mirror of
https://github.com/Bubberstation/Bubberstation.git
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Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
co-authored by
Aleksej Komarov
parent
39e8bd721f
commit
62676e72a8
+279
-279
@@ -1,279 +1,279 @@
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/* Kitchen tools
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* Contains:
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* Fork
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* Kitchen knives
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* Ritual Knife
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* Bloodletter
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* Butcher's cleaver
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* Combat Knife
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* Rolling Pins
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* Plastic Utensils
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*/
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/obj/item/kitchen
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icon = 'icons/obj/kitchen.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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/obj/item/kitchen/fork
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=80)
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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item_flags = EYE_STAB
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var/datum/reagent/forkload //used to eat omelette
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/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
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return BRUTELOSS
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/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(forkload)
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if(M == user)
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M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.type, 1)
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else
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M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.type, 1)
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icon_state = "fork"
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forkload = null
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else
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return ..()
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/obj/item/kitchen/fork/plastic
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name = "plastic fork"
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desc = "Really takes you back to highschool lunch."
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icon_state = "plastic_fork"
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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custom_materials = list(/datum/material/plastic=80)
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custom_price = 50
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var/break_chance = 25
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/obj/item/kitchen/fork/plastic/afterattack(atom/target, mob/user)
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.=..()
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if(prob(break_chance))
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user.visible_message("<span class='danger'>[user]'s fork snaps into tiny pieces in their hand.</span>")
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qdel(src)
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/obj/item/kitchen/knife
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name = "kitchen knife"
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icon_state = "knife"
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inhand_icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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throw_speed = 3
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throw_range = 6
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custom_materials = list(/datum/material/iron=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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item_flags = EYE_STAB
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var/bayonet = FALSE //Can this be attached to a gun?
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custom_price = 250
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wound_bonus = -5
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bare_wound_bonus = 10
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/obj/item/kitchen/knife/ComponentInitialize()
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. = ..()
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set_butchering()
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///Adds the butchering component, used to override stats for special cases
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/obj/item/kitchen/knife/proc/set_butchering()
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AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
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/obj/item/kitchen/knife/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
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return (BRUTELOSS)
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/obj/item/kitchen/knife/plastic
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name = "plastic knife"
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icon_state = "plastic_knife"
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inhand_icon_state = "knife"
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desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_range = 5
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custom_materials = list(/datum/material/plastic = 100)
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attack_verb = list("prodded", "whiffed","scratched", "poked")
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sharpness = IS_SHARP
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custom_price = 50
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var/break_chance = 25
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/obj/item/kitchen/knife/plastic/afterattack(mob/living/carbon/user)
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.=..()
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if(prob(break_chance))
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user.visible_message("<span class='danger'>[user]'s knife snaps into tiny pieces in their hand.</span>")
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qdel(src)
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/obj/item/kitchen/knife/ritual
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name = "ritual knife"
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desc = "The unearthly energies that once powered this blade are now dormant."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "render"
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/kitchen/knife/bloodletter
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name = "bloodletter"
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desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
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icon = 'icons/obj/ice_moon/artifacts.dmi'
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icon_state = "bloodletter"
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w_class = WEIGHT_CLASS_NORMAL
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/// Bleed stacks applied when an organic mob target is hit
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var/bleed_stacks_per_hit = 3
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/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
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. = ..()
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if(!isliving(target) || !proximity_flag)
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return
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var/mob/living/M = target
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if(!(M.mob_biotypes & MOB_ORGANIC))
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return
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var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
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if(!B)
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M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
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else
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B.add_stacks(bleed_stacks_per_hit)
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/obj/item/kitchen/knife/butcher
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name = "butcher's cleaver"
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icon_state = "butch"
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inhand_icon_state = "butch"
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desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
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flags_1 = CONDUCT_1
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force = 15
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throwforce = 10
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custom_materials = list(/datum/material/iron=18000)
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attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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w_class = WEIGHT_CLASS_NORMAL
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custom_price = 600
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/obj/item/kitchen/knife/hunting
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name = "hunting knife"
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desc = "Despite its name, it's mainly used for cutting meat from dead prey rather than actual hunting."
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inhand_icon_state = "huntingknife"
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icon_state = "huntingknife"
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/obj/item/kitchen/knife/hunting/set_butchering()
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AddComponent(/datum/component/butchering, 80 - force, 100, force + 10)
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/obj/item/kitchen/knife/combat
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name = "combat knife"
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icon_state = "buckknife"
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desc = "A military combat utility survival knife."
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embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
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force = 20
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throwforce = 20
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attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "cut")
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/survival
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name = "survival knife"
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icon_state = "survivalknife"
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embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
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desc = "A hunting grade survival knife."
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force = 15
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throwforce = 15
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bayonet = TRUE
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/obj/item/kitchen/knife/combat/bone
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name = "bone dagger"
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inhand_icon_state = "bone_dagger"
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icon_state = "bone_dagger"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "A sharpened bone. The bare minimum in survival."
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embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
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force = 15
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throwforce = 15
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custom_materials = null
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/obj/item/kitchen/knife/combat/cyborg
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name = "cyborg knife"
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icon = 'icons/obj/items_cyborg.dmi'
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icon_state = "knife_cyborg"
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desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
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/obj/item/kitchen/knife/shiv
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name = "glass shiv"
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icon = 'icons/obj/shards.dmi'
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icon_state = "shiv"
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inhand_icon_state = "shiv"
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lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
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desc = "A makeshift glass shiv."
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force = 8
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throwforce = 12
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attack_verb = list("shanked", "shivved")
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
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custom_materials = list(/datum/material/glass=400)
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/obj/item/kitchen/knife/shiv/carrot
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name = "carrot shiv"
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icon_state = "carrotshiv"
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inhand_icon_state = "carrotshiv"
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icon = 'icons/obj/kitchen.dmi'
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desc = "Unlike other carrots, you should probably keep this far away from your eyes."
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custom_materials = null
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/obj/item/kitchen/knife/shiv/carrot/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] forcefully drives \the [src] into [user.p_their()] eye! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/obj/item/kitchen/rollingpin
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name = "rolling pin"
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desc = "Used to knock out the Bartender."
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icon_state = "rolling_pin"
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force = 8
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throwforce = 5
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throw_speed = 3
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throw_range = 7
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custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
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custom_price = 200
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/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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return BRUTELOSS
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/* Trays moved to /obj/item/storage/bag */
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/obj/item/kitchen/spoon/plastic
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name = "plastic spoon"
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desc = "Just be careful your food doesn't melt the spoon first."
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icon_state = "plastic_spoon"
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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custom_materials = list(/datum/material/plastic=120)
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custom_price = 50
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var/break_chance = 25
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/obj/item/kitchen/spoon/plastic/afterattack(atom/target, mob/user)
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.=..()
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if(prob(break_chance))
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user.visible_message("<span class='danger'>[user]'s spoon snaps into tiny pieces in their hand.</span>")
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qdel(src)
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/* Kitchen tools
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* Contains:
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* Fork
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* Kitchen knives
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* Ritual Knife
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* Bloodletter
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* Butcher's cleaver
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* Combat Knife
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* Rolling Pins
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* Plastic Utensils
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*/
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/obj/item/kitchen
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icon = 'icons/obj/kitchen.dmi'
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lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
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/obj/item/kitchen/fork
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name = "fork"
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desc = "Pointy."
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icon_state = "fork"
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force = 5
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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throw_speed = 3
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throw_range = 5
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custom_materials = list(/datum/material/iron=80)
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flags_1 = CONDUCT_1
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attack_verb = list("attacked", "stabbed", "poked")
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hitsound = 'sound/weapons/bladeslice.ogg'
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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item_flags = EYE_STAB
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var/datum/reagent/forkload //used to eat omelette
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/obj/item/kitchen/fork/suicide_act(mob/living/carbon/user)
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user.visible_message("<span class='suicide'>[user] stabs \the [src] into [user.p_their()] chest! It looks like [user.p_theyre()] trying to take a bite out of [user.p_them()]self!</span>")
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playsound(src, 'sound/items/eatfood.ogg', 50, TRUE)
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return BRUTELOSS
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/obj/item/kitchen/fork/attack(mob/living/carbon/M, mob/living/carbon/user)
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if(!istype(M))
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return ..()
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if(forkload)
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if(M == user)
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M.visible_message("<span class='notice'>[user] eats a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.type, 1)
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else
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M.visible_message("<span class='notice'>[user] feeds [M] a delicious forkful of omelette!</span>")
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M.reagents.add_reagent(forkload.type, 1)
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icon_state = "fork"
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forkload = null
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else
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return ..()
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/obj/item/kitchen/fork/plastic
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name = "plastic fork"
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desc = "Really takes you back to highschool lunch."
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icon_state = "plastic_fork"
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force = 0
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w_class = WEIGHT_CLASS_TINY
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throwforce = 0
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custom_materials = list(/datum/material/plastic=80)
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custom_price = 50
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var/break_chance = 25
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/obj/item/kitchen/fork/plastic/afterattack(atom/target, mob/user)
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.=..()
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if(prob(break_chance))
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user.visible_message("<span class='danger'>[user]'s fork snaps into tiny pieces in their hand.</span>")
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qdel(src)
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/obj/item/kitchen/knife
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name = "kitchen knife"
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icon_state = "knife"
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inhand_icon_state = "knife"
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desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come."
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flags_1 = CONDUCT_1
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force = 10
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w_class = WEIGHT_CLASS_SMALL
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throwforce = 10
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hitsound = 'sound/weapons/bladeslice.ogg'
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throw_speed = 3
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throw_range = 6
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custom_materials = list(/datum/material/iron=12000)
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attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
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sharpness = IS_SHARP_ACCURATE
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50)
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item_flags = EYE_STAB
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var/bayonet = FALSE //Can this be attached to a gun?
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custom_price = 250
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wound_bonus = -5
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bare_wound_bonus = 10
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/obj/item/kitchen/knife/ComponentInitialize()
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. = ..()
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set_butchering()
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///Adds the butchering component, used to override stats for special cases
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/obj/item/kitchen/knife/proc/set_butchering()
|
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AddComponent(/datum/component/butchering, 80 - force, 100, force - 10) //bonus chance increases depending on force
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/obj/item/kitchen/knife/suicide_act(mob/user)
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user.visible_message(pick("<span class='suicide'>[user] is slitting [user.p_their()] wrists with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
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"<span class='suicide'>[user] is slitting [user.p_their()] throat with the [src.name]! It looks like [user.p_theyre()] trying to commit suicide.</span>", \
|
||||
"<span class='suicide'>[user] is slitting [user.p_their()] stomach open with the [src.name]! It looks like [user.p_theyre()] trying to commit seppuku.</span>"))
|
||||
return (BRUTELOSS)
|
||||
|
||||
/obj/item/kitchen/knife/plastic
|
||||
name = "plastic knife"
|
||||
icon_state = "plastic_knife"
|
||||
inhand_icon_state = "knife"
|
||||
desc = "A very safe, barely sharp knife made of plastic. Good for cutting food and not much else."
|
||||
force = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
throw_range = 5
|
||||
custom_materials = list(/datum/material/plastic = 100)
|
||||
attack_verb = list("prodded", "whiffed","scratched", "poked")
|
||||
sharpness = IS_SHARP
|
||||
custom_price = 50
|
||||
var/break_chance = 25
|
||||
|
||||
/obj/item/kitchen/knife/plastic/afterattack(mob/living/carbon/user)
|
||||
.=..()
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user]'s knife snaps into tiny pieces in their hand.</span>")
|
||||
qdel(src)
|
||||
|
||||
/obj/item/kitchen/knife/ritual
|
||||
name = "ritual knife"
|
||||
desc = "The unearthly energies that once powered this blade are now dormant."
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "render"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/kitchen_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/equipment/kitchen_righthand.dmi'
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
|
||||
/obj/item/kitchen/knife/bloodletter
|
||||
name = "bloodletter"
|
||||
desc = "An occult looking dagger that is cold to the touch. Somehow, the flawless orb on the pommel is made entirely of liquid blood."
|
||||
icon = 'icons/obj/ice_moon/artifacts.dmi'
|
||||
icon_state = "bloodletter"
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
/// Bleed stacks applied when an organic mob target is hit
|
||||
var/bleed_stacks_per_hit = 3
|
||||
|
||||
/obj/item/kitchen/knife/bloodletter/afterattack(atom/target, mob/user, proximity_flag, click_parameters)
|
||||
. = ..()
|
||||
if(!isliving(target) || !proximity_flag)
|
||||
return
|
||||
var/mob/living/M = target
|
||||
if(!(M.mob_biotypes & MOB_ORGANIC))
|
||||
return
|
||||
var/datum/status_effect/stacking/saw_bleed/bloodletting/B = M.has_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting)
|
||||
if(!B)
|
||||
M.apply_status_effect(/datum/status_effect/stacking/saw_bleed/bloodletting, bleed_stacks_per_hit)
|
||||
else
|
||||
B.add_stacks(bleed_stacks_per_hit)
|
||||
|
||||
/obj/item/kitchen/knife/butcher
|
||||
name = "butcher's cleaver"
|
||||
icon_state = "butch"
|
||||
inhand_icon_state = "butch"
|
||||
desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown by-products."
|
||||
flags_1 = CONDUCT_1
|
||||
force = 15
|
||||
throwforce = 10
|
||||
custom_materials = list(/datum/material/iron=18000)
|
||||
attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "diced", "cut")
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
custom_price = 600
|
||||
|
||||
/obj/item/kitchen/knife/hunting
|
||||
name = "hunting knife"
|
||||
desc = "Despite its name, it's mainly used for cutting meat from dead prey rather than actual hunting."
|
||||
inhand_icon_state = "huntingknife"
|
||||
icon_state = "huntingknife"
|
||||
|
||||
/obj/item/kitchen/knife/hunting/set_butchering()
|
||||
AddComponent(/datum/component/butchering, 80 - force, 100, force + 10)
|
||||
|
||||
/obj/item/kitchen/knife/combat
|
||||
name = "combat knife"
|
||||
icon_state = "buckknife"
|
||||
desc = "A military combat utility survival knife."
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 65, "fall_chance" = 10, "ignore_throwspeed_threshold" = TRUE)
|
||||
force = 20
|
||||
throwforce = 20
|
||||
attack_verb = list("slashed", "stabbed", "sliced", "tore", "lacerated", "ripped", "cut")
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/survival
|
||||
name = "survival knife"
|
||||
icon_state = "survivalknife"
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
|
||||
desc = "A hunting grade survival knife."
|
||||
force = 15
|
||||
throwforce = 15
|
||||
bayonet = TRUE
|
||||
|
||||
/obj/item/kitchen/knife/combat/bone
|
||||
name = "bone dagger"
|
||||
inhand_icon_state = "bone_dagger"
|
||||
icon_state = "bone_dagger"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A sharpened bone. The bare minimum in survival."
|
||||
embedding = list("pain_mult" = 4, "embed_chance" = 35, "fall_chance" = 10)
|
||||
force = 15
|
||||
throwforce = 15
|
||||
custom_materials = null
|
||||
|
||||
/obj/item/kitchen/knife/combat/cyborg
|
||||
name = "cyborg knife"
|
||||
icon = 'icons/obj/items_cyborg.dmi'
|
||||
icon_state = "knife_cyborg"
|
||||
desc = "A cyborg-mounted plasteel knife. Extremely sharp and durable."
|
||||
|
||||
/obj/item/kitchen/knife/shiv
|
||||
name = "glass shiv"
|
||||
icon = 'icons/obj/shards.dmi'
|
||||
icon_state = "shiv"
|
||||
inhand_icon_state = "shiv"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
desc = "A makeshift glass shiv."
|
||||
force = 8
|
||||
throwforce = 12
|
||||
attack_verb = list("shanked", "shivved")
|
||||
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
|
||||
custom_materials = list(/datum/material/glass=400)
|
||||
|
||||
/obj/item/kitchen/knife/shiv/carrot
|
||||
name = "carrot shiv"
|
||||
icon_state = "carrotshiv"
|
||||
inhand_icon_state = "carrotshiv"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
desc = "Unlike other carrots, you should probably keep this far away from your eyes."
|
||||
custom_materials = null
|
||||
|
||||
/obj/item/kitchen/knife/shiv/carrot/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] forcefully drives \the [src] into [user.p_their()] eye! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
|
||||
/obj/item/kitchen/rollingpin
|
||||
name = "rolling pin"
|
||||
desc = "Used to knock out the Bartender."
|
||||
icon_state = "rolling_pin"
|
||||
force = 8
|
||||
throwforce = 5
|
||||
throw_speed = 3
|
||||
throw_range = 7
|
||||
custom_materials = list(/datum/material/wood = MINERAL_MATERIAL_AMOUNT * 1.5)
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
|
||||
custom_price = 200
|
||||
|
||||
/obj/item/kitchen/rollingpin/suicide_act(mob/living/carbon/user)
|
||||
user.visible_message("<span class='suicide'>[user] begins flattening [user.p_their()] head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
return BRUTELOSS
|
||||
/* Trays moved to /obj/item/storage/bag */
|
||||
|
||||
/obj/item/kitchen/spoon/plastic
|
||||
name = "plastic spoon"
|
||||
desc = "Just be careful your food doesn't melt the spoon first."
|
||||
icon_state = "plastic_spoon"
|
||||
force = 0
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
throwforce = 0
|
||||
custom_materials = list(/datum/material/plastic=120)
|
||||
custom_price = 50
|
||||
var/break_chance = 25
|
||||
|
||||
/obj/item/kitchen/spoon/plastic/afterattack(atom/target, mob/user)
|
||||
.=..()
|
||||
if(prob(break_chance))
|
||||
user.visible_message("<span class='danger'>[user]'s spoon snaps into tiny pieces in their hand.</span>")
|
||||
qdel(src)
|
||||
|
||||
Reference in New Issue
Block a user