mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-22 20:48:56 +01:00
@@ -18,6 +18,7 @@
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var/powered = 0 //if there's a cell in the defib with enough power for a revive, blocks paddles from reviving otherwise
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var/obj/item/weapon/twohanded/shockpaddles/paddles
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var/obj/item/weapon/stock_parts/cell/high/bcell = null
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var/combat = 0 //can we revive through space suits?
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/obj/item/weapon/defibrillator/New() //starts without a cell for rnd
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..()
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@@ -103,7 +104,6 @@
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if(W == paddles)
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paddles.unwield()
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toggle_paddles()
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return
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if(istype(W, /obj/item/weapon/stock_parts/cell))
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var/obj/item/weapon/stock_parts/cell/C = W
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if(bcell)
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@@ -221,20 +221,49 @@
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paddles.update_icon()
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update_icon()
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/obj/item/weapon/defibrillator/combatdefibrillator
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name = "combat defibrillator"
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desc = "A expensive combat oriented defibrillator. It is more compact that civilian models."
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icon_state = "combatdefibunit"
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item_state = "combatdefibunit"
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/obj/item/weapon/defibrillator/compact
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name = "compact defibrillator"
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desc = "A belt-equipped defibrillator that can be rapidly deployed."
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icon_state = "defibcompact"
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item_state = "defibcompact"
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w_class = 3
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slot_flags = SLOT_BELT
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origin_tech = "biotech=4"
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/obj/item/weapon/defibrillator/combatdefibrillator/loaded/New()
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/obj/item/weapon/defibrillator/compact/ui_action_click()
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if(usr.get_item_by_slot(slot_belt) == src)
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toggle_paddles()
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else
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usr << "<span class='warning'>Strap the defibrillator's belt on first!</span>"
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return
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/obj/item/weapon/defibrillator/compact/loaded/New()
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..()
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paddles = make_paddles()
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bcell = new(src)
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update_icon()
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return
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/obj/item/weapon/defibrillator/compact/combat
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name = "combat defibrillator"
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desc = "A belt-equipped blood-red defibrillator that can be rapidly deployed. Does not have the restrictions or safeties of conventional defibrillators and can revive through space suits."
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combat = 1
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safety = 0
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/obj/item/weapon/defibrillator/compact/combat/loaded/New()
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..()
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paddles = make_paddles()
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bcell = new /obj/item/weapon/stock_parts/cell/infinite(src)
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update_icon()
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return
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/obj/item/weapon/defibrillator/compact/combat/attackby(obj/item/weapon/W, mob/user)
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if(W == paddles)
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paddles.unwield()
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toggle_paddles()
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update_icon()
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return
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//paddles
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/obj/item/weapon/twohanded/shockpaddles
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@@ -293,7 +322,7 @@
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else
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return 1
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/obj/item/weapon/twohanded/shockpaddles/attack(mob/M as mob, mob/user as mob)
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/obj/item/weapon/twohanded/shockpaddles/attack(mob/M, mob/user)
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var/tobehealed
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var/threshold = -config.health_threshold_dead
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var/mob/living/carbon/human/H = M
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@@ -339,18 +368,19 @@
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playsound(get_turf(src), 'sound/machines/defib_charge.ogg', 50, 0)
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var/mob/dead/observer/ghost = H.get_ghost()
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var/tplus = world.time - H.timeofdeath
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var/tlimit = 3000 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 900 //brain damage starts setting in on the patient after some time left rotting
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var/tlimit = 6000 //past this much time the patient is unrecoverable (in deciseconds)
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var/tloss = 3000 //brain damage starts setting in on the patient after some time left rotting
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var/total_burn = 0
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var/total_brute = 0
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if(do_after(user, 20)) //placed on chest and short delay to shock for dramatic effect, revive time is 5sec total
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for(var/obj/item/carried_item in H.contents)
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if((istype(carried_item, /obj/item/clothing/suit/armor)) || (istype(carried_item, /obj/item/clothing/suit/space)))
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user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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return
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if(istype(carried_item, /obj/item/clothing/suit/space))
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if(!defib.combat)
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user.visible_message("<span class='notice'>[defib] buzzes: Patient's chest is obscured. Operation aborted.</span>")
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playsound(get_turf(src), 'sound/machines/defib_failed.ogg', 50, 0)
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busy = 0
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update_icon()
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return
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if(H.stat == 2)
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var/health = H.health
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M.visible_message("<span class='warning'>[M]'s body convulses a bit.")
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@@ -116,7 +116,7 @@
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..()
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if(empty) return
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new /obj/item/stack/medical/gauze(src)
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new /obj/item/stack/medical/gauze(src)
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new /obj/item/weapon/defibrillator/compact/combat/loaded(src)
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new /obj/item/weapon/reagent_containers/hypospray/combat(src)
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new /obj/item/weapon/reagent_containers/pill/patch/styptic(src)
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new /obj/item/weapon/reagent_containers/pill/patch/silver_sulf(src)
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