diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index d2d70d2b57f..d2c07f6bc8f 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -237,9 +237,9 @@ continue if(L.stat != DEAD) attacksuccess = TRUE - var/mob_protection = L.get_permeability_protection() - blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src) - blob_reagent_datum.send_message(L) + var/mob_protection = L.get_permeability_protection() + blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src) + blob_reagent_datum.send_message(L) var/obj/effect/blob/B = locate() in T if(B) if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit