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synced 2026-08-29 16:18:01 +01:00
couple more projectiles, fixes bugs
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@@ -390,8 +390,8 @@
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/obj/item/projectile/hallucination
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name = "bullet"
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icon = 'icons/obj/projectiles.dmi'
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icon_state = "bullet"
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icon = null
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icon_state = null
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hitsound = ""
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suppressed = TRUE
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ricochets_max = 0
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@@ -544,6 +544,7 @@
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/obj/item/projectile/hallucination/taser
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name = "electrode"
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damage_type = BURN
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hal_icon_state = "spark"
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color = "#FFFF00"
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hal_fire_sound = 'sound/weapons/taser.ogg'
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@@ -551,7 +552,6 @@
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hal_hitsound_wall = null
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hal_impact_effect = null
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hal_impact_effect_wall = null
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range = 7
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/obj/item/projectile/hallucination/taser/hal_apply_effect()
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hal_target.Knockdown(100)
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@@ -590,3 +590,29 @@
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hal_target.Knockdown(100)
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hal_target.stuttering += 5
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hal_target.adjustStaminaLoss(8)
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/obj/item/projectile/hallucination/change
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name = "bolt of change"
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damage_type = BURN
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hal_icon_state = "ice_1"
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hal_fire_sound = 'sound/magic/staff_change.ogg'
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hal_hitsound = null
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hal_hitsound_wall = null
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hal_impact_effect = null
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/change/hal_apply_effect()
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new /datum/hallucination/self_delusion(hal_target, TRUE, wabbajack = FALSE)
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/obj/item/projectile/hallucination/death
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name = "bolt of death"
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damage_type = BURN
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hal_icon_state = "pulse1_bl"
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hal_fire_sound = 'sound/magic/wandodeath.ogg'
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hal_hitsound = null
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hal_hitsound_wall = null
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hal_impact_effect = null
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hal_impact_effect_wall = null
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/obj/item/projectile/hallucination/death/hal_apply_effect()
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new /datum/hallucination/death(hal_target, TRUE)
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