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[MIRROR] Adds the Ectoplasmic Outburst, a rare ghost-centric anomaly event [MDB IGNORE] (#19292)
* Adds the Ectoplasmic Outburst, a rare ghost-centric anomaly event (#73024) ## About The Pull Request This PR description might be a bit rushed because I accidentally submitted the PR and want to bang out a quick explanation of what this is before people start asking questions. Adds a new, rare, ghost-themed anomaly event -- The Ectoplasmic Outburst.  This event increases in power as more ghosts orbit it, with three important thresholds to meet. If 10% or more of all active observers are orbiting the anomaly, an effect will occur in the nearby area akin to the revenant's defile spell, damaging flooring, windows, and making a mess. If 35% or more are orbiting the anomaly, nearby objects in the effect radius have a chance to become haunted, and will fling themselves at anyone nearby for a bit. Spooky! Now, at 50% or more participation, things get serious. Ghosts orbiting the anomaly will be polled to be brought back into the world for a brief period as a vengeful spirit, anchored to a SUPER spooky ghost portal. The portal closes after two minutes (alternatively, smash it with a toolbox) and deletes all of the ghosts it spawned. Vengeful spirits are mostly just meant to smash stuff and be a nuisance while they can. It's a wonderful opportunity to let deadchat desalinate a little.  Oh, also, the anomaly is deadchat controlled. With enough ghosts, you could theoretically outrun anyone trying to neutralize it! The associated reactive armor has an effect similar to the anomaly, haunting nearby objects for a time when the wearer is struck. Not particularly outstanding, but it can introduce an element of chaos into a fight that your opponent might not expect. ## Why It's Good For The Game Anomaly events are great for ghosts. Why not make one tailored just for them! Gives admins something to spawn when a wizard has killed half of the crew but it's not quiiiite time for an ERT. It's a bit of a silly event with a novelty reward, but I think it's rare enough not to be a huge issue. ## Changelog 🆑 Rhials add: Ectoplasmic Outburst anomaly event add: Reactive Ectoplasm Armor /🆑 * Adds the Ectoplasmic Outburst, a rare ghost-centric anomaly event --------- Co-authored-by: Rhials <Datguy33456@gmail.com> Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
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@@ -99,3 +99,28 @@
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attacker.visible_message(span_warning("[attacker] dispells the ghostly energy from [source]!"), span_warning("You dispel the ghostly energy from [source]!"))
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clear_haunting()
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return COMPONENT_NO_AFTERATTACK
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/**
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* Takes a given area and chance, applying the haunted_item component to objects in the area.
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*
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* Takes an epicenter, and within the range around it, runs a haunt_chance percent chance of
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* applying the haunted_item component to nearby objects.
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*
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* * epicenter - The center of the outburst area.
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* * range - The range of the outburst, centered around the epicenter.
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* * haunt_chance - The percent chance that an object caught in the epicenter will be haunted.
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* * duration - How long the haunting will remain for.
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*/
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/proc/haunt_outburst(epicenter, range, haunt_chance, duration = 1 MINUTES)
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var/effect_area = range(range, epicenter)
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for(var/obj/item/object_to_possess in effect_area)
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if(!prob(haunt_chance))
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continue
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object_to_possess.AddComponent(/datum/component/haunted_item, \
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haunt_color = "#52336e", \
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haunt_duration = duration, \
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aggro_radius = range, \
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spawn_message = span_revenwarning("[object_to_possess] slowly rises upward, hanging menacingly in the air..."), \
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despawn_message = span_revenwarning("[object_to_possess] settles to the floor, lifeless and unmoving."), \
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)
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@@ -14,6 +14,7 @@
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/obj/effect/anomaly/bioscrambler = /obj/item/clothing/suit/armor/reactive/bioscrambling,
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/obj/effect/anomaly/hallucination = /obj/item/clothing/suit/armor/reactive/hallucinating,
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/obj/effect/anomaly/dimensional = /obj/item/clothing/suit/armor/reactive/barricade,
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/obj/effect/anomaly/ectoplasm = /obj/item/clothing/suit/armor/reactive/ectoplasm,
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)
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if(istype(weapon, /obj/item/assembly/signaler/anomaly))
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@@ -491,3 +492,22 @@
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qdel(theme)
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reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
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return FALSE
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/obj/item/clothing/suit/armor/reactive/ectoplasm
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name = "reactive possession armor"
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desc = "An experimental suit of armor that animates nearby objects with a ghostly possession."
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emp_message = span_warning("The reactive armor lets out a horrible noise, and ghostly whispers fill your ears...")
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cooldown_message = span_danger("Ectoplasmic Matrix out of balance. Please wait for calibration to complete!")
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reactivearmor_cooldown_duration = 40 SECONDS
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/obj/item/clothing/suit/armor/reactive/ectoplasm/reactive_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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playsound(get_turf(owner),'sound/hallucinations/veryfar_noise.ogg', 100, TRUE)
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owner.visible_message(span_danger("The [src] lets loose a burst of otherworldly energy!"))
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haunt_outburst(epicenter = get_turf(owner), range = 5, haunt_chance = 85, duration = 30 SECONDS)
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reactivearmor_cooldown = world.time + reactivearmor_cooldown_duration
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return TRUE
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/obj/item/clothing/suit/armor/reactive/ectoplasm/emp_activation(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK)
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owner.reagents?.add_reagent(/datum/reagent/inverse/helgrasp, 20)
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@@ -0,0 +1,76 @@
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#define ANOMALY_INTENSITY_MINOR "Minor Intensity"
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#define ANOMALY_INTENSITY_MODERATE "Moderate Intensity"
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#define ANOMALY_INTENSITY_MAJOR "Major Intensity"
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/datum/round_event_control/anomaly/anomaly_ectoplasm
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name = "Anomaly: Ectoplasmic Outburst"
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description = "Anomaly that produces an effect of varying intensity based on how many ghosts are orbiting it."
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typepath = /datum/round_event/anomaly/anomaly_ectoplasm
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min_players = 30
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max_occurrences = 2
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weight = 4 //Rare because of it's wacky and silly nature
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category = EVENT_CATEGORY_ANOMALIES
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admin_setup = /datum/event_admin_setup/anomaly/anomaly_ectoplasm
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/datum/round_event/anomaly/anomaly_ectoplasm
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anomaly_path = /obj/effect/anomaly/ectoplasm
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start_when = 3
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announce_when = 20
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///The admin-set impact effect intensity override
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var/effect_override
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///The admin-set number of ghosts, for use in calculating impact size.
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var/orbit_override
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/datum/round_event/anomaly/anomaly_ectoplasm/start()
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if(!effect_override || !orbit_override)
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return ..() //If we provide no override, just run the usual startup.
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var/turf/anomaly_turf = placer.findValidTurf(impact_area)
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var/obj/effect/anomaly/ectoplasm/newAnomaly
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if(anomaly_turf)
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newAnomaly = new anomaly_path(anomaly_turf)
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newAnomaly.override_ghosts = TRUE
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newAnomaly.effect_power = effect_override
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newAnomaly.ghosts_orbiting = orbit_override
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newAnomaly.intensity_update()
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if(newAnomaly)
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announce_to_ghosts(newAnomaly)
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/datum/round_event/anomaly/anomaly_ectoplasm/announce(fake)
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priority_announce("Localized ectoplasmic outburst detected on long range scanners. Expected location of impact: [impact_area.name].", "Anomaly Alert")
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/datum/event_admin_setup/anomaly/anomaly_ectoplasm
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///The admin-selected intensity
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var/chosen_effect
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///The number of ghosts the admin has selected to simulate orbiting the anomaly.
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var/ghost_override
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/datum/event_admin_setup/anomaly/anomaly_ectoplasm/prompt_admins()
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. = ..()
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if(tgui_alert(usr, "Override the anomaly effect and power?", "You'll be ruining the authenticity.", list("Yes", "No")) == "Yes")
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var/list/power_values = list(ANOMALY_INTENSITY_MINOR, ANOMALY_INTENSITY_MODERATE, ANOMALY_INTENSITY_MAJOR)
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chosen_effect = tgui_input_list(usr, "Provide effect override", "Criiiiinge.", power_values)
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if(!chosen_effect)
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return ADMIN_CANCEL_EVENT
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ghost_override = tgui_input_number(usr, "How many ghosts do you want simulate orbiting your anomaly? (determines the effect radius).", "Seriously, CRINGE.", 0, 20, 1)
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if(!ghost_override)
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return ADMIN_CANCEL_EVENT
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switch(chosen_effect) //Converts the text choice into a number for the anomaly to use
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if(ANOMALY_INTENSITY_MINOR)
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chosen_effect = 10
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if(ANOMALY_INTENSITY_MODERATE)
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chosen_effect = 35
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if(ANOMALY_INTENSITY_MAJOR)
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chosen_effect = 50
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/datum/event_admin_setup/anomaly/anomaly_ectoplasm/apply_to_event(datum/round_event/anomaly/anomaly_ectoplasm/event)
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. = ..()
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event.effect_override = chosen_effect
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event.orbit_override = ghost_override
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#undef ANOMALY_INTENSITY_MINOR
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#undef ANOMALY_INTENSITY_MODERATE
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#undef ANOMALY_INTENSITY_MAJOR
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@@ -107,3 +107,18 @@
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/datum/ai_behavior/basic_melee_attack/ghost
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action_cooldown = 2 SECONDS
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/// Weaker variant of ghosts that can smash structures. Meant to be summoned in swarms via the ectoplasmic anomaly and associated ghost portal.
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/mob/living/basic/ghost/swarm
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name = "vengeful spirit"
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desc = "Back from the grave, and not happy about it."
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maxHealth = 30
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health = 30
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attack_verb_continuous = "smashes"
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attack_verb_simple = "smash"
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melee_damage_lower = 10
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melee_damage_upper = 10
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death_message = "wails as it is torn back to the realm from which it came!"
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random_identity = FALSE
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environment_smash = ENVIRONMENT_SMASH_STRUCTURES
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@@ -81,3 +81,9 @@
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desc = "The neutralized core of a dimensional anomaly. Objects reflected on its surface don't look quite right. It'd probably be valuable for research."
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icon_state = "dimensional_core"
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anomaly_type = /obj/effect/anomaly/dimensional
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/obj/item/assembly/signaler/anomaly/ectoplasm
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name = "\improper ectoplasm anomaly core"
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desc = "The neutralized core of an ectoplasmic anomaly. When you hold it close, you can hear faint murmuring from inside. It'd probably be valuable for research."
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icon_state = "dimensional_core"
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anomaly_type = /obj/effect/anomaly/ectoplasm
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@@ -68,6 +68,12 @@
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anomaly_type = /obj/item/assembly/signaler/anomaly/dimensional
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icon_state = "rawcore_dimensional"
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/obj/item/raw_anomaly_core/ectoplasm //Has no cargo order option, but can sometimes be a roundstart pick
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name = "\improper ectoplasm anomaly core"
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desc = "The raw core of an ectoplasmic anomaly. It wants to share its secrets with you."
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anomaly_type = /obj/item/assembly/signaler/anomaly/ectoplasm
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icon_state = "dimensional_core"
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/obj/item/raw_anomaly_core/random/Initialize(mapload)
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. = ..()
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var/path = pick(subtypesof(/obj/item/raw_anomaly_core))
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