Refactors genetic damage component to be a status effect (#74799)

## About The Pull Request

The genetic damage component looked like a status effect, swam like a
status effect, quacked like a status effect, but wasn't a status effect.

Irradiated component is also guilty of this, but it has the excuse of
also getting applied to items. This one only applies to mobs though,
so...

## Why It's Good For The Game

Easier to maintain code, that's about it.

## Changelog

Not player facing.
This commit is contained in:
ChungusGamer666
2023-04-20 20:14:06 -03:00
committed by GitHub
parent 821123b598
commit 62e9268cc0
4 changed files with 69 additions and 81 deletions
-72
View File
@@ -1,72 +0,0 @@
#define GORILLA_MUTATION_CHANCE_PER_SECOND 0.25
#define GORILLA_MUTATION_MINIMUM_DAMAGE 2500
/// Genetic damage, given by DNA consoles, will start to deal toxin damage
/// past a certain threshold, and will go down consistently.
/// Adding multiple of this component will increase the total damage.
/// Can turn monkeys into gorillas.
/datum/component/genetic_damage
dupe_mode = COMPONENT_DUPE_UNIQUE
/// The total genetic damage on the mob
var/total_damage = 0
/// The amount of genetic damage a mob can sustain before taking damage
var/minimum_before_damage = 500
/// The amount of genetic damage to remove per second
var/remove_per_second = 1 / 3
/// The amount of toxin damage to deal per second, if over the minimum before taking damage
var/toxin_damage_per_second = 1 / 3
/datum/component/genetic_damage/Initialize(genetic_damage)
if (!isliving(parent))
return COMPONENT_INCOMPATIBLE
src.total_damage = genetic_damage
START_PROCESSING(SSprocessing, src)
/datum/component/genetic_damage/RegisterWithParent()
RegisterSignal(parent, COMSIG_LIVING_HEALTHSCAN, PROC_REF(on_healthscan))
/datum/component/genetic_damage/UnregisterFromParent()
UnregisterSignal(parent, COMSIG_LIVING_HEALTHSCAN)
/datum/component/genetic_damage/Destroy(force, silent)
STOP_PROCESSING(SSprocessing, src)
return ..()
/datum/component/genetic_damage/InheritComponent(datum/component/genetic_damage/old_component)
total_damage += old_component.total_damage
/datum/component/genetic_damage/process(seconds_per_tick)
if (ismonkey(parent) && total_damage >= GORILLA_MUTATION_MINIMUM_DAMAGE && SPT_PROB(GORILLA_MUTATION_CHANCE_PER_SECOND, seconds_per_tick))
var/mob/living/carbon/carbon_parent = parent
carbon_parent.gorillize()
qdel(src)
return PROCESS_KILL
if (total_damage >= minimum_before_damage)
var/mob/living/living_mob = parent
living_mob.adjustToxLoss(toxin_damage_per_second * seconds_per_tick)
total_damage -= remove_per_second * seconds_per_tick
if (total_damage <= 0)
qdel(src)
return PROCESS_KILL
/datum/component/genetic_damage/proc/on_healthscan(datum/source, list/render_list, advanced)
SIGNAL_HANDLER
if (advanced)
render_list += "<span class='alert ml-1'>Genetic damage: [round(total_damage / minimum_before_damage * 100, 0.1)]%</span>\n"
else if (total_damage >= minimum_before_damage)
render_list += "<span class='alert ml-1'>Severe genetic damage detected.</span>\n"
else
render_list += "<span class='alert ml-1'>Minor genetic damage detected.</span>\n"
#undef GORILLA_MUTATION_CHANCE_PER_SECOND
#undef GORILLA_MUTATION_MINIMUM_DAMAGE
@@ -0,0 +1,60 @@
#define GORILLA_MUTATION_CHANCE_PER_SECOND 0.25
#define GORILLA_MUTATION_MINIMUM_DAMAGE 2500
/datum/status_effect/genetic_damage
id = "genetic_damage"
alert_type = null
status_type = STATUS_EFFECT_REFRESH // New effects will add to total_damage
duration = -1
tick_interval = 2 SECONDS
on_remove_on_mob_delete = TRUE // Need to unregister from owner, be_replaced() would cause runtimes
remove_on_fullheal = TRUE
/// The total genetic damage accumulated on the mob
var/total_damage = 0
/// The amount of genetic damage a mob can sustain before taking toxin damage
var/minimum_before_tox_damage = 500
/// The amount of genetic damage to remove per second
var/remove_per_second = 1 / 3
/// The amount of toxin damage to deal per second, if over the minimum before taking damage
var/toxin_damage_per_second = 1 / 3
/datum/status_effect/genetic_damage/on_creation(mob/living/new_owner, total_damage)
. = ..()
src.total_damage = total_damage
RegisterSignal(new_owner, COMSIG_LIVING_HEALTHSCAN, PROC_REF(on_healthscan))
/datum/status_effect/genetic_damage/on_remove()
. = ..()
UnregisterSignal(owner, COMSIG_LIVING_HEALTHSCAN)
/datum/status_effect/genetic_damage/refresh(mob/living/owner, total_damage)
. = ..()
src.total_damage += total_damage
/datum/status_effect/genetic_damage/tick(seconds_per_tick, times_fired)
if(ismonkey(owner) && total_damage >= GORILLA_MUTATION_MINIMUM_DAMAGE && SPT_PROB(GORILLA_MUTATION_CHANCE_PER_SECOND, seconds_per_tick))
qdel(src)
var/mob/living/carbon/carbon_owner = owner
carbon_owner.gorillize()
return
if(total_damage >= minimum_before_tox_damage)
owner.adjustToxLoss(toxin_damage_per_second * seconds_per_tick)
total_damage -= remove_per_second * seconds_per_tick
if(total_damage <= 0)
qdel(src)
return
/datum/status_effect/genetic_damage/proc/on_healthscan(datum/source, list/render_list, advanced)
SIGNAL_HANDLER
if(advanced)
render_list += "<span class='alert ml-1'>Genetic damage: [round(total_damage / minimum_before_tox_damage * 100, 0.1)]%</span>\n"
else if(total_damage >= minimum_before_tox_damage)
render_list += "<span class='alert ml-1'>Severe genetic damage detected.</span>\n"
else
render_list += "<span class='alert ml-1'>Minor genetic damage detected.</span>\n"
#undef GORILLA_MUTATION_CHANCE_PER_SECOND
#undef GORILLA_MUTATION_MINIMUM_DAMAGE