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https://github.com/Bubberstation/Bubberstation.git
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Basic mulebots. last basic bot refactor (#95899)
my watch has ended <img width="401" height="256" alt="ffffff" src="https://github.com/user-attachments/assets/a539203c-020b-4ad8-b034-f69ec0eafa78" /> ## Changelog 🆑 Profakos (originally pulled from their branch, did massive chunk of this), Ben10omintrix refactor: mulebots have been refactored. please report any bugs /🆑
This commit is contained in:
@@ -196,7 +196,7 @@ GLOBAL_LIST_INIT(command_strings, list(
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/mob/living/basic/bot/proc/get_emagged_message()
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return get_policy(ROLE_EMAGGED_BOT) || "You are a malfunctioning bot! Disrupt everyone and cause chaos!"
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/mob/living/basic/bot/proc/turn_on()
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/mob/living/basic/bot/proc/turn_on(mob/user)
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if(stat == DEAD)
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return FALSE
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set_mode_flags(bot_mode_flags | BOT_MODE_ON)
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@@ -0,0 +1,193 @@
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/mob/living/basic/bot/mulebot
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name = "\improper MULEbot"
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desc = "A Multiple Utility Load Effector bot."
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icon = 'icons/mob/silicon/aibots.dmi'
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icon_state = "mulebot0"
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base_icon_state = "mulebot"
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light_color = "#ffcc99"
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light_power = 0.8
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health = 50
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maxHealth = 50
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damage_coeff = list(BRUTE = 0.5, BURN = 0.7, TOX = 0, STAMINA = 0, OXY = 0)
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density = TRUE
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mob_size = MOB_SIZE_LARGE
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move_resist = MOVE_FORCE_STRONG
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animate_movement = SLIDE_STEPS
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speed = 3
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combat_mode = TRUE
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buckle_lying = 0
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buckle_prevents_pull = TRUE // No pulling loaded shit
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bot_mode_flags = ~BOT_MODE_ROUNDSTART_POSSESSION
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req_one_access = list(ACCESS_ROBOTICS, ACCESS_CARGO)
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radio_key = /obj/item/encryptionkey/headset_cargo
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radio_channel = RADIO_CHANNEL_SUPPLY
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pass_flags = PASSFLAPS
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bot_type = MULE_BOT
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additional_access = /datum/id_trim/job/cargo_technician
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path_image_color = "#7F5200"
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hud_type = /datum/hud/living/mulebot
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hackables = "obstacle detection circuits"
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possessed_message = "You are a MULEbot! Do your best to make sure that packages get to their destination!"
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ai_controller = /datum/ai_controller/basic_controller/bot/mulebot
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/// unique identifier in case there are multiple mulebots.
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var/id
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/// what we're transporting
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var/atom/movable/load
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/// who's riding us
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var/mob/living/passenger
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///flags of mulebot mode
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var/mulebot_delivery_flags = MULEBOT_RETURN_MODE | MULEBOT_AUTO_PICKUP_MODE | MULEBOT_REPORT_DELIVERY_MODE
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///Internal Powercell
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var/obj/item/stock_parts/power_store/cell
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///How much power we use when we move.
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var/cell_move_power_usage = 0.0005 * STANDARD_CELL_CHARGE
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///The amount of steps we should take until we rest for a time.
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var/num_steps = 0
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///The chance to be deleted and replaced by a different mule
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var/replacement_chance = 0.666
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///home destination, only used by mappers.
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var/home_destination = ""
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/mob/living/basic/bot/mulebot/Initialize(mapload)
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. = ..()
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if(prob(replacement_chance) && mapload)
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new /mob/living/basic/bot/mulebot/paranormal(loc)
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return INITIALIZE_HINT_QDEL
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set_wires(new /datum/wires/mulebot(src))
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var/obj/item/stock_parts/power_store/cell/upgraded/new_cell = new(src)
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assign_cell(new_cell)
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ai_controller.set_blackboard_key(BB_MULEBOT_HOME_BEACON, "")
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AddElement(/datum/element/ridable, /datum/component/riding/creature/mulebot)
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ADD_TRAIT(src, TRAIT_NOMOBSWAP, INNATE_TRAIT)
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add_traits(list(TRAIT_NOMOBSWAP, TRAIT_COMBAT_MODE_LOCK), INNATE_TRAIT)
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RegisterSignal(src, COMSIG_MOVABLE_PRE_MOVE, PROC_REF(on_pre_move))
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set_id(suffix || assign_random_name())
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suffix = null
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if(name == "\improper MULEbot")
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name = "\improper MULEbot [id]"
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set_home(get_turf(src))
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ai_controller.update_able_to_run()
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update_appearance()
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/mob/living/basic/bot/mulebot/Destroy()
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UnregisterSignal(src, COMSIG_MOVABLE_PRE_MOVE)
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unload()
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QDEL_NULL(cell)
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return ..()
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/mob/living/basic/bot/mulebot/proc/assign_cell(atom/new_cell)
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cell = new_cell
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var/atom/movable/screen/mob_charge/charge_hud = hud_used?.screen_objects[HUD_MULEBOT_CHARGE]
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charge_hud?.update_battery_overlay(new_cell)
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charge_hud?.calculate_charge()
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/mob/living/basic/bot/mulebot/attack_hand(mob/living/carbon/human/user, list/modifiers)
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if(bot_access_flags & BOT_COVER_MAINTS_OPEN && !HAS_AI_ACCESS(user))
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wires.interact(user)
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return
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if(wires.is_cut(WIRE_RX) && HAS_AI_ACCESS(user))
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return
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return ..()
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/mob/living/basic/bot/mulebot/examine(mob/user)
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. = ..()
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if(bot_access_flags & BOT_COVER_MAINTS_OPEN)
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if(cell)
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. += span_notice("It has \a [cell] installed.")
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. += span_info("You can use a <b>crowbar</b> to remove it.")
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else
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. += span_notice("It has an empty compartment where a <b>power cell</b> can be installed.")
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if(load) //observer check is so we don't show the name of the ghost that's sitting on it to prevent metagaming who's ded.
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. += span_notice("\A [isobserver(load) ? "ghostly figure" : load] is on its load platform.")
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/mob/living/basic/bot/mulebot/get_cell()
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return cell
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/mob/living/basic/bot/mulebot/melee_attack(atom/target, list/modifiers, ignore_cooldown = FALSE)
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if(!can_unarmed_attack())
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return
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if(isturf(target) && isturf(loc) && loc.Adjacent(target) && load)
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unload(get_dir(loc, target))
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else
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return ..()
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/mob/living/basic/bot/mulebot/turn_on(mob/user)
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if(bot_access_flags & BOT_COVER_MAINTS_OPEN)
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if(user)
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to_chat(user, span_warning("[src]'s maintenance panel is open!"))
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return FALSE
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if(!has_power())
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if(user)
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to_chat(user, span_warning("[src] has no power!"))
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return FALSE
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return ..()
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/mob/living/basic/bot/mulebot/update_icon_state() //if you change the icon_state names, please make sure to update /datum/wires/mulebot/on_pulse() as well. <3
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. = ..()
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icon_state = "[base_icon_state][(bot_mode_flags & BOT_MODE_ON) ? wires?.is_cut(WIRE_AVOIDANCE) : "0"]"
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/mob/living/basic/bot/mulebot/update_overlays()
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. = ..()
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if(bot_access_flags & BOT_COVER_MAINTS_OPEN)
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. += "[base_icon_state]-hatch"
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if(isnull(load) || ismob(load)) //mob offsets and such are handled by the riding component / buckling
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return
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var/mutable_appearance/load_overlay = mutable_appearance(load.icon, load.icon_state, layer + 0.01)
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load_overlay.pixel_y = initial(load.pixel_y) + 11
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. += load_overlay
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/mob/living/basic/bot/mulebot/proc/handle_buzzing(datum/move_loop/has_target/jps/frustrations/source, frustration_counter)
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SIGNAL_HANDLER
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update_bot_mode(new_mode = BOT_BLOCKED)
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var/buzz_mode = frustration_counter >= source.maximum_frustrations ? MULEBOT_MOOD_ANNOYED : MULEBOT_MOOD_SIGH
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buzz(buzz_mode)
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/mob/living/basic/bot/mulebot/handle_loop_movement(atom/movable/source, atom/oldloc, dir, forced) //incase we start moving again after being previously blocked, update our mode
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. = ..()
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if(mode != BOT_BLOCKED)
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return
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var/obj/machinery/navbeacon/beacon = ai_controller.current_movement_target
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if(!istype(beacon))
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return
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var/intended_mode = beacon.location == ai_controller.blackboard[BB_MULEBOT_HOME_BEACON] ? BOT_GO_HOME : BOT_DELIVER
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update_bot_mode(new_mode = intended_mode)
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///Noises that mulebots make
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/mob/living/basic/bot/mulebot/proc/buzz(type)
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switch(type)
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if(MULEBOT_MOOD_SIGH)
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audible_message(span_hear("[src] makes a sighing buzz."))
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playsound(src, 'sound/machines/buzz/buzz-sigh.ogg', 50, FALSE)
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if(MULEBOT_MOOD_ANNOYED)
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audible_message(span_hear("[src] makes an annoyed buzzing sound."))
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playsound(src, 'sound/machines/buzz/buzz-two.ogg', 50, FALSE)
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if(MULEBOT_MOOD_DELIGHT)
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audible_message(span_hear("[src] makes a delighted ping!"))
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playsound(src, 'sound/machines/ping.ogg', 50, FALSE)
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if(MULEBOT_MOOD_CHIME)
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audible_message(span_hear("[src] makes a chiming sound!"))
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playsound(src, 'sound/machines/chime.ogg', 50, FALSE)
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flick("[base_icon_state]1", src)
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/// returns true if the bot is fully powered.
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/mob/living/basic/bot/mulebot/proc/has_power()
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return cell && cell.charge > 0 && (!wires.is_cut(WIRE_POWER1) && !wires.is_cut(WIRE_POWER2))
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@@ -0,0 +1,145 @@
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/datum/ai_controller/basic_controller/bot/mulebot
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blackboard = list(
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BB_SALUTE_MESSAGES = list(
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"blinks its light in appreciation towards",
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)
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)
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ai_movement = /datum/ai_movement/jps/bot/mulebot
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max_target_distance = AI_MULEBOT_PATH_LENGTH
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planning_subtrees = list(
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/datum/ai_planning_subtree/respond_to_summon,
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/datum/ai_planning_subtree/salute_authority,
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/datum/ai_planning_subtree/attempt_delivery,
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/datum/ai_planning_subtree/find_delivery_beacon,
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)
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reset_keys = list(
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BB_BOT_SUMMON_TARGET,
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BB_MULEBOT_DESTINATION_BEACON,
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BB_MULEBOT_TRAVEL_TARGET,
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)
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/datum/ai_controller/basic_controller/bot/mulebot/get_able_to_run()
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var/mob/living/basic/bot/mulebot/bot_pawn = pawn
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if(!bot_pawn.has_power())
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return AI_UNABLE_TO_RUN
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return ..()
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/datum/ai_controller/basic_controller/bot/mulebot/setup_able_to_run()
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. = ..()
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var/mob/living/basic/bot/my_bot = pawn
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var/static/list/wire_signals = list(
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COMSIG_MEND_WIRE(WIRE_POWER1), //this framework is insane
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COMSIG_MEND_WIRE(WIRE_POWER2),
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COMSIG_CUT_WIRE(WIRE_POWER1),
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COMSIG_CUT_WIRE(WIRE_POWER2),
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)
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RegisterSignals(my_bot.wires, wire_signals, PROC_REF(update_able_to_run))
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var/static/list/content_signals = list(
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COMSIG_ATOM_ENTERED,
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COMSIG_ATOM_EXITED,
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)
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RegisterSignals(my_bot, content_signals, PROC_REF(update_able_to_run))
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/datum/ai_planning_subtree/find_delivery_beacon
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///what behavior do we use to seek beacons
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var/find_beacon_behaviour = /datum/ai_behavior/find_delivery_beacon
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/datum/ai_planning_subtree/find_delivery_beacon/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
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var/mob/living/basic/bot/mulebot/bot_pawn = controller.pawn
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if(bot_pawn.wires.is_cut(WIRE_BEACON))
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return
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if(!controller.blackboard_key_exists(BB_MULEBOT_TRAVEL_TARGET))
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controller.queue_behavior(find_beacon_behaviour, BB_MULEBOT_TRAVEL_TARGET)
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/datum/ai_behavior/find_delivery_beacon
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behavior_flags = AI_BEHAVIOR_CAN_PLAN_DURING_EXECUTION
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/datum/ai_behavior/find_delivery_beacon/perform(seconds_per_tick, datum/ai_controller/controller, target_key)
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var/mob/living/basic/bot/mulebot/bot_pawn = controller.pawn
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var/atom/delivery_beacon
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var/beacon_tag = null
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switch(bot_pawn.mode)
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if(BOT_DELIVER)
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beacon_tag = controller.blackboard[BB_MULEBOT_DESTINATION_BEACON]
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if(BOT_GO_HOME)
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beacon_tag = controller.blackboard[BB_MULEBOT_HOME_BEACON]
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else
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return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED
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for(var/obj/machinery/navbeacon/beacon as anything in GLOB.deliverybeacons)
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if(beacon.location == beacon_tag)
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delivery_beacon = beacon
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break
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if(isnull(delivery_beacon))
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return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_FAILED
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controller.set_blackboard_key(BB_MULEBOT_TRAVEL_TARGET, delivery_beacon)
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return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
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/datum/ai_behavior/travel_towards/delivery_beacon
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new_movement_type = /datum/ai_movement/jps/bot/mulebot
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/datum/ai_planning_subtree/attempt_delivery
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///behavior we use to unload crates
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var/delivery_behaviour = /datum/ai_behavior/handle_delivery
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/datum/ai_planning_subtree/attempt_delivery/SelectBehaviors(datum/ai_controller/controller, seconds_per_tick)
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if(!controller.blackboard_key_exists(BB_MULEBOT_TRAVEL_TARGET))
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return
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controller.queue_behavior(delivery_behaviour, BB_MULEBOT_TRAVEL_TARGET)
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return SUBTREE_RETURN_FINISH_PLANNING
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/datum/ai_behavior/handle_delivery
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behavior_flags = AI_BEHAVIOR_REQUIRE_MOVEMENT | AI_BEHAVIOR_REQUIRE_REACH
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/datum/ai_behavior/handle_delivery/setup(datum/ai_controller/controller, target_key)
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. = ..()
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var/atom/target = controller.blackboard[target_key]
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if(QDELETED(target))
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return FALSE
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set_movement_target(controller, target)
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/datum/ai_behavior/handle_delivery/perform(seconds_per_tick, datum/ai_controller/controller, target_key)
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var/obj/machinery/navbeacon/beacon = controller.blackboard[target_key]
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var/mob/living/basic/bot/mulebot/bot_pawn = controller.pawn
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var/load_direction = beacon.codes[NAVBEACON_DELIVERY_DIRECTION] // this will be the load/unload dir
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if(!load_direction)
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load_direction = beacon.dir // fallback
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load_direction = text2num(load_direction)
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if(bot_pawn.load)
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if(bot_pawn.mulebot_delivery_flags & MULEBOT_REPORT_DELIVERY_MODE)
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bot_pawn.radio_channel = RADIO_CHANNEL_SUPPLY //Supply channel
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bot_pawn.buzz(MULEBOT_MOOD_CHIME)
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bot_pawn.speak("Destination [RUNECHAT_BOLD("[beacon.location]")] reached. Unloading [bot_pawn.load].", bot_pawn.radio_channel)
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bot_pawn.unload(load_direction)
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else
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if(bot_pawn.mulebot_delivery_flags & MULEBOT_AUTO_PICKUP_MODE) // find a crate
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var/atom/movable/atom_to_pick_up
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if(bot_pawn.wires.is_cut(WIRE_LOADCHECK)) // if hacked, load first unanchored thing we find
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for(var/atom/movable/target_atom in get_step(bot_pawn.loc, load_direction))
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if(!target_atom.anchored)
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atom_to_pick_up = target_atom
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break
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else // otherwise, look for crates only
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atom_to_pick_up = locate(/obj/structure/closet/crate) in get_step(bot_pawn.loc, load_direction)
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if(atom_to_pick_up?.Adjacent(bot_pawn))
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bot_pawn.load(atom_to_pick_up)
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if(bot_pawn.mulebot_delivery_flags & MULEBOT_REPORT_DELIVERY_MODE)
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bot_pawn.speak("Now loading [bot_pawn.load] at [RUNECHAT_BOLD("[get_area_name(bot_pawn)]")].", bot_pawn.radio_channel)
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if((bot_pawn.mulebot_delivery_flags & MULEBOT_RETURN_MODE) && controller.blackboard[BB_MULEBOT_HOME_BEACON] && controller.blackboard[BB_MULEBOT_HOME_BEACON] != beacon.location)
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bot_pawn.update_bot_mode(new_mode = BOT_GO_HOME)
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controller.clear_blackboard_key(BB_MULEBOT_TRAVEL_TARGET)
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else
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bot_pawn.bot_reset() // otherwise go idle
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return AI_BEHAVIOR_DELAY | AI_BEHAVIOR_SUCCEEDED
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@@ -0,0 +1,116 @@
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/mob/living/basic/bot/mulebot/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "Mule", name)
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ui.open()
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/mob/living/basic/bot/mulebot/ui_data(mob/user)
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var/list/data = list()
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data["powerStatus"] = bot_mode_flags & BOT_MODE_ON
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data["locked"] = bot_access_flags & BOT_COVER_LOCKED
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data["siliconUser"] = HAS_SILICON_ACCESS(user)
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data["mode"] = mode ? "[mode]" : "Ready"
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data["modeStatus"] = ""
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switch(mode)
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if(BOT_IDLE, BOT_DELIVER, BOT_GO_HOME)
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data["modeStatus"] = "good"
|
||||
if(BOT_BLOCKED, BOT_NAV, BOT_WAIT_FOR_NAV)
|
||||
data["modeStatus"] = "average"
|
||||
if(BOT_NO_ROUTE)
|
||||
data["modeStatus"] = "bad"
|
||||
data["load"] = get_load_name()
|
||||
data["destination"] = ai_controller.blackboard[BB_MULEBOT_DESTINATION_BEACON]
|
||||
data["homeDestination"] = ai_controller.blackboard[BB_MULEBOT_HOME_BEACON]
|
||||
data["destinationsList"] = GLOB.deliverybeacontags
|
||||
data["cellPercent"] = cell?.percent()
|
||||
data["autoReturn"] = mulebot_delivery_flags & MULEBOT_RETURN_MODE
|
||||
data["autoPickup"] = mulebot_delivery_flags & MULEBOT_AUTO_PICKUP_MODE
|
||||
data["reportDelivery"] = mulebot_delivery_flags & MULEBOT_REPORT_DELIVERY_MODE
|
||||
data["botId"] = id
|
||||
data["allowPossession"] = bot_mode_flags & BOT_MODE_CAN_BE_SAPIENT
|
||||
data["possessionEnabled"] = can_be_possessed
|
||||
data["paiInserted"] = !!paicard
|
||||
return data
|
||||
|
||||
/mob/living/basic/bot/mulebot/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
|
||||
. = ..()
|
||||
var/mob/user = ui.user
|
||||
if(. || (bot_access_flags & BOT_COVER_LOCKED && !HAS_SILICON_ACCESS(user)))
|
||||
return
|
||||
|
||||
bot_control(action, user, params)
|
||||
return TRUE
|
||||
|
||||
/mob/living/basic/bot/mulebot/bot_control(command, mob/user, list/params = list(), pda = FALSE)
|
||||
if(pda && wires.is_cut(WIRE_RX)) // MULE wireless is controlled by wires.
|
||||
return
|
||||
|
||||
switch(command)
|
||||
if("stop")
|
||||
if(mode != BOT_IDLE)
|
||||
bot_reset()
|
||||
if("go")
|
||||
if(mode == BOT_IDLE)
|
||||
start()
|
||||
if("home")
|
||||
if(mode == BOT_IDLE || mode == BOT_DELIVER)
|
||||
start_home()
|
||||
if("destination")
|
||||
var/new_dest
|
||||
if(pda)
|
||||
new_dest = tgui_input_list(user, "Enter Destination", "Mulebot Settings", GLOB.deliverybeacontags, ai_controller.blackboard[BB_MULEBOT_DESTINATION_BEACON])
|
||||
else
|
||||
new_dest = params["value"]
|
||||
if(new_dest)
|
||||
set_destination(new_dest)
|
||||
if("setid")
|
||||
var/new_id = tgui_input_text(user, "Enter ID", "ID Assignment", id, max_length = MAX_NAME_LEN)
|
||||
if(new_id)
|
||||
set_id(new_id)
|
||||
name = "\improper MULEbot [new_id]"
|
||||
if("sethome")
|
||||
var/new_home = tgui_input_list(user, "Enter Home", "Mulebot Settings", GLOB.deliverybeacontags, ai_controller.blackboard[BB_MULEBOT_HOME_BEACON])
|
||||
if(new_home)
|
||||
ai_controller.set_blackboard_key(BB_MULEBOT_HOME_BEACON, new_home)
|
||||
if("unload")
|
||||
if(load && mode != BOT_HUNT)
|
||||
unload()
|
||||
if("autoret")
|
||||
mulebot_delivery_flags ^= MULEBOT_RETURN_MODE
|
||||
if("autopick")
|
||||
mulebot_delivery_flags ^= MULEBOT_AUTO_PICKUP_MODE
|
||||
if("report")
|
||||
mulebot_delivery_flags ^= MULEBOT_REPORT_DELIVERY_MODE
|
||||
|
||||
/mob/living/basic/bot/mulebot/proc/start()
|
||||
if(!(bot_mode_flags & BOT_MODE_ON))
|
||||
return
|
||||
if(ai_controller.blackboard[BB_MULEBOT_DESTINATION_BEACON] == ai_controller.blackboard[BB_MULEBOT_HOME_BEACON])
|
||||
update_bot_mode(new_mode = BOT_GO_HOME)
|
||||
else
|
||||
update_bot_mode(new_mode = BOT_DELIVER)
|
||||
|
||||
/mob/living/basic/bot/mulebot/proc/start_home()
|
||||
set_destination(ai_controller.blackboard[BB_MULEBOT_HOME_BEACON])
|
||||
update_bot_mode(new_mode = BOT_GO_HOME)
|
||||
|
||||
/mob/living/basic/bot/mulebot/proc/set_destination(new_destination)
|
||||
ai_controller.set_blackboard_key(BB_MULEBOT_DESTINATION_BEACON, new_destination)
|
||||
|
||||
/mob/living/basic/bot/mulebot/proc/set_home(turf/home_loc)
|
||||
if(home_destination)
|
||||
ai_controller.set_blackboard_key(BB_MULEBOT_HOME_BEACON, home_destination)
|
||||
home_destination = null
|
||||
if(!istype(home_loc))
|
||||
CRASH("MULEbot [id] was requested to set a home location to [home_loc ? "an invalid home loc ([home_loc.type])" : "null"]")
|
||||
|
||||
var/obj/machinery/navbeacon/home_beacon = locate() in home_loc
|
||||
if(isnull(home_beacon))
|
||||
ai_controller.set_blackboard_key(BB_MULEBOT_HOME_BEACON, "")
|
||||
return
|
||||
ai_controller.set_blackboard_key(BB_MULEBOT_HOME_BEACON, home_beacon.location)
|
||||
log_transport("[id]: MULEbot successfuly set home location to ID [home_beacon.location] at [home_beacon.x], [home_beacon.y], [home_beacon.z]")
|
||||
|
||||
///Sets the new ID of the mulebot
|
||||
/mob/living/basic/bot/mulebot/proc/set_id(new_id)
|
||||
id = new_id
|
||||
@@ -0,0 +1,117 @@
|
||||
/mob/living/basic/bot/mulebot/execute_resist()
|
||||
. = ..()
|
||||
if(load)
|
||||
unload()
|
||||
|
||||
/mob/living/basic/bot/mulebot/Exited(atom/movable/gone, direction)
|
||||
. = ..()
|
||||
if(gone == load)
|
||||
unload()
|
||||
if(gone == cell)
|
||||
turn_off()
|
||||
assign_cell()
|
||||
cell = null
|
||||
set_cell_hud()
|
||||
|
||||
/mob/living/basic/bot/mulebot/Entered(obj/item/stock_parts/power_store/cell/arrived, atom/old_loc, list/atom/old_locs)
|
||||
. = ..()
|
||||
if(istype(arrived) && isnull(cell))
|
||||
assign_cell(arrived)
|
||||
|
||||
// mousedrop a crate to load the bot
|
||||
// can load anything if hacked
|
||||
/mob/living/basic/bot/mulebot/mouse_drop_receive(atom/movable/atom_to_load, mob/user, params)
|
||||
if(!isliving(user))
|
||||
return
|
||||
|
||||
if(!istype(atom_to_load) || isdead(atom_to_load) || iseyemob(atom_to_load) || istype(atom_to_load, /obj/effect/dummy/phased_mob))
|
||||
return
|
||||
|
||||
load(atom_to_load)
|
||||
|
||||
/mob/living/basic/bot/mulebot/post_unbuckle_mob(mob/living/M)
|
||||
load = null
|
||||
return ..()
|
||||
|
||||
/mob/living/basic/bot/mulebot/relaymove(mob/living/user, direction)
|
||||
if(user.incapacitated)
|
||||
return
|
||||
if(load == user)
|
||||
unload()
|
||||
|
||||
/mob/living/basic/bot/mulebot/remove_air(amount) //To prevent riders suffocating
|
||||
return loc ? loc.remove_air(amount) : null
|
||||
|
||||
/// Called to load an atom on the mulebot, which is usually a crate, unless if hacked
|
||||
/mob/living/basic/bot/mulebot/proc/load(atom/movable/atom_to_load)
|
||||
if(load || atom_to_load.anchored)
|
||||
return
|
||||
|
||||
if(!isturf(atom_to_load.loc)) //To prevent the loading from stuff from someone's inventory or screen icons.
|
||||
return
|
||||
|
||||
var/obj/structure/closet/crate/crate = atom_to_load
|
||||
if(!istype(crate))
|
||||
if(!wires.is_cut(WIRE_LOADCHECK))
|
||||
buzz(MULEBOT_MOOD_SIGH)
|
||||
return // if not hacked, only allow crates to be loaded
|
||||
crate = null
|
||||
|
||||
if(crate || isobj(atom_to_load))
|
||||
var/obj/object_to_load = atom_to_load
|
||||
if(object_to_load.has_buckled_mobs() || (locate(/mob) in atom_to_load)) //can't load non crates objects with mobs buckled to it or inside it.
|
||||
buzz(MULEBOT_MOOD_SIGH)
|
||||
return
|
||||
|
||||
if(crate)
|
||||
crate.close() //make sure the crate is closed
|
||||
|
||||
object_to_load.forceMove(src)
|
||||
|
||||
else if(isliving(atom_to_load))
|
||||
if(!load_mob(atom_to_load)) //forceMove() is handled in buckling
|
||||
return
|
||||
|
||||
load = atom_to_load
|
||||
update_appearance()
|
||||
|
||||
///resolves the name to display for the loaded mob. primarily needed for the paranormal subtype since we don't want to show the name of ghosts riding it.
|
||||
/mob/living/basic/bot/mulebot/proc/get_load_name()
|
||||
return load ? load.name : null
|
||||
|
||||
///Loads a mob onto the mulebot
|
||||
/mob/living/basic/bot/mulebot/proc/load_mob(mob/living/mob_to_load)
|
||||
can_buckle = TRUE
|
||||
if(buckle_mob(mob_to_load))
|
||||
passenger = mob_to_load
|
||||
load = mob_to_load
|
||||
can_buckle = FALSE
|
||||
return TRUE
|
||||
|
||||
// called to unload the bot
|
||||
// argument is optional direction to unload
|
||||
// if zero or null, unload at bot's location
|
||||
/mob/living/basic/bot/mulebot/proc/unload(dirn)
|
||||
if(QDELETED(load))
|
||||
if(load) //if our thing was qdel'd, there's likely a leftover reference. just clear it and remove the overlay. we'll let the bot keep moving around to prevent it abruptly stopping somewhere.
|
||||
load = null
|
||||
update_appearance()
|
||||
return
|
||||
|
||||
update_bot_mode(new_mode = BOT_IDLE)
|
||||
|
||||
var/atom/movable/cached_load = load //cache the load since unbuckling mobs clears the var.
|
||||
|
||||
unbuckle_all_mobs()
|
||||
|
||||
if(load) //don't have to do any of this for mobs.
|
||||
cached_load.forceMove(loc)
|
||||
cached_load.pixel_y = initial(cached_load.pixel_y)
|
||||
cached_load.layer = initial(cached_load.layer)
|
||||
SET_PLANE_EXPLICIT(cached_load, initial(cached_load.plane), src)
|
||||
load = null
|
||||
|
||||
if(dirn) //move the thing to the delivery point.
|
||||
cached_load.Move(get_step(loc,dirn), dirn)
|
||||
|
||||
update_appearance()
|
||||
@@ -0,0 +1,74 @@
|
||||
/mob/living/basic/bot/mulebot/proc/set_cell_hud()
|
||||
if(!has_power())
|
||||
set_hud_image_state(DIAG_BATT_HUD, "hudnobatt")
|
||||
return
|
||||
|
||||
var/atom/movable/screen/mob_charge/charge_hud = hud_used?.screen_objects[HUD_MULEBOT_CHARGE]
|
||||
charge_hud?.calculate_charge()
|
||||
set_hud_image_state(DIAG_BATT_HUD, "hudbatt[RoundDiagBar(cell.charge/cell.maxcharge)]")
|
||||
|
||||
/atom/movable/screen/mob_charge
|
||||
icon = 'icons/obj/machines/cell_charger.dmi'
|
||||
icon_state = "ccharger"
|
||||
screen_loc = ui_stamina
|
||||
///used to find the overlay for charger icon
|
||||
var/current_charge_level = 4
|
||||
///dynamic, based on what cell our nulebot's using
|
||||
var/image/battery_overlay
|
||||
///maptext that displays charge in numbers
|
||||
var/image/charge_overlay
|
||||
///is there a mouse on us
|
||||
var/hovering = FALSE
|
||||
|
||||
/atom/movable/screen/mob_charge/proc/update_battery_overlay(atom/target_battery)
|
||||
var/obj/item/stock_parts/power_store/cell/my_cell = target_battery || (locate() in get_mob())
|
||||
if(isnull(my_cell))
|
||||
battery_overlay = null
|
||||
else
|
||||
battery_overlay = image(icon = my_cell.icon, icon_state = my_cell.icon_state, loc = src, layer = src.layer + 0.1)
|
||||
update_appearance(UPDATE_ICON)
|
||||
|
||||
/atom/movable/screen/mob_charge/proc/calculate_charge()
|
||||
var/obj/item/stock_parts/power_store/cell/my_battery = locate() in get_mob()
|
||||
var/charge_value = isnull(my_battery) ? 0 : round(my_battery.charge/my_battery.maxcharge * 100 , 1)
|
||||
current_charge_level = round(charge_value * 4 / 100)
|
||||
charge_overlay.maptext = MAPTEXT("<div align='center' valign='middle' style='position:relative'>[charge_value]%</div>")
|
||||
update_appearance(UPDATE_ICON)
|
||||
|
||||
/atom/movable/screen/mob_charge/New(loc, ...)
|
||||
. = ..()
|
||||
charge_overlay = image(loc = src, layer = src.layer+0.2, pixel_y = -5)
|
||||
update_battery_overlay()
|
||||
|
||||
/atom/movable/screen/mob_charge/Destroy()
|
||||
charge_overlay = null
|
||||
battery_overlay = null
|
||||
return ..()
|
||||
|
||||
/atom/movable/screen/mob_charge/update_overlays()
|
||||
. = ..()
|
||||
. += mutable_appearance(icon, "ccharger-o[current_charge_level]")
|
||||
if(battery_overlay)
|
||||
. |= battery_overlay
|
||||
if(hovering)
|
||||
. |= charge_overlay
|
||||
|
||||
/atom/movable/screen/mob_charge/MouseEntered(location,control,params)
|
||||
if(usr != get_mob())
|
||||
return
|
||||
. = ..()
|
||||
hovering = TRUE
|
||||
calculate_charge()
|
||||
|
||||
/atom/movable/screen/mob_charge/MouseExited(location, control, params)
|
||||
if(usr != get_mob())
|
||||
return
|
||||
. = ..()
|
||||
hovering = FALSE
|
||||
update_appearance(UPDATE_ICON)
|
||||
|
||||
/datum/hud/living/mulebot
|
||||
|
||||
/datum/hud/living/mulebot/initialize_screen_objects()
|
||||
. = ..()
|
||||
add_screen_object(/atom/movable/screen/mob_charge, HUD_MULEBOT_CHARGE, HUD_GROUP_INFO)
|
||||
@@ -0,0 +1,72 @@
|
||||
/mob/living/basic/bot/mulebot/MobBump(mob/bumped_mob) // called when the bot bumps into a mob
|
||||
if(mind || !isliving(bumped_mob)) //if there's a sentience controlling the bot, they aren't allowed to harm folks.
|
||||
return ..()
|
||||
var/mob/living/bumped_living = bumped_mob
|
||||
if(wires.is_cut(WIRE_AVOIDANCE)) // usually just bumps, but if the avoidance wire is cut, knocks them over.
|
||||
if(iscyborg(bumped_living))
|
||||
visible_message(span_danger("[src] bumps into [bumped_living]!"))
|
||||
else if(bumped_living.Knockdown(8 SECONDS))
|
||||
log_combat(src, bumped_living, "knocked down")
|
||||
visible_message(span_danger("[src] knocks over [bumped_living]!"))
|
||||
return ..()
|
||||
|
||||
/mob/living/basic/bot/mulebot/on_bot_movement(atom/movable/source, atom/oldloc, dir, forced)
|
||||
cell?.use(cell_move_power_usage)
|
||||
set_cell_hud()
|
||||
|
||||
if(has_gravity())
|
||||
for(var/mob/living/carbon/human/future_pancake in loc)
|
||||
if(future_pancake.body_position == LYING_DOWN)
|
||||
run_over(future_pancake)
|
||||
|
||||
return ..()
|
||||
|
||||
///Checks if the bot is on or if it has charge
|
||||
/mob/living/basic/bot/mulebot/proc/on_pre_move()
|
||||
SIGNAL_HANDLER
|
||||
|
||||
if(!(bot_mode_flags & BOT_MODE_ON))
|
||||
return COMPONENT_MOB_BOT_BLOCK_PRE_STEP
|
||||
|
||||
if((cell && (cell.charge < cell_move_power_usage)) || !has_power())
|
||||
turn_off()
|
||||
return COMPONENT_MOB_BOT_BLOCK_PRE_STEP
|
||||
|
||||
// when mulebot is in the same loc
|
||||
/mob/living/basic/bot/mulebot/proc/run_over(mob/living/carbon/human/crushed)
|
||||
if (!(bot_access_flags & BOT_COVER_EMAGGED) && !wires.is_cut(WIRE_AVOIDANCE))
|
||||
if (!has_status_effect(/datum/status_effect/careful_driving))
|
||||
crushed.visible_message(span_notice("[src] slows down to avoid crushing [crushed]."))
|
||||
apply_status_effect(/datum/status_effect/careful_driving)
|
||||
return // Player mules must be emagged before they can trample
|
||||
|
||||
log_combat(src, crushed, "run over", addition = "(DAMTYPE: [uppertext(BRUTE)])")
|
||||
crushed.visible_message(
|
||||
span_danger("[src] drives over [crushed]!"),
|
||||
span_userdanger("[src] drives over you!"),
|
||||
)
|
||||
|
||||
playsound(src, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
|
||||
var/damage = rand(5, 15)
|
||||
var/static/list/zone_damages = list(
|
||||
BODY_ZONE_HEAD = 2,
|
||||
BODY_ZONE_CHEST = 2,
|
||||
BODY_ZONE_L_LEG = 0.5,
|
||||
BODY_ZONE_R_LEG = 0.5,
|
||||
BODY_ZONE_L_ARM = 0.5,
|
||||
BODY_ZONE_R_ARM = 0.5,
|
||||
)
|
||||
for(var/body_zone in zone_damages)
|
||||
crushed.apply_damage(zone_damages[body_zone] * damage, BRUTE, body_zone, run_armor_check(body_zone, MELEE))
|
||||
|
||||
add_mob_blood(crushed)
|
||||
|
||||
var/turf/below_us = get_turf(src)
|
||||
below_us.add_mob_blood(crushed)
|
||||
|
||||
AddComponent(/datum/component/blood_walk, \
|
||||
blood_type = /obj/effect/decal/cleanable/blood/tracks, \
|
||||
target_dir_change = TRUE, \
|
||||
transfer_blood_dna = TRUE, \
|
||||
max_blood = 4)
|
||||
@@ -0,0 +1,61 @@
|
||||
/mob/living/basic/bot/mulebot/paranormal
|
||||
name = "\improper GHOULbot"
|
||||
desc = "A rather ghastly looking... Multiple Utility Load Effector bot? It only seems to accept paranormal forces, and for this reason is fucking useless."
|
||||
icon_state = "paranormalmulebot0"
|
||||
base_icon_state = "paranormalmulebot"
|
||||
///avoid the utterly miniscule chance of infinite looping
|
||||
replacement_chance = 0
|
||||
|
||||
/mob/living/basic/bot/mulebot/paranormal/update_overlays()
|
||||
. = ..()
|
||||
if(!isobserver(load))
|
||||
return
|
||||
var/mutable_appearance/ghost_overlay = mutable_appearance('icons/mob/simple/mob.dmi', "ghost", layer + 0.01) //use a generic ghost icon, otherwise you can metagame who's dead if they have a custom ghost set
|
||||
ghost_overlay.pixel_y = 12
|
||||
. += ghost_overlay
|
||||
|
||||
/mob/living/basic/bot/mulebot/paranormal/get_load_name() //Don't reveal the name of ghosts so we can't metagame who died and all that.
|
||||
. = ..()
|
||||
if(. && isobserver(load))
|
||||
return "Unknown"
|
||||
|
||||
/mob/living/basic/bot/mulebot/paranormal/load(atom/movable/movable_atom)
|
||||
if(load || movable_atom.anchored)
|
||||
return
|
||||
|
||||
if(!isturf(movable_atom.loc)) //To prevent the loading from stuff from someone's inventory or screen icons.
|
||||
return
|
||||
|
||||
if(isobserver(movable_atom))
|
||||
visible_message(span_warning("A ghostly figure appears on [src]!"))
|
||||
movable_atom.forceMove(src)
|
||||
RegisterSignal(movable_atom, COMSIG_MOVABLE_MOVED, PROC_REF(ghost_moved))
|
||||
|
||||
else if(!wires.is_cut(WIRE_LOADCHECK))
|
||||
buzz(MULEBOT_MOOD_SIGH)
|
||||
return // if not hacked, only allow ghosts to be loaded
|
||||
|
||||
else if(isobj(movable_atom))
|
||||
if(movable_atom.has_buckled_mobs() || (locate(/mob) in movable_atom)) //can't load non crates objects with mobs buckled to it or inside it.
|
||||
buzz(MULEBOT_MOOD_SIGH)
|
||||
return
|
||||
|
||||
if(istype(movable_atom, /obj/structure/closet/crate))
|
||||
var/obj/structure/closet/crate/crate = movable_atom
|
||||
crate.close() //make sure it's closed
|
||||
|
||||
movable_atom.forceMove(src)
|
||||
|
||||
else if(isliving(movable_atom) && !load_mob(movable_atom))
|
||||
return
|
||||
|
||||
load = movable_atom
|
||||
update_bot_mode(new_mode = BOT_IDLE)
|
||||
update_appearance()
|
||||
|
||||
///Handles the ghosts moving out from the mule
|
||||
/mob/living/basic/bot/mulebot/paranormal/proc/ghost_moved()
|
||||
SIGNAL_HANDLER
|
||||
visible_message(span_notice("The ghostly figure vanishes..."))
|
||||
UnregisterSignal(load, COMSIG_MOVABLE_MOVED)
|
||||
unload()
|
||||
@@ -0,0 +1,46 @@
|
||||
/mob/living/basic/bot/mulebot/screwdriver_act(mob/living/user, obj/item/tool)
|
||||
. = ..()
|
||||
update_appearance()
|
||||
|
||||
/mob/living/basic/bot/mulebot/crowbar_act(mob/living/user, obj/item/tool)
|
||||
if(!(bot_access_flags & BOT_COVER_MAINTS_OPEN) || user.combat_mode)
|
||||
return
|
||||
if(!cell)
|
||||
to_chat(user, span_warning("[src] doesn't have a power cell!"))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
cell.add_fingerprint(user)
|
||||
user.visible_message(
|
||||
span_notice("[user] crowbars [cell] out from [src]."),
|
||||
span_notice("You pry [cell] out of [src]."),
|
||||
)
|
||||
if(Adjacent(user) && !issilicon(user))
|
||||
user.put_in_hands(cell)
|
||||
else
|
||||
cell.forceMove(drop_location())
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
|
||||
/mob/living/basic/bot/mulebot/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
|
||||
if(istype(tool, /obj/item/stock_parts/power_store/cell) && (bot_access_flags & BOT_COVER_MAINTS_OPEN))
|
||||
if(cell)
|
||||
to_chat(user, span_warning("[src] already has a power cell!"))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
if(!user.transferItemToLoc(tool, src))
|
||||
return ITEM_INTERACT_BLOCKING
|
||||
user.visible_message(
|
||||
span_notice("[user] inserts \a [cell] into [src]."),
|
||||
span_notice("You insert [cell] into [src]."),
|
||||
)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
if(is_wire_tool(tool) && (bot_access_flags & BOT_COVER_MAINTS_OPEN))
|
||||
attack_hand(user)
|
||||
return ITEM_INTERACT_SUCCESS
|
||||
return ..()
|
||||
|
||||
|
||||
/mob/living/basic/bot/mulebot/emag_act(mob/user, obj/item/card/emag/emag_card)
|
||||
. = ..()
|
||||
if(!(bot_access_flags & BOT_COVER_EMAGGED))
|
||||
return
|
||||
flick("[base_icon_state]-emagged", src)
|
||||
playsound(src, SFX_SPARKS, 100, FALSE, SHORT_RANGE_SOUND_EXTRARANGE)
|
||||
return TRUE
|
||||
@@ -250,7 +250,7 @@
|
||||
var/obj/item/stack/rods/new_rods = new()
|
||||
new_rods.forceMove(src)
|
||||
|
||||
/mob/living/basic/bot/repairbot/turn_on()
|
||||
/mob/living/basic/bot/repairbot/turn_on(mob/user)
|
||||
. = ..()
|
||||
if(!.)
|
||||
return
|
||||
|
||||
@@ -175,12 +175,6 @@
|
||||
|
||||
// A note to future coders: do not replace this with an EMP because it will wreck malf AIs and everyone will hate you.
|
||||
/datum/action/cooldown/spell/aoe/revenant/malfunction/cast_on_thing_in_aoe(turf/victim, mob/living/basic/revenant/caster)
|
||||
for(var/mob/living/simple_animal/bot/bot in victim)
|
||||
if(!(bot.bot_cover_flags & BOT_COVER_EMAGGED))
|
||||
new /obj/effect/temp_visual/revenant(bot.loc)
|
||||
bot.bot_cover_flags &= ~BOT_COVER_LOCKED
|
||||
bot.bot_cover_flags |= BOT_COVER_MAINTS_OPEN
|
||||
bot.emag_act(caster)
|
||||
for(var/mob/living/basic/bot/bot in victim)
|
||||
if(!(bot.bot_access_flags & BOT_COVER_EMAGGED))
|
||||
new /obj/effect/temp_visual/revenant(bot.loc)
|
||||
|
||||
Reference in New Issue
Block a user