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edits
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@@ -69,8 +69,8 @@
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eye_recipient.cure_blind(NO_EYES)
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apply_damaged_eye_effects()
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refresh(receiver, call_update = TRUE)
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RegisterSignal(receiver, COMSIG_ATOM_BULLET_ACT, PROC_REF(on_bullet_act))
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refresh(eye_recipient, call_update = TRUE)
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RegisterSignal(eye_recipient, COMSIG_ATOM_BULLET_ACT, PROC_REF(on_bullet_act))
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/// Refreshes the visuals of the eyes
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/// If call_update is TRUE, we also will call update_body
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@@ -126,10 +126,10 @@
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if(!special)
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eye_owner.become_blind(NO_EYES)
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organ_owner.update_tint()
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organ_owner.update_sight()
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eye_owner.update_tint()
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eye_owner.update_sight()
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is_emissive = FALSE // SKYRAT EDIT ADDITION
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UnregisterSignal(organ_owner, COMSIG_ATOM_BULLET_ACT)
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UnregisterSignal(eye_owner, COMSIG_ATOM_BULLET_ACT)
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/obj/item/organ/internal/eyes/proc/on_bullet_act(datum/source, obj/projectile/proj, def_zone)
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SIGNAL_HANDLER
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