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Added animation for no nuke explosion.
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@@ -271,6 +271,15 @@ var/datum/subsystem/ticker/ticker
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flick("station_explode_fade_red",cinematic)
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world << sound('sound/effects/explosionfar.ogg')
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cinematic.icon_state = "summary_selfdes"
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if("no_core") //Nuke failed to detonate as it had no core
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flick("intro_nuke",cinematic)
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sleep(35)
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flick("station_intact",cinematic)
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world << sound('sound/ambience/signal.ogg')
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sleep(100)
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if(cinematic) del(cinematic)
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if(temp_buckle) del(temp_buckle)
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return //Faster exit, since nothing happened
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else //Station nuked (nuke,explosion,summary)
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flick("intro_nuke",cinematic)
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sleep(35)
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