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[MIRROR] [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes (#3697)
* [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes (#56889) * crystallizer * [Ready]Atmos enhanced. Part 1: Crystallizer and machine recipes Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
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@@ -338,6 +338,15 @@
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/obj/item/stack/sheet/glass = 10,
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/obj/item/stack/sheet/plasteel = 5)
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/obj/item/circuitboard/machine/crystallizer
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name = "Crystallizer (Machine Board)"
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icon_state = "engineering"
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build_path = /obj/machinery/atmospherics/components/binary/crystallizer
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req_components = list(
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/sheet/glass = 10,
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/obj/item/stack/sheet/plasteel = 5)
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//Generic
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/obj/item/circuitboard/machine/circuit_imprinter
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@@ -88,3 +88,14 @@
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/obj/item/fireaxe/metal_h2_axe/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=5, force_wielded=23, icon_wielded="[base_icon_state]1")
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/obj/item/fireaxe/elder_atmosian_fireaxe
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icon_state = "elder_axe0"
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base_icon_state = "elder_axe"
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name = "eldest fireaxe"
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desc = "Upgrade of the metallic hydrogen axe; created by some madman with mysterious powers"
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/obj/item/fireaxe/elder_atmosian_fireaxe/ComponentInitialize()
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. = ..()
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AddComponent(/datum/component/two_handed, force_unwielded=7, force_wielded=25, icon_wielded="[base_icon_state]1")
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AddComponent(/datum/component/lifesteal, 5)
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@@ -6,38 +6,6 @@
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inhand_icon_state = "flashbang"
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resistance_flags = FIRE_PROOF
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/obj/item/grenade/gas_crystal/healium_crystal
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name = "Healium crystal"
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desc = "A crystal made from the Healium gas, it's cold to the touch."
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icon_state = "healium_crystal"
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///Amount of stamina damage mobs will take if in range
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var/stamina_damage = 30
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///Range of the grenade that will cool down and affect mobs
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var/freeze_range = 4
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///Amount of gas released if the state is optimal
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var/gas_amount = 250
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/obj/item/grenade/gas_crystal/proto_nitrate_crystal
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name = "Proto Nitrate crystal"
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desc = "A crystal made from the Proto Nitrate gas, you can see the liquid gases inside."
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icon_state = "proto_nitrate_crystal"
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///Range of the grenade air refilling
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var/refill_range = 5
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///Amount of Nitrogen gas released (close to the grenade)
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var/n2_gas_amount = 400
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///Amount of Oxygen gas released (close to the grenade)
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var/o2_gas_amount = 100
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/obj/item/grenade/gas_crystal/zauker_crystal
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name = "Zauker crystal"
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desc = "A crystal made from the Zauker Gas, you can see the liquid plasma inside."
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icon_state = "zauker_crystal"
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ex_dev = 1
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ex_heavy = 2
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ex_light = 4
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ex_flame = 2
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/obj/item/grenade/gas_crystal/arm_grenade(mob/user, delayoverride, msg = TRUE, volume = 60)
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var/turf/turf_loc = get_turf(src)
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log_grenade(user, turf_loc) //Inbuilt admin procs already handle null users
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@@ -54,6 +22,17 @@
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SEND_SIGNAL(src, COMSIG_GRENADE_ARMED, det_time, delayoverride)
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addtimer(CALLBACK(src, .proc/detonate), isnull(delayoverride)? det_time : delayoverride)
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/obj/item/grenade/gas_crystal/healium_crystal
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name = "Healium crystal"
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desc = "A crystal made from the Healium gas, it's cold to the touch."
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icon_state = "healium_crystal"
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///Amount of stamina damage mobs will take if in range
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var/stamina_damage = 30
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///Range of the grenade that will cool down and affect mobs
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var/freeze_range = 4
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///Amount of gas released if the state is optimal
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var/gas_amount = 70
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/obj/item/grenade/gas_crystal/healium_crystal/detonate(mob/living/lanced_by)
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. = ..()
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update_mob()
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@@ -70,12 +49,22 @@
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floor_loc.MakeSlippery(TURF_WET_PERMAFROST, (5 / distance_from_center) MINUTES)
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if(floor_loc.air.gases[/datum/gas/plasma])
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floor_loc.air.gases[/datum/gas/plasma][MOLES] -= floor_loc.air.gases[/datum/gas/plasma][MOLES] * 0.5 / distance_from_center
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floor_loc.air_update_turf(FALSE, FALSE)
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for(var/mob/living/carbon/live_mob in turf_loc)
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live_mob.adjustStaminaLoss(stamina_damage / distance_from_center)
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live_mob.adjust_bodytemperature(-150 / distance_from_center)
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qdel(src)
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/obj/item/grenade/gas_crystal/proto_nitrate_crystal
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name = "Proto Nitrate crystal"
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desc = "A crystal made from the Proto Nitrate gas, you can see the liquid gases inside."
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icon_state = "proto_nitrate_crystal"
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///Range of the grenade air refilling
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var/refill_range = 5
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///Amount of Nitrogen gas released (close to the grenade)
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var/n2_gas_amount = 60
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///Amount of Oxygen gas released (close to the grenade)
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var/o2_gas_amount = 30
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/obj/item/grenade/gas_crystal/proto_nitrate_crystal/detonate(mob/living/lanced_by)
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. = ..()
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update_mob()
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@@ -86,10 +75,25 @@
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var/distance_from_center = max(get_dist(turf_loc, loc), 1)
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var/turf/open/floor_loc = turf_loc
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floor_loc.atmos_spawn_air("n2=[n2_gas_amount / distance_from_center];o2=[o2_gas_amount / distance_from_center];TEMP=273")
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floor_loc.air_update_turf(FALSE, FALSE)
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qdel(src)
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/obj/item/grenade/gas_crystal/zauker_crystal/detonate(mob/living/lanced_by)
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/obj/item/grenade/gas_crystal/nitrous_oxide_crystal
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name = "N2O crystal"
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desc = "A crystal made from the N2O gas, you can see the liquid gases inside."
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icon_state = "n2o_crystal"
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///Range of the grenade air refilling
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var/fill_range = 1
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///Amount of n2o gas released (close to the grenade)
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var/n2o_gas_amount = 10
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/obj/item/grenade/gas_crystal/nitrous_oxide_crystal/detonate(mob/living/lanced_by)
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. = ..()
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update_mob()
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playsound(src, 'sound/effects/spray2.ogg', 100, TRUE)
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for(var/turf/turf_loc in view(fill_range, loc))
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if(!isopenturf(turf_loc))
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continue
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var/distance_from_center = max(get_dist(turf_loc, loc), 1)
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var/turf/open/floor_loc = turf_loc
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floor_loc.atmos_spawn_air("n2o=[n2o_gas_amount / distance_from_center];TEMP=273")
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qdel(src)
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@@ -490,3 +490,14 @@ GLOBAL_LIST_INIT(metalhydrogen_recipes, list(
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/obj/item/stack/sheet/mineral/metal_hydrogen/get_main_recipes()
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. = ..()
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. += GLOB.metalhydrogen_recipes
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/obj/item/stack/sheet/mineral/zaukerite
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name = "zaukerite"
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icon_state = "zaukerite"
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inhand_icon_state = "sheet-zaukerite"
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singular_name = "zaukerite crystal"
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w_class = WEIGHT_CLASS_NORMAL
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point_value = 120
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mats_per_unit = list(/datum/material/zaukerite = MINERAL_MATERIAL_AMOUNT)
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merge_type = /obj/item/stack/sheet/mineral/zaukerite
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material_type = /datum/material/zaukerite
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