Reworks language translations. Add partial language understanding. Bilingual update. (#90252)

## About The Pull Request

Fixes #89445 (well, technically. It fixes the bug associated but these
`say`s should really be emotes.)

Three things:

1. Reworks how language translation works.

Rather than scrambling a sentence into a language entirely, sentences
are now scrambled on a per-word basis.

Additionally, the 1000 most common words of a language are *never*
re-scrambled across the duration of a round. Once it's set it's set in
stone.

Example: (Sample / Old / New)


![image](https://github.com/user-attachments/assets/69be41fa-bc40-45f0-bd80-e24e799c9f38)

This allows for a number of things:

- More consistent translations, making it (more) viable to actually
"teach" someone words for something
- Maintaining emphasis such as caps (but not `||`, `++`, or `__` - at
least not yet)
- The following:

2. Adds partial language understanding

Some languages can understand portions of other languages.


![image](https://github.com/user-attachments/assets/b6eee2c7-f564-437b-8c7a-bd1d88a9b680)

This pr adds the following:
- Those who understand Beachtongue can understand 50% of Common and 33%
of Uncommon words.
- Those who understand Common can understand 33% of Beachtongue and 20%
of Uncommon words.
- Those who understand Uncommon can understand 20% of Common and 20% of
Beachtongue words.

3. Bilingual quirk has been expanded to accomodate these changes.

There are now two more preferences:
- Language Speakable
- You can toggle this, so you only understand the language, rather than
understand AND speak.
- Language Skill
- If you choose to be unable to speak the language, you can set how much
of the language you can understand, down to 10%.

## Why It's Good For The Game

Playing around languages is fun, but due to the way our translation
works, ALL context is immediately lost for what the other person may be
saying.

If the other person is shouting in all caps? Output language is normal
chatting. This is lame!

Even if someone is unable to understand you, there's a LOT you can
convey just by how you speak, and getting that across in game is quite
difficult when all translations get mauled so badly.

So this changes that. 

- Emphasis like caps lock is maintained, so you see someone shouting in
caps in a foreign language you can probably intuit something is wrong
(but not what is wrong!)
- Some languages can gleam bits of other languages, so you MIGHT be able
to pick out context if you pay close attention
- "Brother" languages will now feel more like "brothers" and not
completely divergent
- You can even "teach" someone words in your language - at least the
most common words! (Until next round)

## Changelog

🆑 Melbert
add: Languages can now have partial understanding of other languages.
More common English words are more likely to be mutually understood.
add: Those who understand Beachtongue can understand 50% of Common and
33% of Uncommon words.
add: Those who understand Common can understand 33% of Beachtongue and
20% of Uncommon words.
add: Those who understand Uncommon can understand 20% of Common and 20%
of Beachtongue words.
add: Bilingual quirk: You can now choose between being able to speak or
not speak the language
add: Bilingual quirk: You can now choose to have partial understanding
of your language, rather than full.
qol: If you speak in ALL CAPS in a foreign language, the translated
words will also be ALL CAPS.
qol: Many more forms of punctuation are now conveyed across
translations.
qol: The 1000 most common English words will now never be scrambled when
translating into other languages for the duration of the round. This
means you can actually "learn" some words if you are especially
attentive! (Until the next round at least)
refactor: Refactored language translations. Report if you see any super
odd looking translations.
fix: Force-says forcing you to speak common (such as cult invocations)
will now correctly force you to speak common (even if you don't know
common)
/🆑
This commit is contained in:
MrMelbert
2025-04-13 22:01:33 +01:00
committed by GitHub
parent f1ce136b5e
commit 67dd51be79
46 changed files with 716 additions and 149 deletions
@@ -10,23 +10,42 @@
var/list/channels = list()
/// Flags for which "special" radio networks should be accessible
var/special_channels = NONE
var/datum/language/translated_language
/// Assoc list of language to how well understood it is. 0 is invalid, 100 is perfect.
var/list/language_data
greyscale_config = /datum/greyscale_config/encryptionkey_basic
greyscale_colors = "#820a16#3758c4"
/obj/item/encryptionkey/examine(mob/user)
. = ..()
if(LAZYLEN(channels) || special_channels & RADIO_SPECIAL_BINARY)
var/list/examine_text_list = list()
for(var/i in channels)
examine_text_list += "[GLOB.channel_tokens[i]] - [LOWER_TEXT(i)]"
if(special_channels & RADIO_SPECIAL_BINARY)
examine_text_list += "[GLOB.channel_tokens[MODE_BINARY]] - [MODE_BINARY]"
. += span_notice("It can access the following channels; [jointext(examine_text_list, ", ")].")
else
if(!LAZYLEN(channels) && !(special_channels & RADIO_SPECIAL_BINARY) && !LAZYLEN(language_data))
. += span_warning("Has no special codes in it. You should probably tell a coder!")
return
var/list/examine_text_list = list()
for(var/i in channels)
examine_text_list += "[GLOB.channel_tokens[i]] - [LOWER_TEXT(i)]"
if(special_channels & RADIO_SPECIAL_BINARY)
examine_text_list += "[GLOB.channel_tokens[MODE_BINARY]] - [MODE_BINARY]"
if(length(examine_text_list))
. += span_notice("It can access the following channels; [jointext(examine_text_list, ", ")].")
var/list/language_text_list = list()
for(var/lang in language_data)
var/langstring = "[GLOB.language_datum_instances[lang].name]"
switch(language_data[lang])
if(25 to 50)
langstring += " (poor)"
if(50 to 75)
langstring += " (average)"
if(75 to 100)
langstring += " (good)"
language_text_list += langstring
if(length(language_text_list))
. += span_notice("It can translate the following languages; [jointext(language_text_list, ", ")].")
/obj/item/encryptionkey/syndicate
name = "syndicate encryption key"
@@ -40,7 +59,9 @@
name = "binary translator key"
icon_state = "cypherkey_basic"
special_channels = RADIO_SPECIAL_BINARY
translated_language = /datum/language/machine
language_data = list(
/datum/language/machine = 100,
)
greyscale_config = /datum/greyscale_config/encryptionkey_basic
greyscale_colors = "#24a157#3758c4"
@@ -219,7 +240,9 @@
RADIO_CHANNEL_ENTERTAINMENT = 1,
)
special_channels = RADIO_SPECIAL_BINARY
translated_language = /datum/language/machine
language_data = list(
/datum/language/machine = 100,
)
/obj/item/encryptionkey/ai/evil //ported from NT, this goes 'inside' the AI.
name = "syndicate binary encryption key"
@@ -35,8 +35,6 @@ GLOBAL_LIST_INIT(channel_tokens, list(
drop_sound = 'sound/items/handling/headset/headset_drop1.ogg'
sound_vary = TRUE
var/obj/item/encryptionkey/keyslot2 = null
/// A list of all languages that this headset allows the user to understand. Populated by language encryption keys.
var/list/language_list
// headset is too small to display overlays
overlay_speaker_idle = null
@@ -111,8 +109,32 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/// Grants all the languages this headset allows the mob to understand via installed chips.
/obj/item/radio/headset/proc/grant_headset_languages(mob/grant_to)
var/list/language_list = keyslot?.language_data?.Copy()
if(keyslot2)
if(length(language_list))
for(var/language in keyslot2.language_data)
if(language_list[language] < keyslot2.language_data[language])
language_list[language] = keyslot2.language_data[language]
continue
language_list[language] = keyslot2.language_data[language]
else
language_list = keyslot2.language_data?.Copy()
for(var/language in language_list)
grant_to.grant_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
var/amount_understood = language_list[language]
if(amount_understood >= 100)
grant_to.grant_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
else
grant_to.grant_partial_language(language, amount = amount_understood, source = LANGUAGE_RADIOKEY)
/// Clears all radio related languages from the mob.
/obj/item/radio/headset/proc/remove_headset_languages(mob/remove_from)
if(QDELETED(remove_from)) //This can be called as a part of destroy
return
remove_from.remove_all_languages(source = LANGUAGE_RADIOKEY)
remove_from.remove_all_partial_languages(source = LANGUAGE_RADIOKEY)
/obj/item/radio/headset/equipped(mob/user, slot, initial)
. = ..()
@@ -123,10 +145,7 @@ GLOBAL_LIST_INIT(channel_tokens, list(
/obj/item/radio/headset/dropped(mob/user, silent)
. = ..()
if(QDELETED(src)) //This can be called as a part of destroy
return
for(var/language in language_list)
user.remove_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
remove_headset_languages(user)
// Headsets do not become hearing sensitive as broadcasting instead controls their talk_into capabilities
/obj/item/radio/headset/set_broadcasting(new_broadcasting, actual_setting = TRUE)
@@ -482,22 +501,10 @@ GLOBAL_LIST_INIT(channel_tokens, list(
for(var/ch_name in channels)
secure_radio_connections[ch_name] = add_radio(src, GLOB.radiochannels[ch_name])
var/list/old_language_list = language_list?.Copy()
language_list = list()
if(keyslot?.translated_language)
language_list += keyslot.translated_language
if(keyslot2?.translated_language)
language_list += keyslot2.translated_language
// If we're equipped on a mob, we should make sure all the languages
// learned from our installed key chips are all still accurate
// Updates radio languages entirely for the mob wearing the headset
var/mob/mob_loc = loc
if(istype(mob_loc) && mob_loc.get_item_by_slot(slot_flags) == src)
// Remove all the languages we may not be able to know anymore
for(var/language in old_language_list)
mob_loc.remove_language(language, language_flags = UNDERSTOOD_LANGUAGE, source = LANGUAGE_RADIOKEY)
// And grant all the languages we definitely should know now
remove_headset_languages(mob_loc)
grant_headset_languages(mob_loc)
/obj/item/radio/headset/click_alt(mob/living/user)