[Semi-Modular] Advanced Shuttles Revamp, and new Advanced Shuttles! (#9951)

* clean up closets

* add new closets back

* it didnt use dir lights!?!?!

* bye bye

* name can be shorter reee

* com press

* HERE THEY COMEEEEE

* largemine/labor

* consign my love

* h

* tweakingsies

* better miining

* these look nice

* oops

* fix the evac shuttle tiles a bit (i still hate it)

* hngh

* i coulda sworn..

* exodus

* apostraphe

* area

* name

* clozet

* color consistency

* backwards ship moment

* fix my oops with the vents

SUS??

* this is cleaner

* typo moment

* note

* note, no-sell in cockpit, wall lockers

* jsons for crago

* oh hey thats broken cool

* map moment

* totally unrelated fix that I just wanna do here bc no one remembers it

* this doesnt actually work. Yet.

* ferry and readme fixes

* this doesnt work and I cant be bothered to fix it this second. Dunno how

* double period moment

* dir was wrong, oops

* map conversion moment

* CI fail moment

* h

* pain
This commit is contained in:
OrionTheFox
2021-12-13 04:08:42 -07:00
committed by GitHub
parent 9b405a82a0
commit 67e7ebdfaa
51 changed files with 3789 additions and 1233 deletions
+4
View File
@@ -225,6 +225,10 @@ GLOBAL_LIST_INIT(blacklisted_cargo_types, typecacheof(list(
for(var/place in shuttle_areas)
var/area/shuttle/shuttle_area = place
for(var/atom/movable/AM in shuttle_area)
//SKYRAT EDIT ADDITION - cant sell stuff in the cockpit, even if its out of order (dont sell out of my emergency locker...)
if(istype(place, /area/shuttle/supply/cockpit))
continue
//SKYRAT EDIT ADDITION END
if(iscameramob(AM))
continue
if(!AM.anchored)