Clownlike creatures are now more consistent. #fix #honk #banana (#55603)

* Bananium golems can wear clown shoes and are clumsy. Clownlike creatures, including clowns, bananium golems and clown ops, heal from bananas and bananahonk. Clown Ops also don't understand death, like real clowns!
This commit is contained in:
necromanceranne
2020-12-31 18:17:46 -08:00
committed by GitHub
parent 6e90fe68a8
commit 66e1ca1646
8 changed files with 17 additions and 2 deletions
@@ -1203,7 +1203,7 @@ All effects don't start immediately, but rather get worse over time; the rate is
glass_desc = "A drink from Clown Heaven."
/datum/reagent/consumable/ethanol/bananahonk/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
M.heal_bodypart_damage(1,1)
. = 1
return ..() || .
@@ -127,7 +127,7 @@
glass_desc = "The raw essence of a banana. HONK."
/datum/reagent/consumable/banana/on_mob_life(mob/living/carbon/M)
if((ishuman(M) && M.job == "Clown") || ismonkey(M))
if((ishuman(M) && HAS_TRAIT(M, TRAIT_CLOWNLIKE)) || ismonkey(M))
M.heal_bodypart_damage(1,1, 0)
. = 1
..()