diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm
index 3ea47c398ae..5e8ceba95ba 100644
--- a/code/__HELPERS/unsorted.dm
+++ b/code/__HELPERS/unsorted.dm
@@ -535,6 +535,14 @@ Turf and target are seperate in case you want to teleport some distance from a t
/proc/key_name_admin(var/whom, var/include_name = 1)
return key_name(whom, 1, include_name)
+/proc/get_mob_by_ckey(var/key)
+ if(!key)
+ return
+ var/list/mobs = sortmobs()
+ for(var/mob/M in mobs)
+ if(M.ckey == key)
+ return M
+
// Returns the atom sitting on the turf.
// For example, using this on a disk, which is in a bag, on a mob, will return the mob because it's on the turf.
/proc/get_atom_on_turf(var/atom/movable/M)
diff --git a/code/game/objects/items/weapons/grenades/chem_grenade.dm b/code/game/objects/items/weapons/grenades/chem_grenade.dm
index a75c08fecf2..54433b17d90 100644
--- a/code/game/objects/items/weapons/grenades/chem_grenade.dm
+++ b/code/game/objects/items/weapons/grenades/chem_grenade.dm
@@ -14,7 +14,7 @@
var/list/allowed_containers = list(/obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/glass/bottle)
var/affected_area = 3
var/obj/item/device/assembly_holder/nadeassembly = null
-
+ var/assemblyattacher
/obj/item/weapon/grenade/chem_grenade/New()
create_reagents(1000)
@@ -28,13 +28,13 @@
/obj/item/weapon/grenade/chem_grenade/attack_self(mob/user)
if(stage == READY && !active)
- var/turf/bombturf = get_turf(src)
- var/area/A = get_area(bombturf)
- message_admins("[key_name(usr)]? has primed a [name] for detonation at [A.name] (JMP).")
- log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
if(nadeassembly)
nadeassembly.attack_self(user)
else if(clown_check(user))
+ var/turf/bombturf = get_turf(src)
+ var/area/A = get_area(bombturf)
+ message_admins("[key_name(usr)]? has primed a [name] for detonation at [A.name] (JMP).")
+ log_game("[key_name(usr)] has primed a [name] for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
user << "You prime the [name]! [det_time / 10] second\s!"
active = 1
icon_state = initial(icon_state) + "_active"
@@ -86,6 +86,7 @@
nadeassembly = A
A.master = src
A.loc = src
+ assemblyattacher = user.ckey
stage = WIRED
icon_state = initial(icon_state) + "_ass"
@@ -145,21 +146,28 @@
if(stage != READY)
return
- var/has_reagents = 0
- for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
- if(G.reagents.total_volume)
+ var/has_reagents
+ for(var/obj/item/I in beakers)
+ if(I.reagents.total_volume)
has_reagents = 1
if(!has_reagents)
playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
return
+ if(nadeassembly)
+ var/mob/M = get_mob_by_ckey(assemblyattacher)
+ var/mob/last = get_mob_by_ckey(nadeassembly.fingerprintslast)
+ var/turf/T = get_turf(src)
+ var/area/A = get_area(T)
+ message_admins("grenade primed by an assembly, attached by [M.key]/[M](?) and last touched by [last.key]/[last](?) ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] (JMP).")
+ log_game("grenade primed by an assembly, attached by [M.key]/[M] and last touched by [last.key]/[last] ([nadeassembly.a_left.name] and [nadeassembly.a_right.name]) at [A.name] ([T.x], [T.y], [T.z])")
+
playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
update_mob()
- for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
- G.reagents.trans_to(src, G.reagents.total_volume)
+ mix_reagents()
if(reagents.total_volume) //The possible reactions didnt use up all reagents.
var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
@@ -167,16 +175,18 @@
steam.attach(src)
steam.start()
- for(var/atom/A in view(affected_area, loc))
- if(A == src)
- continue
- reagents.reaction(A, 1, 10)
+ for(var/atom/A in view(affected_area, loc))
+ if(A == src)
+ continue
+ reagents.reaction(A, 1, 10)
invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
spawn(50) //To make sure all reagents can work
qdel(src) //correctly before deleting the grenade.
-
+/obj/item/weapon/grenade/chem_grenade/proc/mix_reagents()
+ for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
+ G.reagents.trans_to(src, G.reagents.total_volume)
//Large chem grenades accept slime cores and use the appropriately.
/obj/item/weapon/grenade/chem_grenade/large
@@ -188,56 +198,19 @@
origin_tech = "combat=3;materials=3"
affected_area = 4
-/obj/item/weapon/grenade/chem_grenade/large/prime()
- if(stage != READY)
- return
+/obj/item/weapon/grenade/chem_grenade/large/mix_reagents()
+ for(var/obj/item/slime_extract/S in beakers)
+ if(S.Uses)
+ for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
+ G.reagents.trans_to(S, G.reagents.total_volume)
- var/has_reagents = 0
- var/obj/item/slime_extract/valid_core = null
-
- for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
- if(!istype(G)) continue
- if(G.reagents.total_volume) has_reagents = 1
- for(var/obj/item/slime_extract/E in beakers)
- if(!istype(E)) continue
- if(E.Uses) valid_core = E
- if(E.reagents.total_volume) has_reagents = 1
-
- if(!has_reagents)
- playsound(loc, 'sound/items/Screwdriver2.ogg', 50, 1)
- return
-
- playsound(loc, 'sound/effects/bamf.ogg', 50, 1)
-
- update_mob()
-
- if(valid_core)
- for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
- G.reagents.trans_to(valid_core, G.reagents.total_volume)
-
- //If there is still a core (sometimes it's used up)
- //and there are reagents left, behave normally
-
- if(valid_core && valid_core.reagents && valid_core.reagents.total_volume)
- valid_core.reagents.trans_to(src,valid_core.reagents.total_volume)
- else
- for(var/obj/item/weapon/reagent_containers/glass/G in beakers)
- G.reagents.trans_to(src, G.reagents.total_volume)
-
- if(reagents.total_volume) //The possible reactions didnt use up all reagents.
- var/datum/effect/effect/system/steam_spread/steam = new /datum/effect/effect/system/steam_spread()
- steam.set_up(10, 0, get_turf(src))
- steam.attach(src)
- steam.start()
-
- for(var/atom/A in view(affected_area, loc))
- if( A == src ) continue
- reagents.reaction(A, 1, 10)
-
- invisibility = INVISIBILITY_MAXIMUM //Why am i doing this?
- spawn(50) //To make sure all reagents can work
- qdel(src) //correctly before deleting the grenade.
+ //If there is still a core (sometimes it's used up)
+ //and there are reagents left, behave normally
+ if(S && S.reagents && S.reagents.total_volume)
+ S.reagents.trans_to(src,S.reagents.total_volume)
+ return
+ ..()
//I tried to just put it in the allowed_containers list but
//if you do that it must have reagents. If you're going to
diff --git a/code/modules/detectivework/detective_work.dm b/code/modules/detectivework/detective_work.dm
index e4ca1654bde..26f00b7a44c 100644
--- a/code/modules/detectivework/detective_work.dm
+++ b/code/modules/detectivework/detective_work.dm
@@ -55,19 +55,19 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
if(!istype(H.dna, /datum/dna))
return 0
if(H.gloves)
- if(fingerprintslast != H.key)
+ if(fingerprintslast != H.ckey)
fingerprintshidden += text("\[[time_stamp()]\] (Wearing gloves). Real name: [], Key: []",H.real_name, H.key)
- fingerprintslast = H.key
+ fingerprintslast = H.ckey
return 0
if(!( fingerprints ))
- if(fingerprintslast != H.key)
+ if(fingerprintslast != H.ckey)
fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",H.real_name, H.key)
- fingerprintslast = H.key
+ fingerprintslast = H.ckey
return 1
else
- if(fingerprintslast != M.key)
+ if(fingerprintslast != M.ckey)
fingerprintshidden += text("\[[time_stamp()]\] Real name: [], Key: []",M.real_name, M.key)
- fingerprintslast = M.key
+ fingerprintslast = M.ckey
return
//Set ignoregloves to add prints irrespective of the mob having gloves on.
@@ -90,9 +90,9 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
//Now, deal with gloves.
if(!ignoregloves)
if(H.gloves && H.gloves != src)
- if(fingerprintslast != H.key)
+ if(fingerprintslast != H.ckey)
fingerprintshidden += text("\[[]\](Wearing gloves). Real name: [], Key: []",time_stamp(), H.real_name, H.key)
- fingerprintslast = H.key
+ fingerprintslast = H.ckey
H.gloves.add_fingerprint(M)
//Deal with gloves the pass finger/palm prints.
@@ -103,9 +103,9 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
return 0
//More adminstuffz
- if(fingerprintslast != H.key)
+ if(fingerprintslast != H.ckey)
fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), H.real_name, H.key)
- fingerprintslast = H.key
+ fingerprintslast = H.ckey
//Make the list if it does not exist.
if(!fingerprints)
@@ -120,9 +120,9 @@ atom/proc/add_fibers(mob/living/carbon/human/M)
return 1
else
//Smudge up dem prints some
- if(fingerprintslast != M.key)
+ if(fingerprintslast != M.ckey)
fingerprintshidden += text("\[[]\]Real name: [], Key: []",time_stamp(), M.real_name, M.key)
- fingerprintslast = M.key
+ fingerprintslast = M.ckey
return