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Fixes the double-energy draw of the esword, makes the syndicate icon properly display for the borg.
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@@ -136,10 +136,9 @@
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if(R.cell)
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var/obj/item/weapon/cell/C = R.cell
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if(active && !(C.use(hitcost)))
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attack_self()
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attack_self(R)
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R << "<span class='notice'>It's out of charge!</span>"
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return
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C.use(hitcost)
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..()
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return
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