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fixes a runtime related to stacks
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@@ -201,7 +201,7 @@
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usr << "You add new [item.singular_name] to the stack. It now contains [item.amount] [item.singular_name]\s."
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if(oldsrc.amount <= 0)
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break
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update_icon()
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oldsrc.update_icon()
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/obj/item/stack/attack_hand(mob/user as mob)
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if (user.get_inactive_hand() == src)
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