From 66d48f3d047b82e2f86753dc50eaa96992dbd43d Mon Sep 17 00:00:00 2001 From: Nerd Lord Date: Mon, 14 Mar 2016 00:07:28 -0400 Subject: [PATCH] if we want to do something to dead mobs, still apply the reaction(and trust that the reagent will reduce the volume to 0) --- code/game/gamemodes/blob/powers.dm | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/code/game/gamemodes/blob/powers.dm b/code/game/gamemodes/blob/powers.dm index d2d70d2b57f..d2c07f6bc8f 100644 --- a/code/game/gamemodes/blob/powers.dm +++ b/code/game/gamemodes/blob/powers.dm @@ -237,9 +237,9 @@ continue if(L.stat != DEAD) attacksuccess = TRUE - var/mob_protection = L.get_permeability_protection() - blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src) - blob_reagent_datum.send_message(L) + var/mob_protection = L.get_permeability_protection() + blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src) + blob_reagent_datum.send_message(L) var/obj/effect/blob/B = locate() in T if(B) if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit