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https://github.com/Bubberstation/Bubberstation.git
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Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
@@ -1,42 +1,42 @@
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/obj/projectile/bullet/reusable/foam_dart
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name = "foam dart"
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desc = "I hope you're wearing eye protection."
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damage = 0 // It's a damn toy.
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damage_type = OXY
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nodamage = TRUE
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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range = 10
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var/modified = FALSE
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var/obj/item/pen/pen = null
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/obj/projectile/bullet/reusable/foam_dart/handle_drop()
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if(dropped)
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return
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var/turf/T = get_turf(src)
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dropped = 1
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var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
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newcasing.modified = modified
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var/obj/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
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newdart.modified = modified
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newdart.damage = damage
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newdart.nodamage = nodamage
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newdart.damage_type = damage_type
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if(pen)
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newdart.pen = pen
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pen.forceMove(newdart)
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pen = null
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newdart.update_icon()
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/obj/projectile/bullet/reusable/foam_dart/Destroy()
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pen = null
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return ..()
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/obj/projectile/bullet/reusable/foam_dart/riot
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name = "riot foam dart"
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icon_state = "foamdart_riot_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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nodamage = FALSE
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stamina = 25
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/obj/projectile/bullet/reusable/foam_dart
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name = "foam dart"
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desc = "I hope you're wearing eye protection."
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damage = 0 // It's a damn toy.
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damage_type = OXY
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nodamage = TRUE
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icon = 'icons/obj/guns/toy.dmi'
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icon_state = "foamdart_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart
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range = 10
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var/modified = FALSE
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var/obj/item/pen/pen = null
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/obj/projectile/bullet/reusable/foam_dart/handle_drop()
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if(dropped)
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return
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var/turf/T = get_turf(src)
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dropped = 1
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var/obj/item/ammo_casing/caseless/foam_dart/newcasing = new ammo_type(T)
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newcasing.modified = modified
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var/obj/projectile/bullet/reusable/foam_dart/newdart = newcasing.BB
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newdart.modified = modified
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newdart.damage = damage
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newdart.nodamage = nodamage
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newdart.damage_type = damage_type
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if(pen)
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newdart.pen = pen
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pen.forceMove(newdart)
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pen = null
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newdart.update_icon()
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/obj/projectile/bullet/reusable/foam_dart/Destroy()
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pen = null
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return ..()
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/obj/projectile/bullet/reusable/foam_dart/riot
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name = "riot foam dart"
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icon_state = "foamdart_riot_proj"
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ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot
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nodamage = FALSE
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stamina = 25
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