From 64c6ff1aa3d1242423cb2da1ff4be0354aa0a132 Mon Sep 17 00:00:00 2001 From: Zergspower Date: Fri, 8 Mar 2024 21:36:21 -0600 Subject: [PATCH] Curtains behave like curtains should, by not being a wall (#81843) ## About The Pull Request This has bothered more for far too long that curtains suddenly become solid objects instead of, well, behaving like curtains in any form do and just bend out of your way. They function the same from an opacity POV but i just removed the density toggle so they'll always allow passthrough. ![image](https://github.com/tgstation/tgstation/assets/22140677/9311242f-fb5d-4640-b7f3-82ad243133f2) ![image](https://github.com/tgstation/tgstation/assets/22140677/fd3d5a5d-8458-4595-9e2e-2b83426d8e61) ## Why It's Good For The Game You can have your privacy and have realistic curtains ## Changelog :cl:Zergspower qol: Curtains and shower curtains are no longer solid objects that defy common sense /:cl: --- code/game/objects/structures/watercloset.dm | 2 -- 1 file changed, 2 deletions(-) diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index b343cd85f50..edf7f2fc803 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -760,11 +760,9 @@ MAPPING_DIRECTIONAL_HELPERS(/obj/structure/sink/kitchen, (-16)) open = !open if(open) layer = SIGN_LAYER - set_density(FALSE) set_opacity(FALSE) else layer = WALL_OBJ_LAYER - set_density(TRUE) if(opaque_closed) set_opacity(TRUE)