mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-29 16:18:01 +01:00
Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
This commit is contained in:
co-authored by
Aleksej Komarov
parent
39e8bd721f
commit
62676e72a8
@@ -1,72 +1,72 @@
|
||||
|
||||
//Boat
|
||||
|
||||
/obj/vehicle/ridden/lavaboat
|
||||
name = "lava boat"
|
||||
desc = "A boat used for traversing lava."
|
||||
icon_state = "goliath_boat"
|
||||
icon = 'icons/obj/lavaland/dragonboat.dmi'
|
||||
var/allowed_turf = /turf/open/lava
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
can_buckle = TRUE
|
||||
legs_required = 0
|
||||
arms_required = 0
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.keytype = /obj/item/oar
|
||||
D.allowed_turf_typecache = typecacheof(allowed_turf)
|
||||
|
||||
/obj/item/oar
|
||||
name = "oar"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "oar"
|
||||
inhand_icon_state = "oar"
|
||||
lefthand_file = 'icons/mob/inhands/misc/lavaland_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/lavaland_righthand.dmi'
|
||||
desc = "Not to be confused with the kind Research hassles you for."
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
/datum/crafting_recipe/oar
|
||||
name = "Goliath Bone Oar"
|
||||
result = /obj/item/oar
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2)
|
||||
time = 15
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/boat
|
||||
name = "Goliath Hide Boat"
|
||||
result = /obj/vehicle/ridden/lavaboat
|
||||
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
|
||||
time = 50
|
||||
category = CAT_PRIMAL
|
||||
|
||||
//Dragon Boat
|
||||
|
||||
|
||||
/obj/item/ship_in_a_bottle
|
||||
name = "ship in a bottle"
|
||||
desc = "A tiny ship inside a bottle."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "ship_bottle"
|
||||
|
||||
/obj/item/ship_in_a_bottle/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.</span>")
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, TRUE)
|
||||
new /obj/vehicle/ridden/lavaboat/dragon(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/dragon
|
||||
name = "mysterious boat"
|
||||
desc = "This boat moves where you will it, without the need for an oar."
|
||||
icon_state = "dragon_boat"
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
|
||||
D.keytype = null
|
||||
|
||||
//Boat
|
||||
|
||||
/obj/vehicle/ridden/lavaboat
|
||||
name = "lava boat"
|
||||
desc = "A boat used for traversing lava."
|
||||
icon_state = "goliath_boat"
|
||||
icon = 'icons/obj/lavaland/dragonboat.dmi'
|
||||
var/allowed_turf = /turf/open/lava
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
can_buckle = TRUE
|
||||
legs_required = 0
|
||||
arms_required = 0
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.keytype = /obj/item/oar
|
||||
D.allowed_turf_typecache = typecacheof(allowed_turf)
|
||||
|
||||
/obj/item/oar
|
||||
name = "oar"
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "oar"
|
||||
inhand_icon_state = "oar"
|
||||
lefthand_file = 'icons/mob/inhands/misc/lavaland_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/misc/lavaland_righthand.dmi'
|
||||
desc = "Not to be confused with the kind Research hassles you for."
|
||||
force = 12
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
resistance_flags = LAVA_PROOF | FIRE_PROOF
|
||||
|
||||
/datum/crafting_recipe/oar
|
||||
name = "Goliath Bone Oar"
|
||||
result = /obj/item/oar
|
||||
reqs = list(/obj/item/stack/sheet/bone = 2)
|
||||
time = 15
|
||||
category = CAT_PRIMAL
|
||||
|
||||
/datum/crafting_recipe/boat
|
||||
name = "Goliath Hide Boat"
|
||||
result = /obj/vehicle/ridden/lavaboat
|
||||
reqs = list(/obj/item/stack/sheet/animalhide/goliath_hide = 3)
|
||||
time = 50
|
||||
category = CAT_PRIMAL
|
||||
|
||||
//Dragon Boat
|
||||
|
||||
|
||||
/obj/item/ship_in_a_bottle
|
||||
name = "ship in a bottle"
|
||||
desc = "A tiny ship inside a bottle."
|
||||
icon = 'icons/obj/lavaland/artefacts.dmi'
|
||||
icon_state = "ship_bottle"
|
||||
|
||||
/obj/item/ship_in_a_bottle/attack_self(mob/user)
|
||||
to_chat(user, "<span class='notice'>You're not sure how they get the ships in these things, but you're pretty sure you know how to get it out.</span>")
|
||||
playsound(user.loc, 'sound/effects/glassbr1.ogg', 100, TRUE)
|
||||
new /obj/vehicle/ridden/lavaboat/dragon(get_turf(src))
|
||||
qdel(src)
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/dragon
|
||||
name = "mysterious boat"
|
||||
desc = "This boat moves where you will it, without the need for an oar."
|
||||
icon_state = "dragon_boat"
|
||||
|
||||
/obj/vehicle/ridden/lavaboat/dragon/Initialize()
|
||||
. = ..()
|
||||
var/datum/component/riding/D = LoadComponent(/datum/component/riding)
|
||||
D.vehicle_move_delay = 1
|
||||
D.set_riding_offsets(RIDING_OFFSET_ALL, list(TEXT_NORTH = list(1, 2), TEXT_SOUTH = list(1, 2), TEXT_EAST = list(1, 2), TEXT_WEST = list( 1, 2)))
|
||||
D.keytype = null
|
||||
|
||||
+106
-106
@@ -1,106 +1,106 @@
|
||||
/obj/vehicle/ridden
|
||||
name = "ridden vehicle"
|
||||
can_buckle = TRUE
|
||||
max_buckled_mobs = 1
|
||||
buckle_lying = FALSE
|
||||
default_driver_move = FALSE
|
||||
var/legs_required = 2
|
||||
var/arms_required = 1 //why not?
|
||||
var/fall_off_if_missing_arms = FALSE //heh...
|
||||
var/message_cooldown = 0
|
||||
|
||||
/obj/vehicle/ridden/Initialize()
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/riding)
|
||||
|
||||
/obj/vehicle/ridden/examine(mob/user)
|
||||
. = ..()
|
||||
if(key_type)
|
||||
if(!inserted_key)
|
||||
. += "<span class='notice'>Put a key inside it by clicking it with the key.</span>"
|
||||
else
|
||||
. += "<span class='notice'>Alt-click [src] to remove the key.</span>"
|
||||
|
||||
/obj/vehicle/ridden/generate_action_type(actiontype)
|
||||
var/datum/action/vehicle/ridden/A = ..()
|
||||
. = A
|
||||
if(istype(A))
|
||||
A.vehicle_ridden_target = src
|
||||
|
||||
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
|
||||
remove_occupant(M)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
|
||||
add_occupant(M)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
|
||||
if(key_type && !is_key(inserted_key) && is_key(I))
|
||||
if(user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
|
||||
if(inserted_key) //just in case there's an invalid key
|
||||
inserted_key.forceMove(drop_location())
|
||||
inserted_key = I
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[I] seems to be stuck to your hand!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/AltClick(mob/user)
|
||||
if(inserted_key && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(!is_occupant(user))
|
||||
to_chat(user, "<span class='warning'>You must be riding the [src] to remove [src]'s key!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove \the [inserted_key] from \the [src].</span>")
|
||||
inserted_key.forceMove(drop_location())
|
||||
user.put_in_hands(inserted_key)
|
||||
inserted_key = null
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/driver_move(mob/user, direction)
|
||||
if(key_type && !is_key(inserted_key))
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
if(legs_required)
|
||||
var/how_many_legs = user.get_num_legs()
|
||||
if(how_many_legs < legs_required)
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>You can't seem to manage that with[how_many_legs ? " your leg[how_many_legs > 1 ? "s" : null]" : "out legs"]...</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
if(arms_required)
|
||||
var/how_many_arms = user.get_num_arms()
|
||||
if(how_many_arms < arms_required)
|
||||
if(fall_off_if_missing_arms)
|
||||
unbuckle_mob(user, TRUE)
|
||||
user.visible_message("<span class='danger'>[user] falls off \the [src].</span>",\
|
||||
"<span class='danger'>You fall off \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!</span>")
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.Stun(30)
|
||||
return FALSE
|
||||
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>You can't seem to manage that with[how_many_arms ? " your arm[how_many_arms > 1 ? "s" : null]" : "out arms"]...</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
var/datum/component/riding/R = GetComponent(/datum/component/riding)
|
||||
R.handle_ride(user, direction)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
|
||||
if(!in_range(user, src) || !in_range(M, src))
|
||||
return FALSE
|
||||
. = ..(M, user, FALSE)
|
||||
|
||||
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
||||
if(!force && occupant_amount() >= max_occupants)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/zap_act(zap_str, zap_flags, shocked_targets)
|
||||
zap_buckle_check(zap_str)
|
||||
. = ..()
|
||||
/obj/vehicle/ridden
|
||||
name = "ridden vehicle"
|
||||
can_buckle = TRUE
|
||||
max_buckled_mobs = 1
|
||||
buckle_lying = FALSE
|
||||
default_driver_move = FALSE
|
||||
var/legs_required = 2
|
||||
var/arms_required = 1 //why not?
|
||||
var/fall_off_if_missing_arms = FALSE //heh...
|
||||
var/message_cooldown = 0
|
||||
|
||||
/obj/vehicle/ridden/Initialize()
|
||||
. = ..()
|
||||
LoadComponent(/datum/component/riding)
|
||||
|
||||
/obj/vehicle/ridden/examine(mob/user)
|
||||
. = ..()
|
||||
if(key_type)
|
||||
if(!inserted_key)
|
||||
. += "<span class='notice'>Put a key inside it by clicking it with the key.</span>"
|
||||
else
|
||||
. += "<span class='notice'>Alt-click [src] to remove the key.</span>"
|
||||
|
||||
/obj/vehicle/ridden/generate_action_type(actiontype)
|
||||
var/datum/action/vehicle/ridden/A = ..()
|
||||
. = A
|
||||
if(istype(A))
|
||||
A.vehicle_ridden_target = src
|
||||
|
||||
/obj/vehicle/ridden/post_unbuckle_mob(mob/living/M)
|
||||
remove_occupant(M)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/post_buckle_mob(mob/living/M)
|
||||
add_occupant(M)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/attackby(obj/item/I, mob/user, params)
|
||||
if(key_type && !is_key(inserted_key) && is_key(I))
|
||||
if(user.transferItemToLoc(I, src))
|
||||
to_chat(user, "<span class='notice'>You insert \the [I] into \the [src].</span>")
|
||||
if(inserted_key) //just in case there's an invalid key
|
||||
inserted_key.forceMove(drop_location())
|
||||
inserted_key = I
|
||||
else
|
||||
to_chat(user, "<span class='warning'>[I] seems to be stuck to your hand!</span>")
|
||||
return
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/AltClick(mob/user)
|
||||
if(inserted_key && user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
|
||||
if(!is_occupant(user))
|
||||
to_chat(user, "<span class='warning'>You must be riding the [src] to remove [src]'s key!</span>")
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You remove \the [inserted_key] from \the [src].</span>")
|
||||
inserted_key.forceMove(drop_location())
|
||||
user.put_in_hands(inserted_key)
|
||||
inserted_key = null
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/driver_move(mob/user, direction)
|
||||
if(key_type && !is_key(inserted_key))
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>[src] has no key inserted!</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
if(legs_required)
|
||||
var/how_many_legs = user.get_num_legs()
|
||||
if(how_many_legs < legs_required)
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>You can't seem to manage that with[how_many_legs ? " your leg[how_many_legs > 1 ? "s" : null]" : "out legs"]...</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
if(arms_required)
|
||||
var/how_many_arms = user.get_num_arms()
|
||||
if(how_many_arms < arms_required)
|
||||
if(fall_off_if_missing_arms)
|
||||
unbuckle_mob(user, TRUE)
|
||||
user.visible_message("<span class='danger'>[user] falls off \the [src].</span>",\
|
||||
"<span class='danger'>You fall off \the [src] while trying to operate it without [arms_required ? "both arms":"an arm"]!</span>")
|
||||
if(isliving(user))
|
||||
var/mob/living/L = user
|
||||
L.Stun(30)
|
||||
return FALSE
|
||||
|
||||
if(message_cooldown < world.time)
|
||||
to_chat(user, "<span class='warning'>You can't seem to manage that with[how_many_arms ? " your arm[how_many_arms > 1 ? "s" : null]" : "out arms"]...</span>")
|
||||
message_cooldown = world.time + 5 SECONDS
|
||||
return FALSE
|
||||
var/datum/component/riding/R = GetComponent(/datum/component/riding)
|
||||
R.handle_ride(user, direction)
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/user_buckle_mob(mob/living/M, mob/user, check_loc = TRUE)
|
||||
if(!in_range(user, src) || !in_range(M, src))
|
||||
return FALSE
|
||||
. = ..(M, user, FALSE)
|
||||
|
||||
/obj/vehicle/ridden/buckle_mob(mob/living/M, force = FALSE, check_loc = TRUE)
|
||||
if(!force && occupant_amount() >= max_occupants)
|
||||
return FALSE
|
||||
return ..()
|
||||
|
||||
/obj/vehicle/ridden/zap_act(zap_str, zap_flags, shocked_targets)
|
||||
zap_buckle_check(zap_str)
|
||||
. = ..()
|
||||
|
||||
@@ -1,230 +1,230 @@
|
||||
//VEHICLE DEFAULT HANDLING
|
||||
/obj/vehicle/proc/generate_actions()
|
||||
return
|
||||
|
||||
/obj/vehicle/proc/generate_action_type(actiontype)
|
||||
var/datum/action/vehicle/A = new actiontype
|
||||
if(!istype(A))
|
||||
return
|
||||
A.vehicle_target = src
|
||||
return A
|
||||
|
||||
/obj/vehicle/proc/initialize_passenger_action_type(actiontype)
|
||||
autogrant_actions_passenger += actiontype
|
||||
for(var/i in occupants)
|
||||
grant_passenger_actions(i) //refresh
|
||||
|
||||
/obj/vehicle/proc/initialize_controller_action_type(actiontype, control_flag)
|
||||
LAZYINITLIST(autogrant_actions_controller["[control_flag]"])
|
||||
autogrant_actions_controller["[control_flag]"] += actiontype
|
||||
for(var/i in occupants)
|
||||
grant_controller_actions(i) //refresh
|
||||
|
||||
/obj/vehicle/proc/grant_action_type_to_mob(actiontype, mob/m)
|
||||
if(isnull(occupants[m]) || !actiontype)
|
||||
return FALSE
|
||||
LAZYINITLIST(occupant_actions[m])
|
||||
if(occupant_actions[m][actiontype])
|
||||
return TRUE
|
||||
var/datum/action/action = generate_action_type(actiontype)
|
||||
action.Grant(m)
|
||||
occupant_actions[m][action.type] = action
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_action_type_from_mob(actiontype, mob/m)
|
||||
if(isnull(occupants[m]) || !actiontype)
|
||||
return FALSE
|
||||
LAZYINITLIST(occupant_actions[m])
|
||||
if(occupant_actions[m][actiontype])
|
||||
var/datum/action/action = occupant_actions[m][actiontype]
|
||||
action.Remove(m)
|
||||
occupant_actions[m] -= actiontype
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/grant_passenger_actions(mob/M)
|
||||
for(var/v in autogrant_actions_passenger)
|
||||
grant_action_type_to_mob(v, M)
|
||||
|
||||
/obj/vehicle/proc/remove_passenger_actions(mob/M)
|
||||
for(var/v in autogrant_actions_passenger)
|
||||
remove_action_type_from_mob(v, M)
|
||||
|
||||
/obj/vehicle/proc/grant_controller_actions(mob/M)
|
||||
if(!istype(M) || isnull(occupants[M]))
|
||||
return FALSE
|
||||
for(var/i in GLOB.bitflags)
|
||||
if(occupants[M] & i)
|
||||
grant_controller_actions_by_flag(M, i)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_controller_actions(mob/M)
|
||||
if(!istype(M) || isnull(occupants[M]))
|
||||
return FALSE
|
||||
for(var/i in GLOB.bitflags)
|
||||
remove_controller_actions_by_flag(M, i)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/grant_controller_actions_by_flag(mob/M, flag)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/v in autogrant_actions_controller["[flag]"])
|
||||
grant_action_type_to_mob(v, M)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_controller_actions_by_flag(mob/M, flag)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/v in autogrant_actions_controller["[flag]"])
|
||||
remove_action_type_from_mob(v, M)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/cleanup_actions_for_mob(mob/M)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/path in occupant_actions[M])
|
||||
stack_trace("Leftover action type [path] in vehicle type [type] for mob type [M.type] - THIS SHOULD NOT BE HAPPENING!")
|
||||
var/datum/action/action = occupant_actions[M][path]
|
||||
action.Remove(M)
|
||||
occupant_actions[M] -= path
|
||||
occupant_actions -= M
|
||||
return TRUE
|
||||
|
||||
//ACTION DATUMS
|
||||
|
||||
/datum/action/vehicle
|
||||
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUN | AB_CHECK_CONSCIOUS
|
||||
icon_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_icon_state = "vehicle_eject"
|
||||
var/obj/vehicle/vehicle_target
|
||||
|
||||
/datum/action/vehicle/sealed
|
||||
var/obj/vehicle/sealed/vehicle_entered_target
|
||||
|
||||
/datum/action/vehicle/sealed/climb_out
|
||||
name = "Climb Out"
|
||||
desc = "Climb out of your vehicle!"
|
||||
button_icon_state = "car_eject"
|
||||
|
||||
/datum/action/vehicle/sealed/climb_out/Trigger()
|
||||
if(..() && istype(vehicle_entered_target))
|
||||
vehicle_entered_target.mob_try_exit(owner, owner)
|
||||
|
||||
/datum/action/vehicle/ridden
|
||||
var/obj/vehicle/ridden/vehicle_ridden_target
|
||||
|
||||
/datum/action/vehicle/sealed/remove_key
|
||||
name = "Remove key"
|
||||
desc = "Take your key out of the vehicle's ignition."
|
||||
button_icon_state = "car_removekey"
|
||||
|
||||
/datum/action/vehicle/sealed/remove_key/Trigger()
|
||||
vehicle_entered_target.remove_key(owner)
|
||||
|
||||
//CLOWN CAR ACTION DATUMS
|
||||
/datum/action/vehicle/sealed/horn
|
||||
name = "Honk Horn"
|
||||
desc = "Honk your classy horn."
|
||||
button_icon_state = "car_horn"
|
||||
var/hornsound = 'sound/items/carhorn.ogg'
|
||||
var/last_honk_time
|
||||
|
||||
/datum/action/vehicle/sealed/horn/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
last_honk_time = world.time
|
||||
|
||||
/datum/action/vehicle/sealed/horn/clowncar/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
last_honk_time = world.time
|
||||
if(vehicle_target.inserted_key)
|
||||
vehicle_target.inserted_key.attack_self(owner) //The key plays a sound
|
||||
else
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs
|
||||
name = "Dump Kidnapped Mobs"
|
||||
desc = "Dump all objects and people in your car on the floor."
|
||||
button_icon_state = "car_dump"
|
||||
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs/Trigger()
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] starts dumping the people inside of it.</span>")
|
||||
vehicle_entered_target.DumpSpecificMobs(VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
|
||||
/datum/action/vehicle/sealed/roll_the_dice
|
||||
name = "Press Colorful Button"
|
||||
desc = "Press one of those colorful buttons on your display panel!"
|
||||
button_icon_state = "car_rtd"
|
||||
|
||||
/datum/action/vehicle/sealed/roll_the_dice/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
C.RollTheDice(owner)
|
||||
|
||||
/datum/action/vehicle/sealed/cannon
|
||||
name = "Toggle Siege Mode"
|
||||
desc = "Destroy them with their own fodder!"
|
||||
button_icon_state = "car_cannon"
|
||||
|
||||
/datum/action/vehicle/sealed/cannon/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
if(C.cannonbusy)
|
||||
to_chat(owner, "<span class='notice'>Please wait for the vehicle to finish its current action first.</span>")
|
||||
C.ToggleCannon()
|
||||
|
||||
/datum/action/vehicle/sealed/thank
|
||||
name = "Thank the Clown Car Driver"
|
||||
desc = "They're just doing their job."
|
||||
button_icon_state = "car_thanktheclown"
|
||||
var/last_thank_time
|
||||
|
||||
/datum/action/vehicle/sealed/thank/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
if(world.time >= last_thank_time + 60)
|
||||
var/mob/living/carbon/human/clown = pick(C.return_drivers())
|
||||
owner.say("Thank you for the fun ride, [clown.name]!")
|
||||
last_thank_time = world.time
|
||||
C.ThanksCounter()
|
||||
|
||||
/datum/action/vehicle/ridden/scooter/skateboard/ollie
|
||||
name = "Ollie"
|
||||
desc = "Get some air! Land on a table to do a gnarly grind."
|
||||
button_icon_state = "skateboard_ollie"
|
||||
///Cooldown to next jump
|
||||
var/next_ollie
|
||||
|
||||
/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger()
|
||||
if(world.time > next_ollie)
|
||||
var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target
|
||||
if (V.grinding)
|
||||
return
|
||||
var/mob/living/L = owner
|
||||
var/turf/landing_turf = get_step(V.loc, V.dir)
|
||||
L.adjustStaminaLoss(V.instability*2)
|
||||
if (L.getStaminaLoss() >= 100)
|
||||
playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
|
||||
V.unbuckle_mob(L)
|
||||
L.throw_at(landing_turf, 2, 2)
|
||||
L.Paralyze(40)
|
||||
V.visible_message("<span class='danger'>[L] misses the landing and falls on [L.p_their()] face!</span>")
|
||||
else
|
||||
L.spin(4, 1)
|
||||
animate(L, pixel_y = -6, time = 4)
|
||||
animate(V, pixel_y = -6, time = 3)
|
||||
playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE)
|
||||
passtable_on(L, VEHICLE_TRAIT)
|
||||
V.pass_flags |= PASSTABLE
|
||||
L.Move(landing_turf, vehicle_target.dir)
|
||||
passtable_off(L, VEHICLE_TRAIT)
|
||||
V.pass_flags &= ~PASSTABLE
|
||||
if(locate(/obj/structure/table) in V.loc.contents)
|
||||
V.grinding = TRUE
|
||||
V.icon_state = "[V.board_icon]-grind"
|
||||
addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
|
||||
next_ollie = world.time + 5
|
||||
//VEHICLE DEFAULT HANDLING
|
||||
/obj/vehicle/proc/generate_actions()
|
||||
return
|
||||
|
||||
/obj/vehicle/proc/generate_action_type(actiontype)
|
||||
var/datum/action/vehicle/A = new actiontype
|
||||
if(!istype(A))
|
||||
return
|
||||
A.vehicle_target = src
|
||||
return A
|
||||
|
||||
/obj/vehicle/proc/initialize_passenger_action_type(actiontype)
|
||||
autogrant_actions_passenger += actiontype
|
||||
for(var/i in occupants)
|
||||
grant_passenger_actions(i) //refresh
|
||||
|
||||
/obj/vehicle/proc/initialize_controller_action_type(actiontype, control_flag)
|
||||
LAZYINITLIST(autogrant_actions_controller["[control_flag]"])
|
||||
autogrant_actions_controller["[control_flag]"] += actiontype
|
||||
for(var/i in occupants)
|
||||
grant_controller_actions(i) //refresh
|
||||
|
||||
/obj/vehicle/proc/grant_action_type_to_mob(actiontype, mob/m)
|
||||
if(isnull(occupants[m]) || !actiontype)
|
||||
return FALSE
|
||||
LAZYINITLIST(occupant_actions[m])
|
||||
if(occupant_actions[m][actiontype])
|
||||
return TRUE
|
||||
var/datum/action/action = generate_action_type(actiontype)
|
||||
action.Grant(m)
|
||||
occupant_actions[m][action.type] = action
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_action_type_from_mob(actiontype, mob/m)
|
||||
if(isnull(occupants[m]) || !actiontype)
|
||||
return FALSE
|
||||
LAZYINITLIST(occupant_actions[m])
|
||||
if(occupant_actions[m][actiontype])
|
||||
var/datum/action/action = occupant_actions[m][actiontype]
|
||||
action.Remove(m)
|
||||
occupant_actions[m] -= actiontype
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/grant_passenger_actions(mob/M)
|
||||
for(var/v in autogrant_actions_passenger)
|
||||
grant_action_type_to_mob(v, M)
|
||||
|
||||
/obj/vehicle/proc/remove_passenger_actions(mob/M)
|
||||
for(var/v in autogrant_actions_passenger)
|
||||
remove_action_type_from_mob(v, M)
|
||||
|
||||
/obj/vehicle/proc/grant_controller_actions(mob/M)
|
||||
if(!istype(M) || isnull(occupants[M]))
|
||||
return FALSE
|
||||
for(var/i in GLOB.bitflags)
|
||||
if(occupants[M] & i)
|
||||
grant_controller_actions_by_flag(M, i)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_controller_actions(mob/M)
|
||||
if(!istype(M) || isnull(occupants[M]))
|
||||
return FALSE
|
||||
for(var/i in GLOB.bitflags)
|
||||
remove_controller_actions_by_flag(M, i)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/grant_controller_actions_by_flag(mob/M, flag)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/v in autogrant_actions_controller["[flag]"])
|
||||
grant_action_type_to_mob(v, M)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/remove_controller_actions_by_flag(mob/M, flag)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/v in autogrant_actions_controller["[flag]"])
|
||||
remove_action_type_from_mob(v, M)
|
||||
return TRUE
|
||||
|
||||
/obj/vehicle/proc/cleanup_actions_for_mob(mob/M)
|
||||
if(!istype(M))
|
||||
return FALSE
|
||||
for(var/path in occupant_actions[M])
|
||||
stack_trace("Leftover action type [path] in vehicle type [type] for mob type [M.type] - THIS SHOULD NOT BE HAPPENING!")
|
||||
var/datum/action/action = occupant_actions[M][path]
|
||||
action.Remove(M)
|
||||
occupant_actions[M] -= path
|
||||
occupant_actions -= M
|
||||
return TRUE
|
||||
|
||||
//ACTION DATUMS
|
||||
|
||||
/datum/action/vehicle
|
||||
check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUN | AB_CHECK_CONSCIOUS
|
||||
icon_icon = 'icons/mob/actions/actions_vehicle.dmi'
|
||||
button_icon_state = "vehicle_eject"
|
||||
var/obj/vehicle/vehicle_target
|
||||
|
||||
/datum/action/vehicle/sealed
|
||||
var/obj/vehicle/sealed/vehicle_entered_target
|
||||
|
||||
/datum/action/vehicle/sealed/climb_out
|
||||
name = "Climb Out"
|
||||
desc = "Climb out of your vehicle!"
|
||||
button_icon_state = "car_eject"
|
||||
|
||||
/datum/action/vehicle/sealed/climb_out/Trigger()
|
||||
if(..() && istype(vehicle_entered_target))
|
||||
vehicle_entered_target.mob_try_exit(owner, owner)
|
||||
|
||||
/datum/action/vehicle/ridden
|
||||
var/obj/vehicle/ridden/vehicle_ridden_target
|
||||
|
||||
/datum/action/vehicle/sealed/remove_key
|
||||
name = "Remove key"
|
||||
desc = "Take your key out of the vehicle's ignition."
|
||||
button_icon_state = "car_removekey"
|
||||
|
||||
/datum/action/vehicle/sealed/remove_key/Trigger()
|
||||
vehicle_entered_target.remove_key(owner)
|
||||
|
||||
//CLOWN CAR ACTION DATUMS
|
||||
/datum/action/vehicle/sealed/horn
|
||||
name = "Honk Horn"
|
||||
desc = "Honk your classy horn."
|
||||
button_icon_state = "car_horn"
|
||||
var/hornsound = 'sound/items/carhorn.ogg'
|
||||
var/last_honk_time
|
||||
|
||||
/datum/action/vehicle/sealed/horn/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
last_honk_time = world.time
|
||||
|
||||
/datum/action/vehicle/sealed/horn/clowncar/Trigger()
|
||||
if(world.time - last_honk_time > 20)
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] loudly honks!</span>")
|
||||
to_chat(owner, "<span class='notice'>You press the vehicle's horn.</span>")
|
||||
last_honk_time = world.time
|
||||
if(vehicle_target.inserted_key)
|
||||
vehicle_target.inserted_key.attack_self(owner) //The key plays a sound
|
||||
else
|
||||
playsound(vehicle_entered_target, hornsound, 75)
|
||||
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs
|
||||
name = "Dump Kidnapped Mobs"
|
||||
desc = "Dump all objects and people in your car on the floor."
|
||||
button_icon_state = "car_dump"
|
||||
|
||||
/datum/action/vehicle/sealed/dump_kidnapped_mobs/Trigger()
|
||||
vehicle_entered_target.visible_message("<span class='danger'>[vehicle_entered_target] starts dumping the people inside of it.</span>")
|
||||
vehicle_entered_target.DumpSpecificMobs(VEHICLE_CONTROL_KIDNAPPED)
|
||||
|
||||
|
||||
/datum/action/vehicle/sealed/roll_the_dice
|
||||
name = "Press Colorful Button"
|
||||
desc = "Press one of those colorful buttons on your display panel!"
|
||||
button_icon_state = "car_rtd"
|
||||
|
||||
/datum/action/vehicle/sealed/roll_the_dice/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
C.RollTheDice(owner)
|
||||
|
||||
/datum/action/vehicle/sealed/cannon
|
||||
name = "Toggle Siege Mode"
|
||||
desc = "Destroy them with their own fodder!"
|
||||
button_icon_state = "car_cannon"
|
||||
|
||||
/datum/action/vehicle/sealed/cannon/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
if(C.cannonbusy)
|
||||
to_chat(owner, "<span class='notice'>Please wait for the vehicle to finish its current action first.</span>")
|
||||
C.ToggleCannon()
|
||||
|
||||
/datum/action/vehicle/sealed/thank
|
||||
name = "Thank the Clown Car Driver"
|
||||
desc = "They're just doing their job."
|
||||
button_icon_state = "car_thanktheclown"
|
||||
var/last_thank_time
|
||||
|
||||
/datum/action/vehicle/sealed/thank/Trigger()
|
||||
if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
|
||||
var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
|
||||
if(world.time >= last_thank_time + 60)
|
||||
var/mob/living/carbon/human/clown = pick(C.return_drivers())
|
||||
owner.say("Thank you for the fun ride, [clown.name]!")
|
||||
last_thank_time = world.time
|
||||
C.ThanksCounter()
|
||||
|
||||
/datum/action/vehicle/ridden/scooter/skateboard/ollie
|
||||
name = "Ollie"
|
||||
desc = "Get some air! Land on a table to do a gnarly grind."
|
||||
button_icon_state = "skateboard_ollie"
|
||||
///Cooldown to next jump
|
||||
var/next_ollie
|
||||
|
||||
/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger()
|
||||
if(world.time > next_ollie)
|
||||
var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target
|
||||
if (V.grinding)
|
||||
return
|
||||
var/mob/living/L = owner
|
||||
var/turf/landing_turf = get_step(V.loc, V.dir)
|
||||
L.adjustStaminaLoss(V.instability*2)
|
||||
if (L.getStaminaLoss() >= 100)
|
||||
playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
|
||||
V.unbuckle_mob(L)
|
||||
L.throw_at(landing_turf, 2, 2)
|
||||
L.Paralyze(40)
|
||||
V.visible_message("<span class='danger'>[L] misses the landing and falls on [L.p_their()] face!</span>")
|
||||
else
|
||||
L.spin(4, 1)
|
||||
animate(L, pixel_y = -6, time = 4)
|
||||
animate(V, pixel_y = -6, time = 3)
|
||||
playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE)
|
||||
passtable_on(L, VEHICLE_TRAIT)
|
||||
V.pass_flags |= PASSTABLE
|
||||
L.Move(landing_turf, vehicle_target.dir)
|
||||
passtable_off(L, VEHICLE_TRAIT)
|
||||
V.pass_flags &= ~PASSTABLE
|
||||
if(locate(/obj/structure/table) in V.loc.contents)
|
||||
V.grinding = TRUE
|
||||
V.icon_state = "[V.board_icon]-grind"
|
||||
addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
|
||||
next_ollie = world.time + 5
|
||||
|
||||
@@ -1,73 +1,73 @@
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A small grey key."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "key"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/key/security
|
||||
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
|
||||
icon_state = "keysec"
|
||||
|
||||
/obj/item/key/security/suicide_act(mob/living/carbon/user)
|
||||
if(!user.emote("spin")) //In the off chance that someone attempts this suicide while under the effects of mime's bane they deserve the silliness.
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide... But [user.p_they()] sputters and stalls out! </span>")
|
||||
playsound(src, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.say("Vroom vroom!!", forced="secway key suicide") //Not doing a shamestate here, because even if they fail to speak they're spinning.
|
||||
addtimer(CALLBACK(user, /mob/living/.proc/gib), 20)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/key/janitor
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
icon_state = "keyjanitor"
|
||||
|
||||
/obj/item/key/janitor/suicide_act(mob/living/carbon/user)
|
||||
switch(user.mind.get_skill_level(/datum/skill/cleaning))
|
||||
if(SKILL_LEVEL_NONE to SKILL_LEVEL_NOVICE) //Their mind is too weak to ascend as a janny
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and is trying to become one with the janicart, but has no idea where to start! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_APPRENTICE to SKILL_LEVEL_JOURNEYMAN) //At least they tried
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has inefficiently become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 51)
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_EXPERT to SKILL_LEVEL_MASTER) //They are worthy enough, but can it go even further beyond?
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has skillfully become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_LEGENDARY to INFINITY) //Holy shit, look at that janny go!
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has epically become one with the janicart, and they're even in overdrive mode! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
playsound(src, 'sound//magic/lightning_chargeup.ogg', 50, TRUE, -1)
|
||||
user.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 10) //Gotta go fast!
|
||||
for(var/i in 1 to 150)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 151)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/key/proc/manual_suicide(mob/living/user)
|
||||
if(user)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] forgot [user.p_they()] isn't actually a janicart! That's a paddlin'!</span>")
|
||||
if(user.mind.get_skill_level(/datum/skill/cleaning) >= SKILL_LEVEL_LEGENDARY) //Janny janny janny janny janny
|
||||
playsound(src, 'sound/effects/adminhelp.ogg', 50, TRUE, -1)
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/key/lasso
|
||||
name = "bone lasso"
|
||||
desc = "Perfect for taming all kinds of supernatural beasts! (Warning: only perfect for taming one kind of supernatural beast.)"
|
||||
force = 12
|
||||
icon_state = "lasso"
|
||||
inhand_icon_state = "chain"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/whip.ogg'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
/obj/item/key
|
||||
name = "key"
|
||||
desc = "A small grey key."
|
||||
icon = 'icons/obj/vehicles.dmi'
|
||||
icon_state = "key"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
/obj/item/key/security
|
||||
desc = "A keyring with a small steel key, and a rubber stun baton accessory."
|
||||
icon_state = "keysec"
|
||||
|
||||
/obj/item/key/security/suicide_act(mob/living/carbon/user)
|
||||
if(!user.emote("spin")) //In the off chance that someone attempts this suicide while under the effects of mime's bane they deserve the silliness.
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide... But [user.p_they()] sputters and stalls out! </span>")
|
||||
playsound(src, 'sound/misc/sadtrombone.ogg', 50, TRUE, -1)
|
||||
return SHAME
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] ear and starts [user.p_their()] motor! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.say("Vroom vroom!!", forced="secway key suicide") //Not doing a shamestate here, because even if they fail to speak they're spinning.
|
||||
addtimer(CALLBACK(user, /mob/living/.proc/gib), 20)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/key/janitor
|
||||
desc = "A keyring with a small steel key, and a pink fob reading \"Pussy Wagon\"."
|
||||
icon_state = "keyjanitor"
|
||||
|
||||
/obj/item/key/janitor/suicide_act(mob/living/carbon/user)
|
||||
switch(user.mind.get_skill_level(/datum/skill/cleaning))
|
||||
if(SKILL_LEVEL_NONE to SKILL_LEVEL_NOVICE) //Their mind is too weak to ascend as a janny
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and is trying to become one with the janicart, but has no idea where to start! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.gib()
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_APPRENTICE to SKILL_LEVEL_JOURNEYMAN) //At least they tried
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has inefficiently become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 51)
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_EXPERT to SKILL_LEVEL_MASTER) //They are worthy enough, but can it go even further beyond?
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has skillfully become one with the janicart! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
for(var/i in 1 to 100)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 101)
|
||||
return MANUAL_SUICIDE
|
||||
if(SKILL_LEVEL_LEGENDARY to INFINITY) //Holy shit, look at that janny go!
|
||||
user.visible_message("<span class='suicide'>[user] is putting \the [src] in [user.p_their()] mouth and has epically become one with the janicart, and they're even in overdrive mode! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.AddElement(/datum/element/cleaning)
|
||||
playsound(src, 'sound//magic/lightning_chargeup.ogg', 50, TRUE, -1)
|
||||
user.reagents.add_reagent(/datum/reagent/drug/methamphetamine, 10) //Gotta go fast!
|
||||
for(var/i in 1 to 150)
|
||||
addtimer(CALLBACK(user, /atom/proc/add_atom_colour, (i % 2)? "#a245bb" : "#7a7d82", ADMIN_COLOUR_PRIORITY), i)
|
||||
addtimer(CALLBACK(src, .proc/manual_suicide, user), 151)
|
||||
return MANUAL_SUICIDE
|
||||
|
||||
/obj/item/key/proc/manual_suicide(mob/living/user)
|
||||
if(user)
|
||||
user.remove_atom_colour(ADMIN_COLOUR_PRIORITY)
|
||||
user.visible_message("<span class='suicide'>[user] forgot [user.p_they()] isn't actually a janicart! That's a paddlin'!</span>")
|
||||
if(user.mind.get_skill_level(/datum/skill/cleaning) >= SKILL_LEVEL_LEGENDARY) //Janny janny janny janny janny
|
||||
playsound(src, 'sound/effects/adminhelp.ogg', 50, TRUE, -1)
|
||||
user.adjustOxyLoss(200)
|
||||
user.death(0)
|
||||
|
||||
/obj/item/key/lasso
|
||||
name = "bone lasso"
|
||||
desc = "Perfect for taming all kinds of supernatural beasts! (Warning: only perfect for taming one kind of supernatural beast.)"
|
||||
force = 12
|
||||
icon_state = "lasso"
|
||||
inhand_icon_state = "chain"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
|
||||
attack_verb = list("flogged", "whipped", "lashed", "disciplined")
|
||||
hitsound = 'sound/weapons/whip.ogg'
|
||||
slot_flags = ITEM_SLOT_BELT
|
||||
|
||||
Reference in New Issue
Block a user