From 65331b085f2246230ebf5b1abb2b2d003339b26a Mon Sep 17 00:00:00 2001 From: Roxy <75404941+TealSeer@users.noreply.github.com> Date: Sun, 6 Apr 2025 04:17:45 -0400 Subject: [PATCH] Fix invisible sprites on security HUD nightvision goggles (#3451) ## About The Pull Request Upstream changed NV goggles to have different icon states for on and off and we dont have that so I reverted it to the tg sprite ## Why It's Good For The Game Fixes #3383 ## Proof Of Testing
Screenshots/Videos ![image](https://github.com/user-attachments/assets/77943197-de8f-409a-86c3-bad205888054)
## Changelog :cl: fix: fixed sechud nv goggles being invisible when off /:cl: --- modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm b/modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm index 8ccdc239b91..c97d46d0242 100644 --- a/modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm +++ b/modular_skyrat/modules/goofsec/code/sec_clothing_overrides.dm @@ -203,8 +203,8 @@ base_icon_state = "security_eyepatch" /obj/item/clothing/glasses/hud/security/night - icon_state = "security_hud_nv" - glass_colour_type = /datum/client_colour/glass_colour/green + icon = 'icons/obj/clothing/glasses.dmi' + worn_icon = 'icons/mob/clothing/eyes.dmi' /* * HEAD