bug squashed. Four more will rise in its place."
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
icon_state = "xfloor1"
|
||||
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
|
||||
|
||||
/obj/effect/decal/cleanable/confetti
|
||||
name = "confetti"
|
||||
desc = "Tiny bits of colored paper thrown about for the janitor to enjoy!"
|
||||
icon = 'icons/effects/confetti_and_decor.dmi'
|
||||
icon_state = "confetti"
|
||||
mouse_opacity = MOUSE_OPACITY_TRANSPARENT //the confetti itself might be annoying enough
|
||||
|
||||
/obj/effect/decal/cleanable/plastic
|
||||
name = "plastic shreds"
|
||||
desc = "Bits of torn, broken, worthless plastic."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "shards"
|
||||
color = "#c6f4ff"
|
||||
|
||||
/obj/effect/decal/cleanable/wrapping
|
||||
name = "wrapping shreds"
|
||||
desc = "Torn pieces of cardboard and paper, left over from a package."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "paper_shreds"
|
||||
|
||||
@@ -1,83 +1,83 @@
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
icon_state = "gibarm"
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
icon_state = "gibup1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
icon_state = "gibdown1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/fuel/oil, 30)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/attackby(obj/item/I, mob/living/user)
|
||||
var/attacked_by_hot_thing = I.get_temperature()
|
||||
if(attacked_by_hot_thing)
|
||||
visible_message("<span class='warning'>[user] tries to ignite [src] with [I]!</span>", "<span class='warning'>You try to ignite [src] with [I].</span>")
|
||||
log_combat(user, src, (attacked_by_hot_thing < 480) ? "tried to ignite" : "ignited", I)
|
||||
fire_act(attacked_by_hot_thing)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/oil/fire_act(exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature < 480)
|
||||
return
|
||||
visible_message("<span class='danger'>[src] catches fire!</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
qdel(src)
|
||||
new /obj/effect/hotspot(T)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
icon_state = "streak1"
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris
|
||||
name = "robot debris"
|
||||
desc = "It's a useless heap of junk... <i>or is it?</i>"
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "gib1"
|
||||
layer = LOW_OBJ_LAYER
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
mergeable_decal = FALSE
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/proc/streak(list/directions)
|
||||
set waitfor = 0
|
||||
var/direction = pick(directions)
|
||||
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
|
||||
sleep(2)
|
||||
if (i > 0)
|
||||
if (prob(40))
|
||||
new /obj/effect/decal/cleanable/oil/streak(src.loc)
|
||||
else if (prob(10))
|
||||
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
||||
s.set_up(3, 1, src)
|
||||
s.start()
|
||||
if (!step_to(src, get_step(src, direction), 0))
|
||||
break
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/ex_act()
|
||||
return
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/limb
|
||||
icon_state = "gibarm"
|
||||
random_icon_states = list("gibarm", "gibleg")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/up
|
||||
icon_state = "gibup1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibup1","gibup1")
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/down
|
||||
icon_state = "gibdown1"
|
||||
random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7","gibdown1","gibdown1")
|
||||
|
||||
/obj/effect/decal/cleanable/oil
|
||||
name = "motor oil"
|
||||
desc = "It's black and greasy. Looks like Beepsky made another mess."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "floor1"
|
||||
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
|
||||
blood_state = BLOOD_STATE_OIL
|
||||
bloodiness = BLOOD_AMOUNT_PER_DECAL
|
||||
beauty = -100
|
||||
|
||||
/obj/effect/decal/cleanable/oil/Initialize()
|
||||
. = ..()
|
||||
reagents.add_reagent(/datum/reagent/fuel/oil, 30)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/attackby(obj/item/I, mob/living/user)
|
||||
var/attacked_by_hot_thing = I.get_temperature()
|
||||
if(attacked_by_hot_thing)
|
||||
visible_message("<span class='warning'>[user] tries to ignite [src] with [I]!</span>", "<span class='warning'>You try to ignite [src] with [I].</span>")
|
||||
log_combat(user, src, (attacked_by_hot_thing < 480) ? "tried to ignite" : "ignited", I)
|
||||
fire_act(attacked_by_hot_thing)
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/effect/decal/cleanable/oil/fire_act(exposed_temperature, exposed_volume)
|
||||
if(exposed_temperature < 480)
|
||||
return
|
||||
visible_message("<span class='danger'>[src] catches fire!</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
qdel(src)
|
||||
new /obj/effect/hotspot(T)
|
||||
|
||||
/obj/effect/decal/cleanable/oil/streak
|
||||
icon_state = "streak1"
|
||||
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")
|
||||
beauty = -50
|
||||
|
||||
/obj/effect/decal/cleanable/oil/slippery/ComponentInitialize()
|
||||
. = ..()
|
||||
AddComponent(/datum/component/slippery, 80, (NO_SLIP_WHEN_WALKING | SLIDE))
|
||||
|
||||
@@ -1,49 +1,49 @@
|
||||
GLOBAL_LIST(gang_tags)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon
|
||||
name = "rune"
|
||||
desc = "Graffiti. Damn kids."
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "rune1"
|
||||
gender = NEUTER
|
||||
plane = GAME_PLANE //makes the graffiti visible over a wall.
|
||||
mergeable_decal = FALSE
|
||||
var/do_icon_rotate = TRUE
|
||||
var/rotation = 0
|
||||
var/paint_colour = "#FFFFFF"
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(e_name)
|
||||
name = e_name
|
||||
desc = "A [name] vandalizing the station."
|
||||
if(alt_icon)
|
||||
icon = alt_icon
|
||||
if(type)
|
||||
icon_state = type
|
||||
if(graf_rot)
|
||||
rotation = graf_rot
|
||||
if(rotation && do_icon_rotate)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(rotation)
|
||||
src.transform = M
|
||||
if(main)
|
||||
paint_colour = main
|
||||
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
name = "Leet Like Jeff K gang tag"
|
||||
desc = "Looks like someone's claimed this area for Leet Like Jeff K."
|
||||
icon = 'icons/obj/gang/tags.dmi'
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/datum/team/gang/my_gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
LAZYADD(GLOB.gang_tags, src)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
LAZYREMOVE(GLOB.gang_tags, src)
|
||||
..()
|
||||
GLOBAL_LIST(gang_tags)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon
|
||||
name = "rune"
|
||||
desc = "Graffiti. Damn kids."
|
||||
icon = 'icons/effects/crayondecal.dmi'
|
||||
icon_state = "rune1"
|
||||
gender = NEUTER
|
||||
plane = GAME_PLANE //makes the graffiti visible over a wall.
|
||||
mergeable_decal = FALSE
|
||||
var/do_icon_rotate = TRUE
|
||||
var/rotation = 0
|
||||
var/paint_colour = "#FFFFFF"
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
if(e_name)
|
||||
name = e_name
|
||||
desc = "A [name] vandalizing the station."
|
||||
if(alt_icon)
|
||||
icon = alt_icon
|
||||
if(type)
|
||||
icon_state = type
|
||||
if(graf_rot)
|
||||
rotation = graf_rot
|
||||
if(rotation && do_icon_rotate)
|
||||
var/matrix/M = matrix()
|
||||
M.Turn(rotation)
|
||||
src.transform = M
|
||||
if(main)
|
||||
paint_colour = main
|
||||
add_atom_colour(paint_colour, FIXED_COLOUR_PRIORITY)
|
||||
/obj/effect/decal/cleanable/crayon/NeverShouldHaveComeHere(turf/T)
|
||||
return isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang
|
||||
name = "Leet Like Jeff K gang tag"
|
||||
desc = "Looks like someone's claimed this area for Leet Like Jeff K."
|
||||
icon = 'icons/obj/gang/tags.dmi'
|
||||
layer = BELOW_MOB_LAYER
|
||||
var/datum/team/gang/my_gang
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Initialize(mapload, main, type, e_name, graf_rot, alt_icon = null)
|
||||
. = ..()
|
||||
LAZYADD(GLOB.gang_tags, src)
|
||||
|
||||
/obj/effect/decal/cleanable/crayon/gang/Destroy()
|
||||
LAZYREMOVE(GLOB.gang_tags, src)
|
||||
..()
|
||||
|
||||
@@ -1,48 +1,48 @@
|
||||
/obj/effect/decal
|
||||
name = "decal"
|
||||
plane = FLOOR_PLANE
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/turf_loc_check = TRUE
|
||||
|
||||
/obj/effect/decal/Initialize()
|
||||
. = ..()
|
||||
if(turf_loc_check && (!isturf(loc) || NeverShouldHaveComeHere(loc)))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/decal/blob_act(obj/structure/blob/B)
|
||||
if(B && B.loc == loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
||||
return isclosedturf(T) || isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
|
||||
if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/HandleTurfChange(turf/T)
|
||||
..()
|
||||
if(T == loc && NeverShouldHaveComeHere(T))
|
||||
qdel(src)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/effect/turf_decal
|
||||
icon = 'icons/turf/decals.dmi'
|
||||
icon_state = "warningline"
|
||||
layer = TURF_DECAL_LAYER
|
||||
|
||||
/obj/effect/turf_decal/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/turf_decal/ComponentInitialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
if(!istype(T)) //you know this will happen somehow
|
||||
CRASH("Turf decal initialized in an object/nullspace")
|
||||
T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_NEVER, color, null, null, alpha)
|
||||
/obj/effect/decal
|
||||
name = "decal"
|
||||
plane = FLOOR_PLANE
|
||||
anchored = TRUE
|
||||
resistance_flags = FIRE_PROOF | UNACIDABLE | ACID_PROOF
|
||||
var/turf_loc_check = TRUE
|
||||
|
||||
/obj/effect/decal/Initialize()
|
||||
. = ..()
|
||||
if(turf_loc_check && (!isturf(loc) || NeverShouldHaveComeHere(loc)))
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/decal/blob_act(obj/structure/blob/B)
|
||||
if(B && B.loc == loc)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/proc/NeverShouldHaveComeHere(turf/T)
|
||||
return isclosedturf(T) || isgroundlessturf(T)
|
||||
|
||||
/obj/effect/decal/ex_act(severity, target)
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/fire_act(exposed_temperature, exposed_volume)
|
||||
if(!(resistance_flags & FIRE_PROOF)) //non fire proof decal or being burned by lava
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/HandleTurfChange(turf/T)
|
||||
..()
|
||||
if(T == loc && NeverShouldHaveComeHere(T))
|
||||
qdel(src)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
/obj/effect/turf_decal
|
||||
icon = 'icons/turf/decals.dmi'
|
||||
icon_state = "warningline"
|
||||
layer = TURF_DECAL_LAYER
|
||||
|
||||
/obj/effect/turf_decal/Initialize()
|
||||
..()
|
||||
return INITIALIZE_HINT_QDEL
|
||||
|
||||
/obj/effect/turf_decal/ComponentInitialize()
|
||||
. = ..()
|
||||
var/turf/T = loc
|
||||
if(!istype(T)) //you know this will happen somehow
|
||||
CRASH("Turf decal initialized in an object/nullspace")
|
||||
T.AddComponent(/datum/component/decal, icon, icon_state, dir, CLEAN_NEVER, color, null, null, alpha)
|
||||
|
||||
@@ -1,31 +1,31 @@
|
||||
/obj/effect/temp_visual/point
|
||||
name = "pointer"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = POINT_LAYER
|
||||
duration = 25
|
||||
|
||||
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
|
||||
. = ..()
|
||||
var/atom/old_loc = loc
|
||||
loc = get_turf(src) // We don't want to actualy trigger anything when it moves
|
||||
pixel_x = old_loc.pixel_x
|
||||
pixel_y = old_loc.pixel_y
|
||||
invisibility = set_invis
|
||||
|
||||
//Used by spraybottles.
|
||||
/obj/effect/decal/chempuff
|
||||
name = "chemicals"
|
||||
icon = 'icons/obj/chempuff.dmi'
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
layer = FLY_LAYER
|
||||
|
||||
/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/obj/effect/decal/fakelattice
|
||||
name = "lattice"
|
||||
desc = "A lightweight support lattice."
|
||||
icon = 'icons/obj/smooth_structures/lattice.dmi'
|
||||
icon_state = "lattice"
|
||||
density = TRUE
|
||||
/obj/effect/temp_visual/point
|
||||
name = "pointer"
|
||||
icon = 'icons/mob/screen_gen.dmi'
|
||||
icon_state = "arrow"
|
||||
layer = POINT_LAYER
|
||||
duration = 25
|
||||
|
||||
/obj/effect/temp_visual/point/Initialize(mapload, set_invis = 0)
|
||||
. = ..()
|
||||
var/atom/old_loc = loc
|
||||
loc = get_turf(src) // We don't want to actualy trigger anything when it moves
|
||||
pixel_x = old_loc.pixel_x
|
||||
pixel_y = old_loc.pixel_y
|
||||
invisibility = set_invis
|
||||
|
||||
//Used by spraybottles.
|
||||
/obj/effect/decal/chempuff
|
||||
name = "chemicals"
|
||||
icon = 'icons/obj/chempuff.dmi'
|
||||
pass_flags = PASSTABLE | PASSGRILLE
|
||||
layer = FLY_LAYER
|
||||
|
||||
/obj/effect/decal/chempuff/blob_act(obj/structure/blob/B)
|
||||
return
|
||||
|
||||
/obj/effect/decal/fakelattice
|
||||
name = "lattice"
|
||||
desc = "A lightweight support lattice."
|
||||
icon = 'icons/obj/smooth_structures/lattice.dmi'
|
||||
icon_state = "lattice"
|
||||
density = TRUE
|
||||
|
||||
@@ -1,33 +1,33 @@
|
||||
/obj/effect/decal/remains
|
||||
name = "remains"
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
|
||||
/obj/effect/decal/remains/acid_act()
|
||||
visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
|
||||
playsound(src, 'sound/items/welder.ogg', 150, TRUE)
|
||||
new /obj/effect/decal/cleanable/greenglow(drop_location())
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/remains/human
|
||||
desc = "They look like human remains. They have a strange aura about them."
|
||||
icon_state = "remains"
|
||||
|
||||
/obj/effect/decal/remains/plasma
|
||||
icon_state = "remainsplasma"
|
||||
|
||||
/obj/effect/decal/remains/xeno
|
||||
desc = "They look like the remains of something... alien. They have a strange aura about them."
|
||||
icon_state = "remainsxeno"
|
||||
|
||||
/obj/effect/decal/remains/xeno/larva
|
||||
icon_state = "remainslarva"
|
||||
|
||||
/obj/effect/decal/remains/robot
|
||||
desc = "They look like the remains of something mechanical. They have a strange aura about them."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/old
|
||||
name = "dusty robot debris"
|
||||
desc = "Looks like nobody has touched this in a while."
|
||||
/obj/effect/decal/remains
|
||||
name = "remains"
|
||||
gender = PLURAL
|
||||
icon = 'icons/effects/blood.dmi'
|
||||
|
||||
/obj/effect/decal/remains/acid_act()
|
||||
visible_message("<span class='warning'>[src] dissolve[gender==PLURAL?"":"s"] into a puddle of sizzling goop!</span>")
|
||||
playsound(src, 'sound/items/welder.ogg', 150, TRUE)
|
||||
new /obj/effect/decal/cleanable/greenglow(drop_location())
|
||||
qdel(src)
|
||||
|
||||
/obj/effect/decal/remains/human
|
||||
desc = "They look like human remains. They have a strange aura about them."
|
||||
icon_state = "remains"
|
||||
|
||||
/obj/effect/decal/remains/plasma
|
||||
icon_state = "remainsplasma"
|
||||
|
||||
/obj/effect/decal/remains/xeno
|
||||
desc = "They look like the remains of something... alien. They have a strange aura about them."
|
||||
icon_state = "remainsxeno"
|
||||
|
||||
/obj/effect/decal/remains/xeno/larva
|
||||
icon_state = "remainslarva"
|
||||
|
||||
/obj/effect/decal/remains/robot
|
||||
desc = "They look like the remains of something mechanical. They have a strange aura about them."
|
||||
icon = 'icons/mob/robots.dmi'
|
||||
icon_state = "remainsrobot"
|
||||
|
||||
/obj/effect/decal/cleanable/robot_debris/old
|
||||
name = "dusty robot debris"
|
||||
desc = "Looks like nobody has touched this in a while."
|
||||
|
||||
Reference in New Issue
Block a user