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Turns transparency for turfs into an element, and gives it to datum materials. (#54250)
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@@ -102,7 +102,7 @@ SUBSYSTEM_DEF(mapping)
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// needs to be whitelisted for underground too so place_below ruins work
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seedRuins(ice_ruins, CONFIG_GET(number/icemoon_budget), list(/area/icemoon/surface/outdoors/unexplored, /area/icemoon/underground/unexplored), ice_ruins_templates)
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for (var/ice_z in ice_ruins)
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spawn_rivers(ice_z, 4, /turf/open/transparent/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
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spawn_rivers(ice_z, 4, /turf/open/openspace/icemoon, /area/icemoon/surface/outdoors/unexplored/rivers)
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var/list/ice_ruins_underground = levels_by_trait(ZTRAIT_ICE_RUINS_UNDERGROUND)
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if (ice_ruins_underground.len)
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