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edits
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@@ -278,6 +278,9 @@ Remember to update _globalvars/traits.dm if you're adding/removing/renaming trai
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/// Applied into wounds when they're scanned with the wound analyzer, halves time to treat them manually.
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/// Applied into wounds when they're scanned with the wound analyzer, halves time to treat them manually.
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#define TRAIT_WOUND_SCANNED "wound_scanned"
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#define TRAIT_WOUND_SCANNED "wound_scanned"
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/// Owner will ignore any fire protection when calculating fire damage
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#define TRAIT_IGNORE_FIRE_PROTECTION "ignore_fire_protection"
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#define TRAIT_NODEATH "nodeath"
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#define TRAIT_NODEATH "nodeath"
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOHARDCRIT "nohardcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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#define TRAIT_NOSOFTCRIT "nosoftcrit"
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@@ -69,8 +69,8 @@
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eye_recipient.cure_blind(NO_EYES)
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eye_recipient.cure_blind(NO_EYES)
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apply_damaged_eye_effects()
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apply_damaged_eye_effects()
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refresh(receiver, call_update = TRUE)
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refresh(eye_recipient, call_update = TRUE)
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RegisterSignal(receiver, COMSIG_ATOM_BULLET_ACT, PROC_REF(on_bullet_act))
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RegisterSignal(eye_recipient, COMSIG_ATOM_BULLET_ACT, PROC_REF(on_bullet_act))
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/// Refreshes the visuals of the eyes
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/// Refreshes the visuals of the eyes
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/// If call_update is TRUE, we also will call update_body
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/// If call_update is TRUE, we also will call update_body
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@@ -126,10 +126,10 @@
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if(!special)
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if(!special)
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eye_owner.become_blind(NO_EYES)
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eye_owner.become_blind(NO_EYES)
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organ_owner.update_tint()
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eye_owner.update_tint()
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organ_owner.update_sight()
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eye_owner.update_sight()
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is_emissive = FALSE // SKYRAT EDIT ADDITION
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is_emissive = FALSE // SKYRAT EDIT ADDITION
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UnregisterSignal(organ_owner, COMSIG_ATOM_BULLET_ACT)
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UnregisterSignal(eye_owner, COMSIG_ATOM_BULLET_ACT)
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/obj/item/organ/internal/eyes/proc/on_bullet_act(datum/source, obj/projectile/proj, def_zone)
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/obj/item/organ/internal/eyes/proc/on_bullet_act(datum/source, obj/projectile/proj, def_zone)
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SIGNAL_HANDLER
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SIGNAL_HANDLER
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@@ -251,7 +251,7 @@
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base_icon_state = "pillowpile_small"
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base_icon_state = "pillowpile_small"
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pseudo_z_axis = 4
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pseudo_z_axis = 4
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var/current_color = "pink"
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var/current_color = "pink"
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var/mutable_appearance/armrest
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has_armrest = TRUE
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//Containing pillows that we have here.
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//Containing pillows that we have here.
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var/pillow1_color = "pink"
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var/pillow1_color = "pink"
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@@ -272,7 +272,7 @@
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update_icon()
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update_icon()
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return ..()
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return ..()
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/obj/structure/chair/pillow_small/proc/GetArmrest()
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/obj/structure/chair/pillow_small/GetArmrest()
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if(current_color == "pink")
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if(current_color == "pink")
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return mutable_appearance('modular_skyrat/modules/modular_items/lewd_items/icons/obj/lewd_structures/pillows.dmi', "pillowpile_small_pink_overlay")
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return mutable_appearance('modular_skyrat/modules/modular_items/lewd_items/icons/obj/lewd_structures/pillows.dmi', "pillowpile_small_pink_overlay")
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if(current_color == "teal")
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if(current_color == "teal")
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