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Clownlike creatures are now more consistent. #fix #honk #banana (#55603)
* Bananium golems can wear clown shoes and are clumsy. Clownlike creatures, including clowns, bananium golems and clown ops, heal from bananas and bananahonk. Clown Ops also don't understand death, like real clowns!
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@@ -1203,7 +1203,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
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glass_desc = "A drink from Clown Heaven."
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/datum/reagent/consumable/ethanol/bananahonk/on_mob_life(mob/living/carbon/M)
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if((ishuman(M) && M.job == "Clown") || ismonkey(M))
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if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
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M.heal_bodypart_damage(1,1)
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. = 1
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return ..() || .
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@@ -127,7 +127,7 @@
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glass_desc = "The raw essence of a banana. HONK."
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/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
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if((ishuman(M) && M.job == "Clown") || ismonkey(M))
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if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
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M.heal_bodypart_damage(1,1, 0)
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. = 1
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..()
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