From 64c19bd2d3c95b0e27bd7112ca679779eaba407b Mon Sep 17 00:00:00 2001 From: coiax Date: Fri, 3 Jun 2016 20:45:04 +0100 Subject: [PATCH] Adjusts RCD family export prices to be realistic (#18186) Fixes #18101. Comments indicate my rough logic, which brings them inline with the actual cost of materials required to create them, rather than x10 the amount. Also still enables their sale rather than just crudely removing them entirely. --- code/modules/cargo/exports/tools.dm | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/code/modules/cargo/exports/tools.dm b/code/modules/cargo/exports/tools.dm index f3d062364f5..71b778e931f 100644 --- a/code/modules/cargo/exports/tools.dm +++ b/code/modules/cargo/exports/tools.dm @@ -103,16 +103,16 @@ // High-tech tools. /datum/export/rcd - cost = 1000 + cost = 100 // 15 metal -> 75 credits, +25 credits for production unit_name = "rapid construction device" export_types = list(/obj/item/weapon/rcd) /datum/export/rcd_ammo - cost = 30 + cost = 15 // 1.5 metal, 1 glass -> 12.5 credits, +2.5 credits unit_name = "compressed matter cardridge" export_types = list(/datum/design/rcd_ammo) /datum/export/rpd - cost = 1000 + cost = 350 // 37.5 metal, 18.75 glass -> 281.25 credits, + some unit_name = "rapid piping device" - export_types = list(/obj/item/weapon/pipe_dispenser) \ No newline at end of file + export_types = list(/obj/item/weapon/pipe_dispenser)