diff --git a/code/datums/wounds/bones.dm b/code/datums/wounds/bones.dm index d516e3fbc7c..bb9a3d51b22 100644 --- a/code/datums/wounds/bones.dm +++ b/code/datums/wounds/bones.dm @@ -132,14 +132,14 @@ if(1 to 6) victim.bleed(blood_bled, TRUE) if(7 to 13) - victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message("A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled, TRUE) if(14 to 19) - victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message("Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.bleed(blood_bled) if(20 to INFINITY) - victim.visible_message(span_danger("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.add_splatter_floor(get_step(victim.loc, victim.dir)) diff --git a/modular_skyrat/modules/medical/code/wounds/bones.dm b/modular_skyrat/modules/medical/code/wounds/bones.dm index aad265dd778..6f097302bf1 100644 --- a/modular_skyrat/modules/medical/code/wounds/bones.dm +++ b/modular_skyrat/modules/medical/code/wounds/bones.dm @@ -128,14 +128,14 @@ if(1 to 6) victim.bleed(blood_bled, TRUE) if(7 to 13) - victim.visible_message("[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.", "You cough up a bit of blood from the blow to your chest.", vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message("A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.", "You cough up a bit of blood from the blow to your chest.", vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled, TRUE) if(14 to 19) - victim.visible_message("[victim] spits out a string of blood from the blow to [victim.p_their()] chest!", "You spit out a string of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message("Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!", "You spit out a string of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.bleed(blood_bled) if(20 to INFINITY) - victim.visible_message("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!", "You choke up on a spray of blood from the blow to your chest!", vision_distance=COMBAT_MESSAGE_RANGE) + victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("You choke up on a spray of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE) victim.bleed(blood_bled) new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir) victim.add_splatter_floor(get_step(victim.loc, victim.dir))