Added an Atmospherics Hardsuit.

-Added sprites for the hardsuit to the right files.
-Added code in rig.dm for the Atmospheric Hardsuit.

The stats of the Atmospherics Hardsuit are equal to those of the Engineering Hardsuit, so the differences are purely cosmetic in nature. It lets mappers distinguish between hardsuits assigned to Engineering and Atmospherics.
This commit is contained in:
Ricotez
2013-07-30 15:53:59 +02:00
parent ff262dcab0
commit 6576faa361
5 changed files with 11 additions and 0 deletions
+11
View File
@@ -44,6 +44,17 @@
armor = list(melee = 10, bullet = 5, laser = 10,energy = 5, bomb = 10, bio = 100, rad = 75)
allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/device/t_scanner, /obj/item/weapon/rcd)
//Atmospherics
/obj/item/clothing/head/helmet/space/rig/atmos
name = "atmospherics hardsuit helmet"
desc = "A special helmet designed for work in a hazardous, low-pressure environment. Has radiation shielding. This one is assigned to the Atmospherics division."
icon_state = "rig0-atmospherics"
color = "atmospherics"
/obj/item/clothing/suit/space/rig/atmos
name = "atmospherics hardsuit"
desc = "A special suit that protects against hazardous, low pressure environments. Has radiation shielding. This one is assigned to the Atmospherics division."
icon_state = "rig-atmospherics"
//Chief Engineer's rig
/obj/item/clothing/head/helmet/space/rig/elite