Revives "Adds sound effects to surgeries" (#65578)

* Adds surgical sounds

Rough implementation as I don't have too much time tonight.

* Fixed falure_sound

Fixed a typo

* Removed the lists

Removed the lists and added sounds to revival surgery, stuff will probably break

* Fixes the playsounds still using pick

* Added sounds to more surgeries

Added sounds to four more surgeries
This commit is contained in:
nmajask
2022-03-25 20:07:00 -04:00
committed by GitHub
parent 83c151c715
commit 64d5de009c
30 changed files with 118 additions and 4 deletions
@@ -33,6 +33,9 @@
/obj/item/stack/package_wrap = 35,
/obj/item/stack/cable_coil = 15)
time = 200
preop_sound = 'sound/surgery/hemostat1.ogg'
success_sound = 'sound/surgery/hemostat1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
var/objective
/datum/surgery_step/brainwash/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
@@ -30,6 +30,9 @@
/obj/item/shard = 25,
/obj/item = 20)
time = 100
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/scalpel2.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/lobotomize/tool_check(mob/user, obj/item/tool)
if(implement_type == /obj/item && !tool.get_sharpness())
@@ -26,6 +26,9 @@
TOOL_SCREWDRIVER = 35,
/obj/item/pen = 15)
time = 40
preop_sound = 'sound/surgery/hemostat1.ogg'
success_sound = 'sound/surgery/hemostat1.ogg'
failure_sound = 'sound/surgery/organ2.ogg'
/datum/surgery_step/pacify/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(user, target, span_notice("You begin to pacify [target]..."),