[MIRROR] Removes ID computer parts (Removes computer hardware) [MDB IGNORE] (#17612)

* Removes ID computer parts (Removes computer hardware)

* Removes missed file

* oop

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
This commit is contained in:
SkyratBot
2022-11-21 17:46:25 -05:00
committed by GitHub
co-authored by John Willard tastyfish
parent 556e70fc25
commit 64be8f7adf
44 changed files with 290 additions and 1108 deletions
@@ -1,6 +1,6 @@
GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar to GLOB.PDAs (used primarily with ntmessenger.dm)
// This is the base type that does all the hardware stuff.
// This is the base type of computer
// Other types expand it - tablets and laptops are subtypes
// consoles use "procssor" item that is held inside it.
/obj/item/modular_computer
@@ -14,16 +14,20 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
armor = list(MELEE = 0, BULLET = 20, LASER = 20, ENERGY = 100, BOMB = 0, BIO = 0, FIRE = 0, ACID = 0)
light_system = MOVABLE_LIGHT_DIRECTIONAL
///The power cell the computer uses to run on.
var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
///The ID currently stored in the computer.
var/obj/item/card/id/computer_id_slot
///The disk in this PDA. If set, this will be inserted on Initialize.
var/obj/item/computer_disk/inserted_disk
///The power cell the computer uses to run on.
var/obj/item/stock_parts/cell/internal_cell = /obj/item/stock_parts/cell
///A pAI currently loaded into the modular computer.
var/obj/item/pai_card/inserted_pai
///The amount of storage space the computer starts with.
var/max_capacity = 128
///The amount of storage space we've got filled
var/used_capacity = 0
///List of stored files on this drive. DO NOT MODIFY DIRECTLY!
///List of stored files on this drive. Use `store_file` and `remove_file` instead of modifying directly!
var/list/datum/computer_file/stored_files = list()
///Non-static list of programs the computer should recieve on Initialize.
@@ -35,13 +39,20 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/datum/computer_file/program/filemanager,
)
///The program currently active on the tablet.
var/datum/computer_file/program/active_program
///Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
/// Amount of programs that can be ran at once
var/max_idle_programs = 2
///Flag of the type of device the modular computer is, deciding what types of apps it can run.
var/hardware_flag = NONE
// Options: PROGRAM_ALL | PROGRAM_CONSOLE | PROGRAM_LAPTOP | PROGRAM_TABLET
///Whether the icon state should be bypassed entirely, used for PDAs.
var/bypass_state = FALSE
///The theme, used for the main menu, some hardware config, and file browser apps.
///The theme, used for the main menu and file browser apps.
var/device_theme = "ntos"
///Bool on whether the computer is currently active or not.
@@ -63,12 +74,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
///The last recorded amount of power used.
var/last_power_usage = 0
///Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
///Power usage when the computer is open (screen is active) and can be interacted with.
var/base_active_power_usage = 75
///Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/base_idle_power_usage = 5
// Modular computers can run on various devices. Each DEVICE (Laptop, Console, Tablet,..)
// Modular computers can run on various devices. Each DEVICE (Laptop, Console & Tablet)
// must have it's own DMI file. Icon states must be called exactly the same in all files, but may look differently
// If you create a program which is limited to Laptops and Consoles you don't have to add it's icon_state overlay for Tablets too, for example.
@@ -77,41 +88,22 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
var/icon_state_menu = "menu" // Icon state overlay when the computer is turned on, but no program is loaded that would override the screen.
var/display_overlays = TRUE // If FALSE, don't draw overlays on this device at all
/// List of "connection ports" in this computer and the components with which they are plugged
var/list/all_components = list()
/// Lazy List of extra hardware slots that can be used modularly.
var/list/expansion_bays
/// Number of total expansion bays this computer has available.
var/max_bays = 0
///The w_class (size) hardware it can handle, laptops get extra, computers get more.
var/max_hardware_size = 0
///The full name of the stored ID card's identity. These vars should probably be on the PDA.
var/saved_identification
///The job title of the stored ID card
var/saved_job
///The program currently active on the tablet.
var/datum/computer_file/program/active_program
///Idle programs on background. They still receive process calls but can't be interacted with.
var/list/idle_threads = list()
/// Amount of programs that can be ran at once
var/max_idle_programs = 2
///The 'computer' itself, as an obj. Primarily used for Adjacent() and UI visibility checks, especially for computers.
var/obj/physical
///Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 5
///A pAI currently loaded into the modular computer.
var/obj/item/pai_card/inserted_pai
/// Allow people with chunky fingers to use?
var/allow_chunky = FALSE
///If hit by a Clown virus, remaining honks left until it stops.
var/honkvirus_amount = 0
///Whether the PDA can still use NTNet while out of NTNet's reach.
var/long_ranged = FALSE
/// Allow people with chunky fingers to use?
var/allow_chunky = FALSE
///The amount of paper currently stored in the PDA
var/stored_paper = 10
@@ -153,10 +145,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
wipe_program(forced = TRUE)
for(var/datum/computer_file/program/idle as anything in idle_threads)
idle.kill_program(TRUE)
for(var/port in all_components)
var/obj/item/computer_hardware/component = all_components[port]
qdel(component)
all_components?.Cut()
//Some components will actually try and interact with this, so let's do it later
QDEL_NULL(soundloop)
QDEL_LIST(stored_files)
@@ -166,6 +154,8 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
QDEL_NULL(inserted_disk)
if(istype(inserted_pai))
QDEL_NULL(inserted_pai)
if(computer_id_slot)
QDEL_NULL(computer_id_slot)
physical = null
return ..()
@@ -201,98 +191,37 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
return internal_cell
/obj/item/modular_computer/AltClick(mob/user)
..()
. = ..()
if(issilicon(user))
return
return FALSE
if(!user.canUseTopic(src, be_close = TRUE))
return FALSE
if(user.canUseTopic(src, be_close = TRUE))
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(RemoveID(user))
return TRUE
if(istype(card_slot) && card_slot.stored_card && card_slot?.try_eject(user))
return TRUE
if(istype(card_slot2) && card_slot2?.stored_card && card_slot2?.try_eject(user))
return TRUE
if(istype(inserted_pai)) // Remove pAI
user.put_in_hands(inserted_pai)
balloon_alert(user, "removed pAI")
inserted_pai = null
return TRUE
if(!istype(src, /obj/item/modular_computer/tablet))
return FALSE
if(istype(inserted_pai)) // Remove pAI
user.put_in_hands(inserted_pai)
balloon_alert(user, "removed pAI")
inserted_pai = null
return TRUE
// Gets IDs/access levels from card slot. Would be useful when/if PDAs would become modular PCs. //guess what
/obj/item/modular_computer/GetAccess()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(card_slot)
return card_slot.GetAccess()
if(computer_id_slot)
return computer_id_slot.GetAccess()
return ..()
/obj/item/modular_computer/GetID()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/card/id/first_id = card_slot?.GetID()
var/obj/item/card/id/second_id = card_slot2?.GetID()
// We have two IDs, pick the one with the most command accesses, preferring the primary slot.
if(first_id && second_id)
var/first_id_tally = SSid_access.tally_access(first_id, ACCESS_FLAG_COMMAND)
var/second_id_tally = SSid_access.tally_access(second_id, ACCESS_FLAG_COMMAND)
return (first_id_tally >= second_id_tally) ? first_id : second_id
// If we don't have both ID slots filled, pick the one that is filled.
if(first_id)
return first_id
if(second_id)
return second_id
// Otherwise, we have no ID at all.
if(computer_id_slot)
return computer_id_slot
return ..()
/obj/item/modular_computer/get_id_examine_strings(mob/user)
. = ..()
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/card/id/id_card1 = card_slot?.GetID()
var/obj/item/card/id/id_card2 = card_slot2?.GetID()
if(id_card1 || id_card2)
if(id_card1 && id_card2)
. += "\The [src] is displaying [id_card1] and [id_card2]."
var/list/id_icons = list()
id_icons += id_card1.get_id_examine_strings(user)
id_icons += id_card2.get_id_examine_strings(user)
. += id_icons.Join(" ")
else if(id_card1)
. += "\The [src] is displaying [id_card1]."
. += id_card1.get_id_examine_strings(user)
else
. += "\The [src] is displaying [id_card2]."
. += id_card2.get_id_examine_strings(user)
/obj/item/modular_computer/RemoveID()
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/removed_id = (card_slot2?.try_eject() || card_slot?.try_eject())
if(removed_id)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_slot_icon()
update_appearance()
return removed_id
return ..()
if(computer_id_slot)
. += "\The [src] is displaying [computer_id_slot]."
. += computer_id_slot.get_id_examine_strings(user)
/obj/item/modular_computer/proc/print_text(text_to_print, paper_title = "")
if(!stored_paper)
@@ -306,25 +235,61 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
stored_paper--
return TRUE
/obj/item/modular_computer/InsertID(obj/item/inserting_item)
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
if(!(card_slot || card_slot2))
/**
* InsertID
* Attempt to insert the ID in either card slot.
* Args:
* inserting_id - the ID being inserted
* user - The person inserting the ID
*/
/obj/item/modular_computer/InsertID(obj/item/card/inserting_id, mob/user)
//all slots taken
if(computer_id_slot)
return FALSE
var/obj/item/card/inserting_id = inserting_item.GetID()
if(!inserting_id)
return FALSE
computer_id_slot = inserting_id
if(user)
if(!user.transferItemToLoc(inserting_id, src))
return FALSE
to_chat(user, span_notice("You insert \the [inserting_id] into the card slot."))
else
inserting_id.forceMove(src)
if((card_slot?.try_insert(inserting_id)) || (card_slot2?.try_insert(inserting_id)))
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_appearance()
update_slot_icon()
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_appearance()
update_slot_icon()
return TRUE
/**
* Removes the ID card from the computer, and puts it in loc's hand if it's a mob
* Args:
* user - The mob trying to remove the ID, if there is one
*/
/obj/item/modular_computer/RemoveID(mob/user)
if(!computer_id_slot)
return ..()
if(user)
if(!issilicon(user) && in_range(src, user))
user.put_in_hands(computer_id_slot)
balloon_alert(user, "removed ID")
to_chat(user, span_notice("You remove the card from the card slot."))
else
computer_id_slot.forceMove(drop_location())
computer_id_slot = null
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
if(human_wearer.wear_id == src)
human_wearer.sec_hud_set_ID()
update_slot_icon()
update_appearance()
return TRUE
/obj/item/modular_computer/MouseDrop(obj/over_object, src_location, over_location)
@@ -379,21 +344,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
. += "It is upgraded with an experimental long-ranged network capabilities, picking up NTNet frequencies while further away."
. += span_notice("It has [max_capacity] GQ of storage capacity.")
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
var/multiple_slots = istype(card_slot) && istype(card_slot2)
if(card_slot)
if(card_slot.stored_card || card_slot2?.stored_card)
var/obj/item/card/id/first_ID = card_slot?.stored_card
var/obj/item/card/id/second_ID = card_slot2?.stored_card
var/multiple_cards = (first_ID && second_ID)
if(Adjacent(user))
. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed[multiple_cards ? " which contain [first_ID] and [second_ID]" : ", one of which contains [first_ID || second_ID]"]."
else
. += "It has [multiple_slots ? "two slots" : "a slot"] for identification cards installed, [multiple_cards ? "both of which appear" : "and one of them appears"] to be occupied."
. += span_info("Alt-click [src] to eject the identification card[multiple_cards ? "s":""].")
if(computer_id_slot)
if(Adjacent(user))
. += "It has \the [computer_id_slot] card installed in its card slot."
else
. += "It has [multiple_slots ? "two slots" : "a slot"] installed for identification cards."
. += "Its identification card slot is currently occupied."
. += span_info("Alt-click [src] to eject the identification card.")
/obj/item/modular_computer/examine_more(mob/user)
. = ..()
@@ -409,10 +365,7 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/obj/item/modular_computer/add_context(atom/source, list/context, obj/item/held_item, mob/living/user)
. = ..()
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
var/obj/item/computer_hardware/card_slot/card_slot2 = all_components[MC_CARD2]
if(card_slot?.stored_card || card_slot2?.stored_card) // IDs get removed first before pAIs
if(computer_id_slot) // ID get removed first before pAIs
context[SCREENTIP_CONTEXT_ALT_LMB] = "Remove ID"
. = CONTEXTUAL_SCREENTIP_SET
else if(inserted_pai)
@@ -450,6 +403,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
internal_cell = null
if(enabled && !use_power())
shutdown_computer()
if(computer_id_slot == gone)
computer_id_slot = null
update_slot_icon()
if(ishuman(loc))
var/mob/living/carbon/human/human_wearer = loc
human_wearer.sec_hud_set_ID()
return ..()
// On-click handling. Turns on the computer if it's off and opens the GUI.
@@ -744,13 +703,12 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
/obj/item/modular_computer/attackby(obj/item/attacking_item, mob/user, params)
// Check for ID first
if(isidcard(attacking_item) && InsertID(attacking_item))
if(isidcard(attacking_item) && InsertID(attacking_item, user))
return
// Check for cash next
var/obj/item/computer_hardware/card_slot/card_slot = all_components[MC_CARD]
if(card_slot && iscash(attacking_item))
var/obj/item/card/id/inserted_id = card_slot.GetID()
if(computer_id_slot && iscash(attacking_item))
var/obj/item/card/id/inserted_id = computer_id_slot.GetID()
if(inserted_id)
inserted_id.attackby(attacking_item, user) // If we do, try and put that attacking object in
return
@@ -807,13 +765,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
bin.update_appearance()
return
// Insert items into the components
for(var/h in all_components)
var/obj/item/computer_hardware/H = all_components[h]
if(H.try_insert(attacking_item, user))
return
// Insert a data disk
if(istype(attacking_item, /obj/item/computer_disk))
if(!user.transferItemToLoc(attacking_item, src))
@@ -822,48 +773,10 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
playsound(src, 'sound/machines/card_slide.ogg', 50)
return
// Insert new hardware
if(istype(attacking_item, /obj/item/computer_hardware))
if(install_component(attacking_item, user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
return
return ..()
/obj/item/modular_computer/screwdriver_act(mob/user, obj/item/tool)
. = ..()
if((resistance_flags & INDESTRUCTIBLE) || (flags_1 & NODECONSTRUCT_1))
return
if(!length(all_components))
balloon_alert(user, "no components installed!")
return
var/list/component_names = list()
for(var/h in all_components)
var/obj/item/computer_hardware/H = all_components[h]
component_names.Add(H.name)
var/choice = tgui_input_list(user, "Component to uninstall", "Computer maintenance", sort_list(component_names))
if(isnull(choice))
if(internal_cell)
user.put_in_hands(internal_cell)
to_chat(user, span_notice("You detach \the [internal_cell] from \the [src]."))
return TOOL_ACT_TOOLTYPE_SUCCESS
if(!Adjacent(user))
return
var/obj/item/computer_hardware/H = find_hardware_by_name(choice)
if(!H)
return TOOL_ACT_TOOLTYPE_SUCCESS
tool.play_tool_sound(src, user, 20, volume=20)
uninstall_component(H, user)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/wrench_act(mob/living/user, obj/item/tool)
. = ..()
if(length(all_components))
balloon_alert(user, "remove the other components!")
return TOOL_ACT_TOOLTYPE_SUCCESS
tool.play_tool_sound(src, user, 20, volume=20)
new /obj/item/stack/sheet/iron(get_turf(loc), steel_sheet_cost)
user.balloon_alert(user, "disassembled")
@@ -871,7 +784,6 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
qdel(src)
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/welder_act(mob/living/user, obj/item/tool)
. = ..()
if(atom_integrity == max_integrity)
@@ -889,6 +801,16 @@ GLOBAL_LIST_EMPTY(TabletMessengers) // a list of all active messengers, similar
update_appearance()
return TOOL_ACT_TOOLTYPE_SUCCESS
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
break_apart()
return ..()
/obj/item/modular_computer/proc/break_apart()
if(!(flags_1 & NODECONSTRUCT_1))
physical.visible_message(span_notice("\The [src] breaks apart!"))
var/turf/newloc = get_turf(src)
new /obj/item/stack/sheet/iron(newloc, round(steel_sheet_cost / 2))
relay_qdel()
// Used by processor to relay qdel() to machinery type.
/obj/item/modular_computer/proc/relay_qdel()
@@ -1,71 +0,0 @@
/obj/item/modular_computer/proc/can_install_component(obj/item/computer_hardware/try_install, mob/living/user = null)
if(!try_install.can_install(src, user))
return FALSE
if(try_install.w_class > max_hardware_size)
to_chat(user, span_warning("This component is too large for \the [src]!"))
return FALSE
if(try_install.expansion_hw)
if(LAZYLEN(expansion_bays) >= max_bays)
to_chat(user, span_warning("All of the computer's expansion bays are filled."))
return FALSE
if(LAZYACCESS(expansion_bays, try_install.device_type))
to_chat(user, span_warning("The computer immediately ejects /the [try_install] and flashes an error: \"Hardware Address Conflict\"."))
return FALSE
if(all_components[try_install.device_type])
to_chat(user, span_warning("This computer's hardware slot is already occupied by \the [all_components[try_install.device_type]]."))
return FALSE
return TRUE
/// Installs component.
/obj/item/modular_computer/proc/install_component(obj/item/computer_hardware/install, mob/living/user = null)
if(!can_install_component(install, user))
return FALSE
if(user && !user.transferItemToLoc(install, src))
return FALSE
if(install.expansion_hw)
LAZYSET(expansion_bays, install.device_type, install)
all_components[install.device_type] = install
to_chat(user, span_notice("You install \the [install] into \the [src]."))
install.holder = src
install.forceMove(src)
install.on_install(src, user)
/// Uninstalls component.
/obj/item/modular_computer/proc/uninstall_component(obj/item/computer_hardware/yeet, mob/living/user = null)
if(yeet.holder != src) // Not our component at all.
return FALSE
to_chat(user, span_notice("You remove \the [yeet] from \the [src]."))
yeet.forceMove(get_turf(src))
forget_component(yeet)
yeet.on_remove(src, user)
if(enabled && !use_power())
shutdown_computer()
update_appearance()
return TRUE
/// This isn't the "uninstall fully" proc, it just makes the computer lose all its references to the component
/obj/item/modular_computer/proc/forget_component(obj/item/computer_hardware/wipe_memory)
if(wipe_memory.holder != src)
return FALSE
if(wipe_memory.expansion_hw)
LAZYREMOVE(expansion_bays, wipe_memory.device_type)
all_components.Remove(wipe_memory.device_type)
wipe_memory.holder = null
/// Checks all hardware pieces to determine if name matches, if yes, returns the hardware piece, otherwise returns null
/obj/item/modular_computer/proc/find_hardware_by_name(name)
for(var/i in all_components)
var/obj/component = all_components[i]
if(component.name == name)
return component
return null
@@ -1,32 +0,0 @@
/obj/item/modular_computer/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1)
. = ..()
var/component_probability = min(50, max(damage_amount*0.1, 1 - atom_integrity/max_integrity))
switch(damage_flag)
if(BULLET)
component_probability = damage_amount * 0.5
if(LASER)
component_probability = damage_amount * 0.66
if(component_probability)
for(var/I in all_components)
var/obj/item/computer_hardware/H = all_components[I]
if(prob(component_probability))
H.take_damage(round(damage_amount*0.5), damage_type, damage_flag, 0)
/obj/item/modular_computer/deconstruct(disassembled = TRUE)
break_apart()
return ..()
/obj/item/modular_computer/proc/break_apart()
if(!(flags_1 & NODECONSTRUCT_1))
physical.visible_message(span_notice("\The [src] breaks apart!"))
var/turf/newloc = get_turf(src)
new /obj/item/stack/sheet/iron(newloc, round(steel_sheet_cost/2))
for(var/C in all_components)
var/obj/item/computer_hardware/H = all_components[C]
if(QDELETED(H))
continue
uninstall_component(H)
H.forceMove(newloc)
if(prob(25))
H.take_damage(rand(10,30), BRUTE, 0, 0)
relay_qdel()
@@ -34,10 +34,6 @@
/obj/item/modular_computer/proc/handle_power(delta_time)
var/power_usage = screen_on ? base_active_power_usage : base_idle_power_usage
for(var/obj/item/computer_hardware/H in all_components)
if(H.enabled)
power_usage += H.power_usage
if(use_power(power_usage))
last_power_usage = power_usage
return TRUE
@@ -59,10 +59,7 @@
data["device_theme"] = device_theme
data["login"] = list()
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
data["cardholder"] = !!cardholder
if(cardholder)
if(computer_id_slot)
var/stored_name = saved_identification
var/stored_title = saved_job
if(!stored_name)
@@ -74,8 +71,8 @@
IDJob = saved_job,
)
data["proposed_login"] = list(
IDName = cardholder.current_identification,
IDJob = cardholder.current_job,
IDName = computer_id_slot.registered_name,
IDJob = computer_id_slot.assignment,
)
data["removable_media"] = list()
@@ -84,9 +81,6 @@
var/datum/computer_file/program/ai_restorer/airestore_app = locate() in stored_files
if(airestore_app?.stored_card)
data["removable_media"] += "intelliCard"
var/obj/item/computer_hardware/card_slot/secondarycardholder = all_components[MC_CARD2]
if(secondarycardholder?.stored_card)
data["removable_media"] += "secondary RFID card"
data["programs"] = list()
for(var/datum/computer_file/program/P in stored_files)
@@ -182,28 +176,14 @@
if(airestore_app.try_eject(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("ID")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
if(!cardholder)
return
if(cardholder.try_eject(user))
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("secondary RFID card")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD2]
if(!cardholder)
return
if(cardholder.try_eject(user))
if(RemoveID())
playsound(src, 'sound/machines/card_slide.ogg', 50)
if("PC_Imprint_ID")
var/obj/item/computer_hardware/card_slot/cardholder = all_components[MC_CARD]
if(!cardholder)
return
saved_identification = cardholder.current_identification
saved_job = cardholder.current_job
saved_identification = computer_id_slot.registered_name
saved_job = computer_id_slot.assignment
UpdateDisplay()
playsound(src, 'sound/machines/terminal_processing.ogg', 15, TRUE)
if("PC_Pai_Interact")
switch(params["option"])
if("eject")
@@ -10,10 +10,8 @@
display_overlays = FALSE
hardware_flag = PROGRAM_LAPTOP
max_hardware_size = 2
max_idle_programs = 3
w_class = WEIGHT_CLASS_NORMAL
max_bays = 4
// No running around with open laptops in hands.
item_flags = SLOWS_WHILE_IN_HAND
@@ -1,5 +1,5 @@
// Held by /obj/machinery/modular_computer to reduce amount of copy-pasted code.
//TODO: REFACTOR THIS SPAGHETTI CODE, MAKE IT A COMPUTER_HARDWARE COMPONENT OR REMOVE IT
//TODO: REFACTOR THIS SPAGHETTI CODE
/obj/item/modular_computer/processor
name = "processing unit"
desc = "An advanced computer." //modular PCs examine us
@@ -8,7 +8,6 @@
icon_state_unpowered = null
icon_state_menu = null
hardware_flag = 0
max_bays = 4
///The modular computer MACHINE that hosts us.
var/obj/machinery/modular_computer/machinery_computer
@@ -27,7 +26,6 @@
machinery_computer.cpu = src
internal_cell = machinery_computer.internal_cell
hardware_flag = machinery_computer.hardware_flag
max_hardware_size = machinery_computer.max_hardware_size
steel_sheet_cost = machinery_computer.steel_sheet_cost
max_idle_programs = machinery_computer.max_idle_programs
update_integrity(machinery_computer.get_integrity())
@@ -13,10 +13,6 @@
/datum/computer_file/program/budgetorders,
)
/obj/item/modular_computer/tablet/pda/heads/Initialize(mapload)
. = ..()
install_component(new /obj/item/computer_hardware/card_slot/secondary)
/obj/item/modular_computer/tablet/pda/heads/captain
name = "captain PDA"
greyscale_config = /datum/greyscale_config/tablet/captain
@@ -11,10 +11,8 @@
base_icon_state = "tablet"
worn_icon_state = "tablet"
hardware_flag = PROGRAM_TABLET
max_hardware_size = 1
max_idle_programs = 2
w_class = WEIGHT_CLASS_SMALL
max_bays = 3
steel_sheet_cost = 2
slot_flags = ITEM_SLOT_ID | ITEM_SLOT_BELT
has_light = TRUE //LED flashlight!
@@ -166,8 +164,6 @@
inserted_item = null
update_appearance()
playsound(src, 'sound/machines/pda_button2.ogg', 50, TRUE)
else
balloon_alert(user, "nothing to remove!")
// Tablet 'splosion..
@@ -417,8 +413,7 @@
/obj/item/modular_computer/tablet/pda/update_overlays()
. = ..()
var/obj/item/computer_hardware/card_slot/card = all_components[MC_CARD]
if(card?.stored_card)
if(computer_id_slot)
. += mutable_appearance(initial(icon), "id_overlay")
if(light_on)
. += mutable_appearance(initial(icon), "light_overlay")
@@ -426,7 +421,3 @@
/obj/item/modular_computer/tablet/pda/attack_ai(mob/user)
to_chat(user, span_notice("It doesn't feel right to snoop around like that..."))
return // we don't want ais or cyborgs using a private role tablet
/obj/item/modular_computer/tablet/pda/Initialize(mapload)
. = ..()
install_component(new /obj/item/computer_hardware/card_slot)
@@ -1,6 +1,4 @@
/obj/machinery/modular_computer/console/preset
// Can be changed to give devices specific hardware
var/_has_second_id_slot = FALSE
///List of programs the computer starts with, given on Initialize.
var/list/datum/computer_file/starting_programs = list()
@@ -9,9 +7,6 @@
if(!cpu)
return
cpu.install_component(new /obj/item/computer_hardware/card_slot)
if(_has_second_id_slot)
cpu.install_component(new /obj/item/computer_hardware/card_slot/secondary)
for(var/programs in starting_programs)
var/datum/computer_file/program/program_type = new programs
cpu.store_file(program_type)
@@ -32,7 +27,6 @@
console_department = "Research"
name = "research director's console"
desc = "A stationary computer. This one comes preloaded with research programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/ntnetmonitor,
/datum/computer_file/program/chatclient,
@@ -46,7 +40,6 @@
console_department = "Command"
name = "command console"
desc = "A stationary computer. This one comes preloaded with command programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/chatclient,
/datum/computer_file/program/card_mod,
@@ -57,7 +50,6 @@
console_department = "Identification"
name = "identification console"
desc = "A stationary computer. This one comes preloaded with identification modification programs."
_has_second_id_slot = TRUE
starting_programs = list(
/datum/computer_file/program/chatclient,
/datum/computer_file/program/card_mod,
@@ -29,13 +29,11 @@
var/screen_icon_state_menu = "menu"
///Icon state overlay when the computer is powered, but not 'switched on'.
var/screen_icon_screensaver = "standby"
///Maximal hardware size. Currently, tablets have 1, laptops 2 and consoles 3. Limits what hardware types can be installed.
var/max_hardware_size = 0
///Amount of steel sheets refunded when disassembling an empty frame of this computer.
var/steel_sheet_cost = 10
///Light luminosity when turned on
var/light_strength = 0
///Power usage when the computer is open (screen is active) and can be interacted with. Remember hardware can use power too.
///Power usage when the computer is open (screen is active) and can be interacted with.
var/base_active_power_usage = 100
///Power usage when the computer is idle and screen is off (currently only applies to laptops)
var/base_idle_power_usage = 10
@@ -10,7 +10,6 @@
density = TRUE
base_idle_power_usage = 100
base_active_power_usage = 500
max_hardware_size = 4
steel_sheet_cost = 10
light_strength = 2
max_integrity = 300
@@ -80,7 +80,8 @@
/datum/computer_file/program/proc/tap(atom/A, mob/living/user, params)
return FALSE
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = 0, loud = 0, mob/user = null)
///Makes sure a program can run on this hardware (for apps limited to tablets/computers/laptops)
/datum/computer_file/program/proc/is_supported_by_hardware(hardware_flag = NONE, loud = FALSE, mob/user)
if(!(hardware_flag & usage_flags))
if(loud && computer && user)
to_chat(user, span_danger("\The [computer] flashes a \"Hardware Error - Incompatible software\" warning."))
@@ -123,10 +124,8 @@
if(!length(access))
var/obj/item/card/id/accesscard
var/obj/item/computer_hardware/card_slot/card_slot
if(computer)
card_slot = computer.all_components[MC_CARD]
accesscard = card_slot?.GetID()
accesscard = computer.computer_id_slot?.GetID()
if(!accesscard)
if(loud)
@@ -165,10 +164,7 @@
SHOULD_CALL_PARENT(TRUE)
if(can_run(user, 1))
if(requires_ntnet)
var/obj/item/card/id/ID
var/obj/item/computer_hardware/card_slot/card_holder = computer.all_components[MC_CARD]
if(card_holder)
ID = card_holder.GetID()
var/obj/item/card/id/ID = computer.computer_id_slot?.GetID()
generate_network_log("Connection opened -- Program ID: [filename] User:[ID?"[ID.registered_name]":"None"]")
program_state = PROGRAM_STATE_ACTIVE
return TRUE
@@ -201,10 +197,7 @@
if(src in computer.idle_threads)
computer.idle_threads.Remove(src)
if(requires_ntnet)
var/obj/item/card/id/ID
var/obj/item/computer_hardware/card_slot/card_holder = computer.all_components[MC_CARD]
if(card_holder)
ID = card_holder.GetID()
var/obj/item/card/id/ID = computer.computer_id_slot?.GetID()
generate_network_log("Connection closed -- Program ID: [filename] User:[ID ? "[ID.registered_name]" : "None"]")
return TRUE
@@ -1,10 +1,6 @@
// Events are sent to the program by the computer.
// Always include a parent call when overriding an event.
// Called when the ID card is removed from computer. ID is removed AFTER this proc.
/datum/computer_file/program/proc/event_idremoved(background)
return
// Called when the computer fails due to power loss. Override when program wants to specifically react to power loss.
/datum/computer_file/program/proc/event_powerfailure(background)
kill_program(forced = TRUE)
@@ -150,7 +150,7 @@
return TRUE
if("Dispense_Tickets")
if(computer.stored_paper <= 0)
to_chat(usr, span_notice("Hardware error: Printer is out of paper."))
to_chat(usr, span_notice("Printer is out of paper."))
return
else
computer.visible_message(span_notice("\The [computer] prints out paper."))
@@ -22,7 +22,6 @@
var/list/data = get_header_data()
var/list/formatted_requests = list()
var/list/formatted_applicants = list()
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
if(current_user)
data["user"] = list()
data["user"]["name"] = current_user.account_holder
@@ -40,8 +39,8 @@
if(!networked)
GLOB.allbountyboards += computer
networked = TRUE
if(card_slot && card_slot.stored_card && card_slot.stored_card.registered_account)
current_user = card_slot.stored_card.registered_account
if(computer.computer_id_slot)
current_user = computer.computer_id_slot?.registered_account
for(var/i in GLOB.request_list)
if(!i)
continue
@@ -50,11 +50,7 @@
//Aquire access from the inserted ID card.
if(!length(access))
var/obj/item/card/id/D
var/obj/item/computer_hardware/card_slot/card_slot
if(computer)
card_slot = computer.all_components[MC_CARD]
D = card_slot?.GetID()
var/obj/item/card/id/D = computer?.computer_id_slot?.GetID()
if(!D)
return FALSE
access = D.GetAccess()
@@ -70,8 +66,7 @@
data["location"] = SSshuttle.supply.getStatusText()
data["department"] = "Cargo"
var/datum/bank_account/buyer = SSeconomy.get_dep_account(cargo_account)
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/id_card = card_slot?.GetID()
var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
if(id_card?.registered_account)
if((ACCESS_COMMAND in id_card.access))
requestonly = FALSE
@@ -150,9 +145,9 @@
return data
/datum/computer_file/program/budgetorders/ui_act(action, params, datum/tgui/ui)
if(..())
. = ..()
if(.)
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
switch(action)
if("send")
if(!SSshuttle.supply.canMove())
@@ -224,7 +219,7 @@
return
var/reason = ""
if((requestonly && !self_paid) || !(card_slot?.GetID()))
if((requestonly && !self_paid) || !(computer.computer_id_slot?.GetID()))
reason = tgui_input_text(usr, "Reason", name)
if(isnull(reason) || ..())
return
@@ -235,13 +230,13 @@
return
if(!requestonly && !self_paid && ishuman(usr) && !account)
var/obj/item/card/id/id_card = card_slot?.GetID()
var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
var/turf/T = get_turf(src)
var/datum/supply_order/SO = new(pack, name, rank, ckey, reason, account)
SO.generateRequisition(T)
if((requestonly && !self_paid) || !(card_slot?.GetID()))
if((requestonly && !self_paid) || !(computer.computer_id_slot?.GetID()))
SSshuttle.request_list += SO
else
SSshuttle.shopping_list += SO
@@ -262,7 +257,7 @@
var/id = text2num(params["id"])
for(var/datum/supply_order/SO in SSshuttle.request_list)
if(SO.id == id)
var/obj/item/card/id/id_card = card_slot?.GetID()
var/obj/item/card/id/id_card = computer.computer_id_slot?.GetID()
if(id_card && id_card?.registered_account)
SO.paying_account = SSeconomy.get_dep_account(id_card?.registered_account?.account_job.paycheck_department)
SSshuttle.request_list -= SO
@@ -35,10 +35,10 @@
* compared to the access on the supplied ID card.
* Arguments:
* * user - Program's user.
* * id_card - The ID card to attempt to authenticate under.
* * auth_card - The ID card to attempt to authenticate under.
*/
/datum/computer_file/program/card_mod/proc/authenticate(mob/user, obj/item/card/id/id_card)
if(!id_card)
/datum/computer_file/program/card_mod/proc/authenticate(mob/user, obj/item/card/id/auth_card)
if(!auth_card)
return
region_access.Cut()
@@ -46,10 +46,10 @@
job_templates.Cut()
// If the program isn't locked to a specific department or is_centcom and we have ACCESS_CHANGE_IDS in our auth card, we're not minor.
if((!target_dept || is_centcom) && (ACCESS_CHANGE_IDS in id_card.access))
if((!target_dept || is_centcom) && (ACCESS_CHANGE_IDS in auth_card.access))
minor = FALSE
authenticated_card = "[id_card.name]"
authenticated_user = id_card.registered_name ? id_card.registered_name : "Unknown"
authenticated_card = "[auth_card.name]"
authenticated_user = auth_card.registered_name ? auth_card.registered_name : "Unknown"
job_templates = is_centcom ? SSid_access.centcom_job_templates.Copy() : SSid_access.station_job_templates.Copy()
valid_access = is_centcom ? SSid_access.get_region_access_list(list(REGION_CENTCOM)) : SSid_access.get_region_access_list(list(REGION_ALL_STATION))
update_static_data(user)
@@ -60,14 +60,14 @@
for(var/access_as_text in managers)
var/list/info = managers[access_as_text]
var/access = access_as_text
if((access in id_card.access) && ((target_dept in info["regions"]) || !target_dept))
if((access in auth_card.access) && ((target_dept in info["regions"]) || !target_dept))
region_access |= info["regions"]
job_templates |= info["templates"]
if(length(region_access))
minor = TRUE
valid_access |= SSid_access.get_region_access_list(region_access)
authenticated_card = "[id_card.name] \[LIMITED ACCESS\]"
authenticated_card = "[auth_card.name] \[LIMITED ACCESS\]"
update_static_data(user)
return TRUE
@@ -78,25 +78,16 @@
if(.)
return
var/obj/item/computer_hardware/card_slot/card_slot
var/obj/item/computer_hardware/card_slot/card_slot2
if(computer)
card_slot = computer.all_components[MC_CARD]
card_slot2 = computer.all_components[MC_CARD2]
if(!card_slot || !card_slot2)
return
var/mob/user = usr
var/obj/item/card/id/user_id_card = card_slot.stored_card
var/obj/item/card/id/target_id_card = card_slot2.stored_card
var/obj/item/card/id/inserted_auth_card = computer.computer_id_slot
switch(action)
// Log in.
if("PRG_authenticate")
if(!computer || !user_id_card)
if(!computer || !inserted_auth_card)
playsound(computer, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
return TRUE
if(authenticate(user, user_id_card))
if(authenticate(user, inserted_auth_card))
playsound(computer, 'sound/machines/terminal_on.ogg', 50, FALSE)
return TRUE
// Log out.
@@ -113,19 +104,19 @@
return TRUE
var/contents = {"<h4>Access Report</h4>
<u>Prepared By:</u> [authenticated_user]<br>
<u>For:</u> [target_id_card.registered_name ? target_id_card.registered_name : "Unregistered"]<br>
<u>For:</u> [inserted_auth_card.registered_name ? inserted_auth_card.registered_name : "Unregistered"]<br>
<hr>
<u>Assignment:</u> [target_id_card.assignment]<br>
<u>Assignment:</u> [inserted_auth_card.assignment]<br>
<u>Access:</u><br>
"}
var/list/known_access_rights = SSid_access.get_region_access_list(list(REGION_ALL_STATION))
for(var/A in target_id_card.access)
for(var/A in inserted_auth_card.access)
if(A in known_access_rights)
contents += " [SSid_access.get_access_desc(A)]"
contents += " [SSid_access.get_access_desc(A)]"
if(!computer.print_text(contents, "access report - [target_id_card.registered_name ? target_id_card.registered_name : "Unregistered"]"))
to_chat(usr, span_notice("Hardware error: Printer was unable to print the file. It may be out of paper."))
if(!computer.print_text(contents, "access report - [inserted_auth_card.registered_name ? inserted_auth_card.registered_name : "Unregistered"]"))
to_chat(usr, span_notice("Printer is out of paper."))
return TRUE
else
playsound(computer, 'sound/machines/terminal_on.ogg', 50, FALSE)
@@ -133,59 +124,55 @@
return TRUE
// Eject the ID used to log on to the ID app.
if("PRG_ejectauthid")
if(!computer || !card_slot)
return TRUE
if(user_id_card)
return card_slot.try_eject(user)
if(inserted_auth_card)
return computer.RemoveID(usr)
else
var/obj/item/I = user.get_active_held_item()
if(isidcard(I))
return card_slot.try_insert(I, user)
return computer.InsertID(I, user)
// Eject the ID being modified.
if("PRG_ejectmodid")
if(!computer || !card_slot2)
return TRUE
if(target_id_card)
GLOB.data_core.manifest_modify(target_id_card.registered_name, target_id_card.assignment, target_id_card.get_trim_assignment())
return card_slot2.try_eject(user)
if(inserted_auth_card)
GLOB.data_core.manifest_modify(inserted_auth_card.registered_name, inserted_auth_card.assignment, inserted_auth_card.get_trim_assignment())
return computer.RemoveID(usr)
else
var/obj/item/I = user.get_active_held_item()
if(isidcard(I))
return card_slot2.try_insert(I, user)
return computer.InsertID(I, user)
return TRUE
// Used to fire someone. Wipes all access from their card and modifies their assignment.
if("PRG_terminate")
if(!computer || !authenticated_card)
return TRUE
if(minor)
if(!(target_id_card.trim?.type in job_templates))
if(!(inserted_auth_card.trim?.type in job_templates))
to_chat(usr, span_notice("Software error: You do not have the necessary permissions to demote this card."))
return TRUE
// Set the new assignment then remove the trim.
target_id_card.assignment = is_centcom ? "Fired" : "Demoted"
SSid_access.remove_trim_from_card(target_id_card)
inserted_auth_card.assignment = is_centcom ? "Fired" : "Demoted"
SSid_access.remove_trim_from_card(inserted_auth_card)
playsound(computer, 'sound/machines/terminal_prompt_deny.ogg', 50, FALSE)
return TRUE
// Change ID card assigned name.
if("PRG_edit")
if(!computer || !authenticated_card || !target_id_card)
if(!computer || !authenticated_card || !inserted_auth_card)
return TRUE
var/old_name = target_id_card.registered_name
var/old_name = inserted_auth_card.registered_name
// Sanitize the name first. We're not using the full sanitize_name proc as ID cards can have a wider variety of things on them that
// would not pass as a formal character name, but would still be valid on an ID card created by a player.
var/new_name = sanitize(params["name"])
if(!new_name)
target_id_card.registered_name = null
inserted_auth_card.registered_name = null
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
target_id_card.update_label()
inserted_auth_card.update_label()
// We had a name before and now we have no name, so this will unassign the card and we update the icon.
if(old_name)
target_id_card.update_icon()
inserted_auth_card.update_icon()
return TRUE
// However, we are going to reject bad names overall including names with invalid characters in them, while allowing numbers.
@@ -195,63 +182,63 @@
to_chat(usr, span_notice("Software error: The ID card rejected the new name as it contains prohibited characters."))
return TRUE
target_id_card.registered_name = new_name
inserted_auth_card.registered_name = new_name
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
target_id_card.update_label()
inserted_auth_card.update_label()
// Card wasn't assigned before and now it is, so update the icon accordingly.
if(!old_name)
target_id_card.update_icon()
inserted_auth_card.update_icon()
return TRUE
// Change age
if("PRG_age")
if(!computer || !authenticated_card || !target_id_card)
if(!computer || !authenticated_card || !inserted_auth_card)
return TRUE
var/new_age = params["id_age"]
if(!isnum(new_age))
stack_trace("[key_name(usr)] ([usr]) attempted to set invalid age \[[new_age]\] to [target_id_card]")
stack_trace("[key_name(usr)] ([usr]) attempted to set invalid age \[[new_age]\] to [inserted_auth_card]")
return TRUE
target_id_card.registered_age = new_age
inserted_auth_card.registered_age = new_age
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
return TRUE
// Change assignment
if("PRG_assign")
if(!computer || !authenticated_card || !target_id_card)
if(!computer || !authenticated_card || !inserted_auth_card)
return TRUE
var/new_asignment = sanitize(params["assignment"])
target_id_card.assignment = new_asignment
inserted_auth_card.assignment = new_asignment
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
target_id_card.update_label()
inserted_auth_card.update_label()
return TRUE
// Add/remove access.
if("PRG_access")
if(!computer || !authenticated_card || !target_id_card)
if(!computer || !authenticated_card || !inserted_auth_card)
return TRUE
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
var/access_type = params["access_target"]
var/try_wildcard = params["access_wildcard"]
if(!(access_type in valid_access))
stack_trace("[key_name(usr)] ([usr]) attempted to add invalid access \[[access_type]\] to [target_id_card]")
stack_trace("[key_name(usr)] ([usr]) attempted to add invalid access \[[access_type]\] to [inserted_auth_card]")
return TRUE
if(access_type in target_id_card.access)
target_id_card.remove_access(list(access_type))
LOG_ID_ACCESS_CHANGE(user, target_id_card, "removed [SSid_access.get_access_desc(access_type)]")
if(access_type in inserted_auth_card.access)
inserted_auth_card.remove_access(list(access_type))
LOG_ID_ACCESS_CHANGE(user, inserted_auth_card, "removed [SSid_access.get_access_desc(access_type)]")
return TRUE
if(!target_id_card.add_access(list(access_type), try_wildcard))
if(!inserted_auth_card.add_access(list(access_type), try_wildcard))
to_chat(usr, span_notice("ID error: ID card rejected your attempted access modification."))
LOG_ID_ACCESS_CHANGE(user, target_id_card, "failed to add [SSid_access.get_access_desc(access_type)][try_wildcard ? " with wildcard [try_wildcard]" : ""]")
LOG_ID_ACCESS_CHANGE(user, inserted_auth_card, "failed to add [SSid_access.get_access_desc(access_type)][try_wildcard ? " with wildcard [try_wildcard]" : ""]")
return TRUE
if(access_type in ACCESS_ALERT_ADMINS)
message_admins("[ADMIN_LOOKUPFLW(user)] just added [SSid_access.get_access_desc(access_type)] to an ID card [ADMIN_VV(target_id_card)] [(target_id_card.registered_name) ? "belonging to [target_id_card.registered_name]." : "with no registered name."]")
LOG_ID_ACCESS_CHANGE(user, target_id_card, "added [SSid_access.get_access_desc(access_type)]")
message_admins("[ADMIN_LOOKUPFLW(user)] just added [SSid_access.get_access_desc(access_type)] to an ID card [ADMIN_VV(inserted_auth_card)] [(inserted_auth_card.registered_name) ? "belonging to [inserted_auth_card.registered_name]." : "with no registered name."]")
LOG_ID_ACCESS_CHANGE(user, inserted_auth_card, "added [SSid_access.get_access_desc(access_type)]")
return TRUE
// Apply template to ID card.
if("PRG_template")
if(!computer || !authenticated_card || !target_id_card)
if(!computer || !authenticated_card || !inserted_auth_card)
return TRUE
playsound(computer, SFX_TERMINAL_TYPE, 50, FALSE)
@@ -265,10 +252,10 @@
if(trim.assignment != template_name)
continue
SSid_access.add_trim_access_to_card(target_id_card, trim_path)
SSid_access.add_trim_access_to_card(inserted_auth_card, trim_path)
return TRUE
stack_trace("[key_name(usr)] ([usr]) attempted to apply invalid template \[[template_name]\] to [target_id_card]")
stack_trace("[key_name(usr)] ([usr]) attempted to apply invalid template \[[template_name]\] to [inserted_auth_card]")
return TRUE
@@ -302,39 +289,21 @@
/datum/computer_file/program/card_mod/ui_data(mob/user)
var/list/data = get_header_data()
data["station_name"] = station_name()
var/obj/item/computer_hardware/card_slot/card_slot
var/obj/item/computer_hardware/card_slot/card_slot2
if(computer)
card_slot = computer.all_components[MC_CARD]
card_slot2 = computer.all_components[MC_CARD2]
data["have_auth_card"] = !!(card_slot)
data["have_id_slot"] = !!(card_slot2)
else
data["have_id_slot"] = FALSE
if(!card_slot2)
return data //We're just gonna error out on the js side at this point anyway
var/obj/item/card/id/auth_card = card_slot.stored_card
data["authIDName"] = auth_card ? auth_card.name : "-----"
var/obj/item/card/id/inserted_id = computer.computer_id_slot
data["authIDName"] = inserted_id ? inserted_id.name : "-----"
data["authenticatedUser"] = authenticated_card
var/obj/item/card/id/id_card = card_slot2.stored_card
data["has_id"] = !!id_card
data["id_name"] = id_card ? id_card.name : "-----"
if(id_card)
data["id_rank"] = id_card.assignment ? id_card.assignment : "Unassigned"
data["id_owner"] = id_card.registered_name ? id_card.registered_name : "-----"
data["access_on_card"] = id_card.access
data["wildcardSlots"] = id_card.wildcard_slots
data["id_age"] = id_card.registered_age
data["has_id"] = !!inserted_id
data["id_name"] = inserted_id ? inserted_id.name : "-----"
if(inserted_id)
data["id_rank"] = inserted_id.assignment ? inserted_id.assignment : "Unassigned"
data["id_owner"] = inserted_id.registered_name ? inserted_id.registered_name : "-----"
data["access_on_card"] = inserted_id.access
data["wildcardSlots"] = inserted_id.wildcard_slots
data["id_age"] = inserted_id.registered_age
if(id_card.trim)
var/datum/id_trim/card_trim = id_card.trim
if(inserted_id.trim)
var/datum/id_trim/card_trim = inserted_id.trim
data["hasTrim"] = TRUE
data["trimAssignment"] = card_trim.assignment ? card_trim.assignment : ""
data["trimAccess"] = card_trim.access ? card_trim.access : list()
@@ -19,11 +19,9 @@
/datum/computer_file/program/shipping/ui_data(mob/user)
var/list/data = get_header_data()
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/id_card = card_slot ? card_slot.stored_card : null
data["has_id_slot"] = !!card_slot
data["has_id_slot"] = !!computer.computer_id_slot
data["paperamt"] = "[computer.stored_paper] / [computer.max_paper]"
data["card_owner"] = card_slot?.stored_card ? id_card.registered_name : "No Card Inserted."
data["card_owner"] = computer.computer_id_slot || "No Card Inserted."
data["current_user"] = payments_acc ? payments_acc.account_holder : null
data["barcode_split"] = cut_multiplier * 100
return data
@@ -35,23 +33,17 @@
if(!computer)
return
// Get components
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/id_card = card_slot ? card_slot.stored_card : null
if(!card_slot) //We need both to successfully use this app.
if(!computer.computer_id_slot) //We need an ID to successfully run
return
switch(action)
if("ejectid")
if(id_card)
card_slot.try_eject(usr, TRUE)
computer.RemoveID(usr)
if("selectid")
if(!id_card)
return
if(!id_card.registered_account)
if(!computer.computer_id_slot.registered_account)
playsound(get_turf(ui_host()), 'sound/machines/buzz-sigh.ogg', 50, TRUE, -1)
return
payments_acc = id_card.registered_account
payments_acc = computer.computer_id_slot.registered_account
playsound(get_turf(ui_host()), 'sound/machines/ping.ogg', 50, TRUE, -1)
if("resetid")
payments_acc = null
@@ -60,7 +52,7 @@
cut_multiplier = potential_cut ? clamp(round(potential_cut/100, cut_min), cut_min, cut_max) : initial(cut_multiplier)
if("print")
if(computer.stored_paper <= 0)
to_chat(usr, span_notice("Hardware error: Printer is out of paper."))
to_chat(usr, span_notice("Printer is out of paper."))
return
if(!payments_acc)
to_chat(usr, span_notice("Software error: Please set a current user first."))
@@ -17,7 +17,7 @@
/datum/computer_file/program/computerconfig/ui_data(mob/user)
// No computer connection, we can't get data from that.
if(!computer)
return 0
return FALSE
var/list/data = get_header_data()
@@ -31,28 +31,4 @@
"charge" = round(computer.internal_cell.charge),
)
var/list/all_entries[0]
for(var/I in computer.all_components)
var/obj/item/computer_hardware/H = computer.all_components[I]
all_entries.Add(list(list(
"name" = H.name,
"desc" = H.desc,
"enabled" = H.enabled,
"critical" = H.critical,
"powerusage" = H.power_usage,
)))
data["hardware"] = all_entries
return data
/datum/computer_file/program/computerconfig/ui_act(action,params)
. = ..()
if(.)
return
switch(action)
if("PC_toggle_component")
var/obj/item/computer_hardware/H = computer.find_hardware_by_name(params["name"])
if(H && istype(H))
H.enabled = !H.enabled
. = TRUE
@@ -29,7 +29,7 @@
[GLOB.data_core ? GLOB.data_core.get_manifest_html(0) : ""]
"}
if(!computer.print_text(contents,text("crew manifest ([])", station_time_timestamp())))
to_chat(usr, span_notice("Hardware error: Printer was unable to print the file. It may be out of paper."))
to_chat(usr, span_notice("Printer is out of paper."))
return
else
computer.visible_message(span_notice("\The [computer] prints out a paper."))
@@ -74,9 +74,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
if(.)
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
var/obj/item/card/id/user_id = computer.computer_id_slot
if(!user_id || !(ACCESS_CHANGE_IDS in user_id.access))
return
@@ -128,18 +126,19 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/list/data = get_header_data()
var/authed = FALSE
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id = card_slot?.stored_card
var/obj/item/card/id/user_id = computer.computer_id_slot
if(user_id && (ACCESS_CHANGE_IDS in user_id.access))
authed = TRUE
data["authed"] = authed
var/list/pos = list()
for(var/j in SSjob.joinable_occupations)
var/datum/job/job = j
var/list/priority = list()
for(var/datum/job/job as anything in SSjob.joinable_occupations)
if(job.title in blacklisted)
continue
if(job in SSjob.prioritized_jobs)
priority += job.title
pos += list(list(
"title" = job.title,
@@ -149,12 +148,8 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
"status_close" = authed ? can_close_job(job) : FALSE,
))
data["slots"] = pos
data["prioritized"] = priority
var/delta = round(change_position_cooldown - ((world.time / 10) - GLOB.time_last_changed_position), 1)
data["cooldown"] = delta < 0 ? 0 : delta
var/list/priority = list()
for(var/j in SSjob.prioritized_jobs)
var/datum/job/job = j
priority += job.title
data["prioritized"] = priority
return data
@@ -33,22 +33,22 @@
return to_chat(usr, span_notice("You need to specify how much you're sending."))
if(token == current_user.pay_token)
return to_chat(usr, span_notice("You can't send credits to yourself."))
for(var/account as anything in SSeconomy.bank_accounts_by_id)
var/datum/bank_account/acc = SSeconomy.bank_accounts_by_id[account]
if(acc.pay_token == token)
recipient = acc
break
if(!recipient)
return to_chat(usr, span_notice("The app can't find who you're trying to pay. Did you enter the pay token right?"))
if(!current_user.has_money(money_to_send))
return current_user.bank_card_talk("You cannot afford it.")
recipient.bank_card_talk("You received [money_to_send] credit(s). Reason: transfer from [current_user.account_holder]")
recipient.transfer_money(current_user, money_to_send)
current_user.bank_card_talk("You send [money_to_send] credit(s) to [recipient.account_holder]. Now you have [current_user.account_balance] credit(s)")
if("GetPayToken")
wanted_token = null
for(var/account in SSeconomy.bank_accounts_by_id)
@@ -63,13 +63,8 @@
/datum/computer_file/program/nt_pay/ui_data(mob/user)
var/list/data = get_header_data()
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
if(card_slot && card_slot.stored_card && card_slot.stored_card.registered_account)
current_user = card_slot.stored_card.registered_account
else
current_user = null
current_user = computer.computer_id_slot?.registered_account || null
if(!current_user)
data["name"] = null
else
@@ -125,12 +125,8 @@
return FALSE
/datum/computer_file/program/ntnetdownload/ui_data(mob/user)
if(!istype(computer))
return
var/obj/item/computer_hardware/card_slot/card_slot = computer.all_components[MC_CARD]
var/list/access = card_slot?.GetAccess()
var/list/data = get_header_data()
var/list/access = computer.GetAccess()
data["downloading"] = !!downloaded_file
data["error"] = downloaderror || FALSE
@@ -173,7 +169,7 @@
/datum/computer_file/program/ntnetdownload/proc/check_compatibility(datum/computer_file/program/P)
var/hardflag = computer.hardware_flag
if(P?.is_supported_by_hardware(hardflag,0))
if(P?.is_supported_by_hardware(hardware_flag = hardflag, loud = FALSE))
return TRUE
return FALSE
@@ -27,11 +27,8 @@
var/list/botlist = list()
var/list/mulelist = list()
var/obj/item/computer_hardware/card_slot/card_slot = computer ? computer.all_components[MC_CARD] : null
data["have_id_slot"] = !!card_slot
if(computer)
var/obj/item/card/id/id_card = card_slot ? card_slot.stored_card : ""
data["id_owner"] = id_card
data["id_owner"] = computer.computer_id_slot || ""
botcount = 0
@@ -91,12 +88,7 @@
if(.)
return
var/mob/current_user = ui.user
var/obj/item/computer_hardware/card_slot/card_slot
var/obj/item/card/id/id_card
if(computer)
card_slot = computer.all_components[MC_CARD]
if(card_slot)
id_card = card_slot.stored_card
var/obj/item/card/id/id_card = computer?.computer_id_slot
var/list/standard_actions = list(
"patroloff",
@@ -126,15 +118,15 @@
if("summon")
simple_bot.bot_control(action, current_user, id_card ? id_card.access : current_access)
if("ejectcard")
if(!computer || !card_slot)
if(!computer || !computer.computer_id_slot)
return
if(id_card)
GLOB.data_core.manifest_modify(id_card.registered_name, id_card.assignment, id_card.get_trim_assignment())
card_slot.try_eject(current_user)
computer.RemoveID(usr)
else
playsound(get_turf(ui_host()) , 'sound/machines/buzz-sigh.ogg', 25, FALSE)
if("changedroneaccess")
if(!computer || !card_slot || !id_card)
if(!computer || !computer.computer_id_slot || !id_card)
to_chat(current_user, span_notice("No ID found, authorization failed."))
return
if(isdrone(current_user))
@@ -81,10 +81,6 @@
. = ..()
if (.)
return
var/obj/item/computer_hardware/card_slot/card_slot
if(computer)
card_slot = computer.all_components[MC_CARD]
var/obj/item/card/id/user_id_card = card_slot?.stored_card
// Check if the console is locked to block any actions occuring
if (locked && action != "toggleLock")
@@ -96,7 +92,7 @@
if(computer.obj_flags & EMAGGED)
to_chat(usr, span_boldwarning("Security protocol error: Unable to access locking protocols."))
return TRUE
if(lock_access in user_id_card?.access)
if(lock_access in computer?.computer_id_slot?.access)
locked = !locked
else
to_chat(usr, span_boldwarning("Unauthorized Access. Please insert research ID card."))
@@ -1,127 +0,0 @@
/obj/item/computer_hardware
name = "hardware"
desc = "Unknown Hardware."
icon = 'icons/obj/module.dmi'
icon_state = "std_mod"
w_class = WEIGHT_CLASS_TINY // w_class limits which devices can contain this component.
// 1: PDAs/Tablets, 2: Laptops, 3-4: Consoles only
var/obj/item/modular_computer/holder = null
// Computer that holds this hardware, if any.
/// If the hardware uses extra power, change this.
var/power_usage = 0
/// If the hardware is turned off set this to 0.
var/enabled = TRUE
/// Prevent disabling for important component, like the CPU.
var/critical = FALSE
/// Prevents direct installation of removable media.
var/can_install = TRUE
/// Hardware that fits into expansion bays.
var/expansion_hw = FALSE
/// Whether the hardware is removable or not.
var/removable = TRUE
/// Current damage level
var/damage = 0
// Maximal damage level.
var/max_damage = 100
/// "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
var/damage_malfunction = 20
/// "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
var/damage_failure = 50
/// Chance of malfunction when the component is damaged
var/malfunction_probability = 10
/// What define is used to qualify this piece of hardware? Important for upgraded versions of the same hardware.
var/device_type
/obj/item/computer_hardware/New(obj/L)
..()
pixel_x = base_pixel_x + rand(-8, 8)
pixel_y = base_pixel_y + rand(-8, 8)
/obj/item/computer_hardware/Destroy()
if(holder)
holder.forget_component(src)
return ..()
/obj/item/computer_hardware/attackby(obj/item/I, mob/living/user)
// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
if(istype(I, /obj/item/stack/cable_coil))
var/obj/item/stack/S = I
if(atom_integrity == max_integrity)
to_chat(user, span_warning("\The [src] doesn't seem to require repairs."))
return 1
if(S.use(1))
to_chat(user, span_notice("You patch up \the [src] with a bit of \the [I]."))
atom_integrity = min(atom_integrity + 10, max_integrity)
return 1
if(try_insert(I, user))
return TRUE
return ..()
/obj/item/computer_hardware/multitool_act(mob/living/user, obj/item/I)
..()
to_chat(user, "***** DIAGNOSTICS REPORT *****")
diagnostics(user)
to_chat(user, "******************************")
return TRUE
/// Called on multitool click, prints diagnostic information to the user.
/obj/item/computer_hardware/proc/diagnostics(mob/user)
to_chat(user, "Hardware Integrity Test... (Corruption: [damage]/[max_damage]) \
[damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]")
/// Handles damage checks
/obj/item/computer_hardware/proc/check_functionality()
if(!enabled) // Disabled.
return FALSE
if(damage > damage_failure) // Too damaged to work at all.
return FALSE
if(damage > damage_malfunction) // Still working. Well, sometimes...
if(prob(malfunction_probability))
return FALSE
return TRUE // Good to go.
/obj/item/computer_hardware/examine(mob/user)
. = ..()
if(damage > damage_failure)
. += span_danger("It seems to be severely damaged!")
else if(damage > damage_malfunction)
. += span_warning("It seems to be damaged!")
else if(damage)
. += span_notice("It seems to be slightly damaged.")
/// Component-side compatibility check.
/obj/item/computer_hardware/proc/can_install(obj/item/modular_computer/install_into, mob/living/user = null)
return can_install
/// Called when component is installed into PC.
/obj/item/computer_hardware/proc/on_install(obj/item/modular_computer/install_into, mob/living/user = null)
return
/// Called when component is removed from PC.
/obj/item/computer_hardware/proc/on_remove(obj/item/modular_computer/remove_from, mob/living/user)
if(remove_from.physical && !QDELETED(remove_from) && !QDELETED(src))
try_eject(forced = TRUE)
/// Called when someone tries to insert something in it - paper in printer, card in card reader, etc.
/obj/item/computer_hardware/proc/try_insert(obj/item/I, mob/living/user = null)
return FALSE
/**
* Implement this when your hardware contains an object that the user can eject.
*
* Examples include ejecting cells from battery modules, ejecting an ID card from a card reader
* or ejecting an Intellicard from an AI card slot.
* Arguments:
* * user - The mob requesting the eject.
* * forced - Whether this action should be forced in some way.
*/
/obj/item/computer_hardware/proc/try_eject(mob/living/user = null, forced = FALSE)
return FALSE
@@ -1,148 +0,0 @@
/obj/item/computer_hardware/card_slot
name = "primary RFID card module" // \improper breaks the find_hardware_by_name proc
desc = "A module allowing this computer to read or write data on ID cards. Necessary for some programs to run properly."
power_usage = 10 //W
icon_state = "card_mini"
w_class = WEIGHT_CLASS_TINY
device_type = MC_CARD
var/obj/item/card/id/stored_card
var/current_identification = null
var/current_job = null
///What happens when the ID card is removed (or deleted) from the module, through try_eject() or not.
/obj/item/computer_hardware/card_slot/Exited(atom/movable/gone, direction)
if(stored_card == gone)
stored_card = null
if(holder)
if(holder.active_program)
holder.active_program.event_idremoved(0)
for(var/datum/computer_file/program/computer_program as anything in holder.idle_threads)
computer_program.event_idremoved(1)
holder.update_slot_icon()
if(ishuman(holder.loc))
var/mob/living/carbon/human/human_wearer = holder.loc
if(human_wearer.wear_id == holder)
human_wearer.sec_hud_set_ID()
return ..()
/obj/item/computer_hardware/card_slot/Destroy()
if(stored_card) //If you didn't expect this behavior for some dumb reason, do something different instead of directly destroying the slot
QDEL_NULL(stored_card)
return ..()
/obj/item/computer_hardware/card_slot/GetAccess()
var/list/total_access
if(stored_card)
total_access = stored_card.GetAccess()
var/obj/item/computer_hardware/card_slot/card_slot2 = holder?.all_components[MC_CARD2] //Best of both worlds
if(card_slot2?.stored_card)
total_access |= card_slot2.stored_card.GetAccess()
return total_access
/obj/item/computer_hardware/card_slot/GetID()
if(stored_card)
return stored_card
return ..()
/obj/item/computer_hardware/card_slot/RemoveID()
if(stored_card)
. = stored_card
if(!try_eject())
return null
return
/obj/item/computer_hardware/card_slot/try_insert(obj/item/I, mob/living/user = null)
if(!holder)
return FALSE
if(!isidcard(I))
return FALSE
if(stored_card)
return FALSE
// item instead of player is checked so telekinesis will still work if the item itself is close
if(!in_range(src, I))
return FALSE
if(user)
if(!user.transferItemToLoc(I, src))
return FALSE
else
I.forceMove(src)
stored_card = I
to_chat(user, span_notice("You insert \the [I] into \the [expansion_hw ? "secondary":"primary"] [src]."))
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
holder.update_appearance()
current_identification = stored_card.registered_name
current_job = stored_card.assignment
var/holder_loc = holder.loc
if(ishuman(holder_loc))
var/mob/living/carbon/human/human_wearer = holder_loc
if(human_wearer.wear_id == holder)
human_wearer.sec_hud_set_ID()
holder.update_slot_icon()
return TRUE
/obj/item/computer_hardware/card_slot/try_eject(mob/living/user = null, forced = FALSE)
if(!stored_card)
to_chat(user, span_warning("There are no cards in \the [src]."))
return FALSE
SpinAnimation()
if(user && !issilicon(user) && in_range(src, user))
user.put_in_hands(stored_card)
else
stored_card.forceMove(drop_location())
balloon_alert(user, "removed ID")
to_chat(user, span_notice("You remove the card from \the [src]."))
playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE)
holder.update_appearance()
stored_card = null
current_identification = null
current_job = null
return TRUE
/obj/item/computer_hardware/card_slot/screwdriver_act(mob/living/user, obj/item/tool)
if(stored_card)
to_chat(user, span_notice("You press down on the manual eject button with [tool]."))
try_eject(user)
return TOOL_ACT_TOOLTYPE_SUCCESS
swap_slot()
to_chat(user, span_notice("You adjust the connecter to fit into [expansion_hw ? "an expansion bay" : "the primary ID bay"]."))
return TOOL_ACT_TOOLTYPE_SUCCESS
/**
*Swaps the card_slot hardware between using the dedicated card slot bay on a computer, and using an expansion bay.
*/
/obj/item/computer_hardware/card_slot/proc/swap_slot()
expansion_hw = !expansion_hw
if(expansion_hw)
device_type = MC_CARD2
name = "secondary RFID card module"
else
device_type = MC_CARD
name = "primary RFID card module"
/obj/item/computer_hardware/card_slot/examine(mob/user)
. = ..()
. += "The connector is set to fit into [expansion_hw ? "an expansion bay" : "a computer's primary ID bay"], but can be adjusted with a screwdriver."
if(stored_card)
. += "There appears to be something loaded in the card slots."
/obj/item/computer_hardware/card_slot/secondary
name = "secondary RFID card module"
device_type = MC_CARD2
expansion_hw = TRUE
@@ -18,9 +18,6 @@
var/total_price = 0 // Price of currently vended device.
var/credits = 0
// Device loadout
var/dev_card = 0 // 0: None, 1: Standard
// Removes all traces of old order and allows you to begin configuration from scratch.
/obj/machinery/lapvend/proc/reset_order()
state = 0
@@ -31,7 +28,6 @@
if(fabricated_tablet)
qdel(fabricated_tablet)
fabricated_tablet = null
dev_card = 0
// Recalculates the price and optionally even fabricates the device.
/obj/machinery/lapvend/proc/fabricate_and_recalc_price(fabricate = FALSE)
@@ -39,24 +35,13 @@
if(devtype == 1) // Laptop, generally cheaper to make it accessible for most station roles
if(fabricate)
fabricated_laptop = new /obj/item/modular_computer/laptop/buildable(src)
fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot)
total_price = 99
if(dev_card)
total_price += 199
if(fabricate)
fabricated_laptop.install_component(new /obj/item/computer_hardware/card_slot/secondary)
return total_price
else if(devtype == 2) // Tablet, more expensive, not everyone could probably afford this.
if(fabricate)
fabricated_tablet = new(src)
fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot)
total_price = 199
if(dev_card)
total_price += 199
if(fabricate)
fabricated_tablet.install_component(new/obj/item/computer_hardware/card_slot/secondary)
return total_price
return FALSE
/obj/machinery/lapvend/ui_act(action, params)
@@ -85,10 +70,6 @@
state = 2 // Wait for ID swipe for payment processing
fabricate_and_recalc_price(FALSE)
return TRUE
if("hw_card")
dev_card = text2num(params["card"])
fabricate_and_recalc_price(FALSE)
return TRUE
return FALSE
/obj/machinery/lapvend/ui_interact(mob/user, datum/tgui/ui)
@@ -145,7 +126,6 @@
data["state"] = state
if(state == 1)
data["devtype"] = devtype
data["hw_card"] = dev_card
if(state == 1 || state == 2)
data["totalprice"] = total_price
data["credits"] = credits