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[MIRROR] Removes Internals HUD element [MDB IGNORE] (#15104)
* Removes Internals HUD element * Removes the proc calls that were no longer necessary Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com> Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
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@@ -101,7 +101,6 @@ GLOBAL_LIST_INIT(available_erp_ui_styles, list(
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var/atom/movable/screen/healths
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var/atom/movable/screen/stamina
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var/atom/movable/screen/healthdoll
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var/atom/movable/screen/internals
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var/atom/movable/screen/spacesuit
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// subtypes can override this to force a specific UI style
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var/ui_style
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@@ -173,7 +172,6 @@ GLOBAL_LIST_INIT(available_erp_ui_styles, list(
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healths = null
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stamina = null
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healthdoll = null
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internals = null
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spacesuit = null
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blobpwrdisplay = null
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alien_plasma_display = null
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@@ -418,6 +416,9 @@ GLOBAL_LIST_INIT(available_erp_ui_styles, list(
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listed_actions.insert_action(button)
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if(SCRN_OBJ_IN_PALETTE)
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palette_actions.insert_action(button)
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if(SCRN_OBJ_INSERT_FIRST)
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listed_actions.insert_action(button, index = 1)
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position = SCRN_OBJ_IN_LIST
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else // If we don't have it as a define, this is a screen_loc, and we should be floating
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floating_actions += button
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button.screen_loc = position
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