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[Semi-Modular] Advanced Shuttles Revamp, and new Advanced Shuttles! (#9951)
* clean up closets * add new closets back * it didnt use dir lights!?!?! * bye bye * name can be shorter reee * com press * HERE THEY COMEEEEE * largemine/labor * consign my love * h * tweakingsies * better miining * these look nice * oops * fix the evac shuttle tiles a bit (i still hate it) * hngh * i coulda sworn.. * exodus * apostraphe * area * name * clozet * color consistency * backwards ship moment * fix my oops with the vents SUS?? * this is cleaner * typo moment * note * note, no-sell in cockpit, wall lockers * jsons for crago * oh hey thats broken cool * map moment * totally unrelated fix that I just wanna do here bc no one remembers it * this doesnt actually work. Yet. * ferry and readme fixes * this doesnt work and I cant be bothered to fix it this second. Dunno how * double period moment * dir was wrong, oops * map conversion moment * CI fail moment * h * pain
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@@ -225,6 +225,10 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
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for(var/place in shuttle_areas)
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var/area/shuttle/shuttle_area = place
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for(var/atom/movable/AM in shuttle_area)
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//SKYRAT EDIT ADDITION - cant sell stuff in the cockpit, even if its out of order (dont sell out of my emergency locker...)
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if(istype(place, /area/shuttle/supply/cockpit))
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continue
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//SKYRAT EDIT ADDITION END
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if(iscameramob(AM))
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continue
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if(!AM.anchored)
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