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[NO GBP] Adding missing interactions for cyborgs (#94457)
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@@ -229,6 +229,9 @@
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atom_integrity = max_integrity
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return TRUE
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/obj/item/sign/screwdriver_act(mob/living/user, obj/item/tool)
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return interact_with_atom(get_step(get_turf(user), user.dir), user)
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/obj/item/sign/proc/set_sign_type(obj/structure/sign/fake_type)
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name = initial(fake_type.name)
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if(fake_type != /obj/structure/sign/blank)
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