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[MIRROR] Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one. [MDB IGNORE] (#9342)
* Fix Atmos/Mining hardsuits (#62663) * Removes the rad shielding from the Atmos hardsuit and fixes the allowed list on the Mining one. Co-authored-by: GuillaumePrata <55374212+GuillaumePrata@users.noreply.github.com>
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co-authored by
GuillaumePrata
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bd39aef673
commit
640ddb76cd
@@ -207,7 +207,7 @@
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qdel(GetComponent(/datum/component/geiger_sound))
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//Atmospherics
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/obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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/obj/item/clothing/head/helmet/space/hardsuit/atmos
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name = "atmospherics hardsuit helmet"
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desc = "A modified engineering hardsuit for work in a hazardous, low pressure environment. The radiation shielding plates were removed to allow for improved thermal protection instead."
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icon_state = "hardsuit0-atmospherics"
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@@ -217,7 +217,7 @@
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heat_protection = HEAD //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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/obj/item/clothing/suit/space/hardsuit/engine/atmos
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/obj/item/clothing/suit/space/hardsuit/atmos
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name = "atmospherics hardsuit"
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desc = "A modified engineering hardsuit for work in a hazardous, low pressure environment. The radiation shielding plates were removed to allow for improved thermal protection instead."
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icon_state = "hardsuit-atmospherics"
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@@ -225,8 +225,15 @@
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armor = list(MELEE = 30, BULLET = 5, LASER = 10, ENERGY = 20, BOMB = 10, BIO = 100, FIRE = 100, ACID = 75, WOUND = 10)
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS //Uncomment to enable firesuit protection
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/engine/atmos
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/atmos
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/obj/item/clothing/suit/space/hardsuit/atmos/equipped(mob/user, slot)
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. = ..()
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AddComponent(/datum/component/geiger_sound)
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/obj/item/clothing/suit/space/hardsuit/atmos/dropped()
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. = ..()
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qdel(GetComponent(/datum/component/geiger_sound))
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//Chief Engineer's hardsuit
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/obj/item/clothing/head/helmet/space/hardsuit/engine/elite
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@@ -263,7 +270,6 @@
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heat_protection = HEAD
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armor = list(MELEE = 30, BULLET = 5, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 75, WOUND = 15)
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light_range = 7
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/resonator, /obj/item/mining_scanner, /obj/item/t_scanner/adv_mining_scanner, /obj/item/gun/energy/kinetic_accelerator)
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/obj/item/clothing/head/helmet/space/hardsuit/mining/Initialize(mapload)
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. = ..()
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@@ -294,7 +300,16 @@
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max_heat_protection_temperature = FIRE_SUIT_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF
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armor = list(MELEE = 30, BULLET = 5, LASER = 10, ENERGY = 20, BOMB = 50, BIO = 100, FIRE = 50, ACID = 75, WOUND = 15)
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allowed = list(/obj/item/flashlight, /obj/item/tank/internals, /obj/item/storage/bag/ore, /obj/item/pickaxe)
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allowed = list(
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/obj/item/flashlight,
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/obj/item/gun/energy/kinetic_accelerator,
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/obj/item/mining_scanner,
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/obj/item/pickaxe,
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/obj/item/resonator,
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/obj/item/t_scanner/adv_mining_scanner,
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/obj/item/tank/internals,
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)
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helmettype = /obj/item/clothing/head/helmet/space/hardsuit/mining
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heat_protection = CHEST|GROIN|LEGS|FEET|ARMS|HANDS
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@@ -61,7 +61,7 @@
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/datum/outfit/job/atmos/rig
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name = "Atmospheric Technician (Hardsuit)"
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suit = /obj/item/clothing/suit/space/hardsuit/engine/atmos
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suit = /obj/item/clothing/suit/space/hardsuit/atmos
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suit_store = /obj/item/tank/internals/oxygen
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mask = /obj/item/clothing/mask/gas/atmos
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internals_slot = ITEM_SLOT_SUITSTORE
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