[MIRROR] Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide [MDB IGNORE] (#9832)

* Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide (#63130)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Updates /code/game/objects/item/{melee,tcg}/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
This commit is contained in:
SkyratBot
2021-12-02 22:23:31 +00:00
committed by GitHub
co-authored by SuperNovaa41 Seth Scherer
parent 61a031759d
commit 67e89df03c
4 changed files with 140 additions and 143 deletions
+53 -53
View File
@@ -277,13 +277,14 @@
else
attack_self(user)
sleep(3)
if (!QDELETED(human_user))
if(!QDELETED(our_brain))
human_user.internal_organs -= our_brain
qdel(our_brain)
new /obj/effect/gibspawner/generic(human_user.drop_location(), human_user)
return (BRUTELOSS)
sleep(0.3 SECONDS)
if (QDELETED(human_user))
return
if(!QDELETED(our_brain))
human_user.internal_organs -= our_brain
qdel(our_brain)
new /obj/effect/gibspawner/generic(human_user.drop_location(), human_user)
return (BRUTELOSS)
/*
* Signal proc for [COMSIG_TRANSFORMING_ON_TRANSFORM].
@@ -362,7 +363,7 @@
/obj/item/melee/baton/security/Initialize(mapload)
. = ..()
if(preload_cell_type)
if(!ispath(preload_cell_type,/obj/item/stock_parts/cell))
if(!ispath(preload_cell_type, /obj/item/stock_parts/cell))
log_mapping("[src] at [AREACOORD(src)] had an invalid preload_cell_type: [preload_cell_type].")
else
cell = new preload_cell_type(src)
@@ -376,7 +377,7 @@
if(cell?.charge && active)
user.visible_message(span_suicide("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!"))
. = (FIRELOSS)
attack(user,user)
attack(user, user)
else
user.visible_message(span_suicide("[user] is shoving the [name] down their throat! It looks like [user.p_theyre()] trying to commit suicide!"))
. = (OXYLOSS)
@@ -387,18 +388,19 @@
UnregisterSignal(src, COMSIG_PARENT_ATTACKBY)
return ..()
/obj/item/melee/baton/security/proc/convert(datum/source, obj/item/I, mob/user)
/obj/item/melee/baton/security/proc/convert(datum/source, obj/item/item, mob/user)
SIGNAL_HANDLER
if(istype(I,/obj/item/conversion_kit) && convertible)
var/turf/source_turf = get_turf(src)
var/obj/item/melee/baton/baton = new (source_turf)
baton.alpha = 20
playsound(source_turf, 'sound/items/drill_use.ogg', 80, TRUE, -1)
animate(src, alpha = 0, time = 10)
animate(baton, alpha = 255, time = 10)
qdel(I)
qdel(src)
if(!istype(item, /obj/item/conversion_kit) || !convertible)
return
var/turf/source_turf = get_turf(src)
var/obj/item/melee/baton/baton = new (source_turf)
baton.alpha = 20
playsound(source_turf, 'sound/items/drill_use.ogg', 80, TRUE, -1)
animate(src, alpha = 0, time = 1 SECONDS)
animate(baton, alpha = 255, time = 1 SECONDS)
qdel(item)
qdel(src)
/obj/item/melee/baton/security/Exited(atom/movable/mov_content)
. = ..()
@@ -425,22 +427,22 @@
else
. += span_warning("\The [src] does not have a power source installed.")
/obj/item/melee/baton/security/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/C = W
/obj/item/melee/baton/security/attackby(obj/item/item, mob/user, params)
if(istype(item, /obj/item/stock_parts/cell))
var/obj/item/stock_parts/cell/active_cell = item
if(cell)
to_chat(user, span_warning("[src] already has a cell!"))
else
if(C.maxcharge < cell_hit_cost)
if(active_cell.maxcharge < cell_hit_cost)
to_chat(user, span_notice("[src] requires a higher capacity cell."))
return
if(!user.transferItemToLoc(W, src))
if(!user.transferItemToLoc(item, src))
return
cell = W
cell = item
to_chat(user, span_notice("You install a cell in [src]."))
update_appearance()
else if(W.tool_behaviour == TOOL_SCREWDRIVER)
else if(item.tool_behaviour == TOOL_SCREWDRIVER)
tryremovecell(user)
else
return ..()
@@ -497,8 +499,8 @@
/obj/item/melee/baton/security/baton_effect(mob/living/target, mob/living/user, modifiers, stun_override)
if(iscyborg(loc))
var/mob/living/silicon/robot/R = loc
if(!R || !R.cell || !R.cell.use(cell_hit_cost))
var/mob/living/silicon/robot/robot = loc
if(!robot || !robot.cell || !robot.cell.use(cell_hit_cost))
return FALSE
else if(!deductcharge(cell_hit_cost))
return FALSE
@@ -552,8 +554,8 @@
if (cell.charge >= cell_hit_cost)
var/scramble_time
scramble_mode()
for(var/loops in 1 to rand(6,12))
scramble_time = rand(5,15)/10
for(var/loops in 1 to rand(6, 12))
scramble_time = rand(5, 15) / (1 SECONDS)
addtimer(CALLBACK(src, .proc/scramble_mode), scramble_time*loops * (1 SECONDS))
/obj/item/melee/baton/security/proc/scramble_mode()
@@ -587,19 +589,18 @@
sparkler = new (src)
/obj/item/melee/baton/security/cattleprod/attackby(obj/item/item, mob/user, params)//handles sticking a crystal onto a stunprod to make a teleprod
if(istype(item, /obj/item/stack/ore/bluespace_crystal))
if(!cell)
var/obj/item/stack/ore/bluespace_crystal/crystal = item
var/obj/item/melee/baton/security/cattleprod/teleprod/prod = new
remove_item_from_storage(user)
qdel(src)
crystal.use(1)
user.put_in_hands(prod)
to_chat(user, span_notice("You place the bluespace crystal firmly into the igniter."))
else
user.visible_message(span_warning("You can't put the crystal onto the stunprod while it has a power cell installed!"))
else
if(!istype(item, /obj/item/stack/ore/bluespace_crystal))
return ..()
if(!cell)
var/obj/item/stack/ore/bluespace_crystal/crystal = item
var/obj/item/melee/baton/security/cattleprod/teleprod/prod = new
remove_item_from_storage(user)
qdel(src)
crystal.use(1)
user.put_in_hands(prod)
to_chat(user, span_notice("You place the bluespace crystal firmly into the igniter."))
else
user.visible_message(span_warning("You can't put the crystal onto the stunprod while it has a power cell installed!"))
/obj/item/melee/baton/security/cattleprod/baton_effect()
if(!sparkler.activate())
@@ -625,23 +626,22 @@
convertible = FALSE
custom_materials = list(/datum/material/iron = 10000, /datum/material/glass = 4000, /datum/material/silver = 10000, /datum/material/gold = 2000)
/obj/item/melee/baton/security/boomerang/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE, quickstart = TRUE)
/obj/item/melee/baton/security/boomerang/throw_at(atom/target, range, speed, mob/thrower, spin = 1, diagonals_first = 0, datum/callback/callback, force, gentle = FALSE, quickstart = TRUE)
if(active)
if(ishuman(thrower))
var/mob/living/carbon/human/H = thrower
H.throw_mode_off(THROW_MODE_TOGGLE) //so they can catch it on the return.
var/mob/living/carbon/human/human_thrower = thrower
human_thrower.throw_mode_off(THROW_MODE_TOGGLE) //so they can catch it on the return.
return ..()
/obj/item/melee/baton/security/boomerang/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
if(active)
var/caught = hit_atom.hitby(src, FALSE, FALSE, throwingdatum=throwingdatum)
var/mob/thrown_by = thrownby?.resolve()
if(isliving(hit_atom) && !iscyborg(hit_atom) && !caught && prob(throw_stun_chance))//if they are a living creature and they didn't catch it
finalize_baton_attack(hit_atom, thrown_by, in_attack_chain = FALSE)
if(thrown_by && !caught)
addtimer(CALLBACK(src, /atom/movable.proc/throw_at, thrown_by, throw_range+2, throw_speed, null, TRUE), 1)
else
if(!active)
return ..()
var/caught = hit_atom.hitby(src, skipcatch = FALSE, hitpush = FALSE, throwingdatum = throwingdatum)
var/mob/thrown_by = thrownby?.resolve()
if(isliving(hit_atom) && !iscyborg(hit_atom) && !caught && prob(throw_stun_chance))//if they are a living creature and they didn't catch it
finalize_baton_attack(hit_atom, thrown_by, in_attack_chain = FALSE)
if(thrown_by && !caught)
addtimer(CALLBACK(src, /atom/movable.proc/throw_at, thrown_by, throw_range+2, throw_speed, null, TRUE), 1)
/obj/item/melee/baton/security/boomerang/loaded //Same as above, comes with a cell.
preload_cell_type = /obj/item/stock_parts/cell/high
+15 -18
View File
@@ -67,16 +67,16 @@
if(heat)
open_flame()
/obj/item/melee/energy/ignition_effect(atom/A, mob/user)
/obj/item/melee/energy/ignition_effect(atom/atom, mob/user)
if(!heat && !blade_active)
return ""
var/in_mouth = ""
if(iscarbon(user))
var/mob/living/carbon/C = user
if(C.wear_mask)
in_mouth = ", barely missing [C.p_their()] nose"
. = span_warning("[user] swings [user.p_their()] [name][in_mouth]. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [A.name] in the process.")
var/mob/living/carbon/carbon_user = user
if(carbon_user.wear_mask)
in_mouth = ", barely missing [carbon_user.p_their()] nose"
. = span_warning("[user] swings [user.p_their()] [name][in_mouth]. [user.p_they(TRUE)] light[user.p_s()] [user.p_their()] [atom.name] in the process.")
playsound(loc, hitsound, get_clamped_volume(), TRUE, -1)
add_fingerprint(user)
@@ -249,19 +249,16 @@
/obj/item/melee/energy/sword/saber/purple
sword_color_icon = "purple"
/obj/item/melee/energy/sword/saber/attackby(obj/item/weapon, mob/living/user, params)
if(weapon.tool_behaviour == TOOL_MULTITOOL)
if(hacked)
to_chat(user, span_warning("It's already fabulous!"))
else
hacked = TRUE
sword_color_icon = "rainbow"
to_chat(user, span_warning("RNBW_ENGAGE"))
if(force >= active_force)
icon_state = "[initial(icon_state)]_on_rainbow"
user.update_inv_hands()
else
return ..()
/obj/item/melee/energy/sword/saber/multitool_act(mob/living/user, obj/item/tool)
if(hacked)
to_chat(user, span_warning("It's already fabulous!"))
return
hacked = TRUE
sword_color_icon = "rainbow"
to_chat(user, span_warning("RNBW_ENGAGE"))
if(force >= active_force)
icon_state = "[initial(icon_state)]_on_rainbow"
user.update_inv_hands()
/obj/item/melee/energy/sword/pirate
name = "energy cutlass"
+45 -44
View File
@@ -84,15 +84,15 @@
final_block_chance = 0 //Don't bring a sword to a gunfight
return ..()
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/concrete/S)
var/obj/item/storage/belt/sabre/B = S.real_location()
if(istype(B))
playsound(B, 'sound/items/unsheath.ogg', 25, TRUE)
/obj/item/melee/sabre/on_exit_storage(datum/component/storage/concrete/container)
var/obj/item/storage/belt/sabre/sabre = container.real_location()
if(istype(sabre))
playsound(sabre, 'sound/items/unsheath.ogg', 25, TRUE)
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/concrete/S)
var/obj/item/storage/belt/sabre/B = S.real_location()
if(istype(B))
playsound(B, 'sound/items/sheath.ogg', 25, TRUE)
/obj/item/melee/sabre/on_enter_storage(datum/component/storage/concrete/container)
var/obj/item/storage/belt/sabre/sabre = container.real_location()
if(istype(sabre))
playsound(sabre, 'sound/items/sheath.ogg', 25, TRUE)
/obj/item/melee/sabre/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is trying to cut off all [user.p_their()] limbs with [src]! it looks like [user.p_theyre()] trying to commit suicide!"))
@@ -163,8 +163,8 @@
return
user.changeNext_move(CLICK_CD_RAPID)
if(iscarbon(target))
var/mob/living/carbon/H = target
H.reagents.add_reagent(/datum/reagent/toxin, 4)
var/mob/living/carbon/carbon_target = target
carbon_target.reagents.add_reagent(/datum/reagent/toxin, 4)
/obj/item/melee/beesword/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is stabbing [user.p_them()]self in the throat with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
@@ -183,9 +183,9 @@
w_class = WEIGHT_CLASS_BULKY
force = 0.001
armour_penetration = 1000
force_string = "INFINITE"
var/obj/machinery/power/supermatter_crystal/shard
var/balanced = 1
force_string = "INFINITE"
/obj/item/melee/supermatter_sword/Initialize(mapload)
. = ..()
@@ -203,9 +203,9 @@
forceMove(target.loc)
consume_everything(target)
else
var/turf/T = get_turf(src)
if(!isspaceturf(T))
consume_turf(T)
var/turf/turf = get_turf(src)
if(!isspaceturf(turf))
consume_turf(turf)
/obj/item/melee/supermatter_sword/afterattack(target, mob/user, proximity_flag)
. = ..()
@@ -217,9 +217,9 @@
/obj/item/melee/supermatter_sword/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
..()
if(ismob(hit_atom))
var/mob/M = hit_atom
if(src.loc == M)
M.dropItemToGround(src)
var/mob/mob = hit_atom
if(src.loc == mob)
mob.dropItemToGround(src)
consume_everything(hit_atom)
/obj/item/melee/supermatter_sword/pickup(user)
@@ -239,10 +239,10 @@
consume_everything()
return TRUE
/obj/item/melee/supermatter_sword/bullet_act(obj/projectile/P)
visible_message(span_danger("[P] smacks into [src] and rapidly flashes to ash."),\
/obj/item/melee/supermatter_sword/bullet_act(obj/projectile/projectile)
visible_message(span_danger("[projectile] smacks into [src] and rapidly flashes to ash."),\
span_hear("You hear a loud crack as you are washed with a wave of heat."))
consume_everything(P)
consume_everything(projectile)
return BULLET_ACT_HIT
/obj/item/melee/supermatter_sword/suicide_act(mob/user)
@@ -258,14 +258,16 @@
else
consume_turf(target)
/obj/item/melee/supermatter_sword/proc/consume_turf(turf/T)
var/oldtype = T.type
var/turf/newT = T.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
/obj/item/melee/supermatter_sword/proc/consume_turf(turf/turf)
var/oldtype = turf.type
var/turf/newT = turf.ScrapeAway(flags = CHANGETURF_INHERIT_AIR)
if(newT.type == oldtype)
return
playsound(T, 'sound/effects/supermatter.ogg', 50, TRUE)
T.visible_message(span_danger("[T] smacks into [src] and rapidly flashes to ash."),\
span_hear("You hear a loud crack as you are washed with a wave of heat."))
playsound(turf, 'sound/effects/supermatter.ogg', 50, TRUE)
turf.visible_message(
span_danger("[turf] smacks into [src] and rapidly flashes to ash."),
span_hear("You hear a loud crack as you are washed with a wave of heat."),
)
shard.Consume()
/obj/item/melee/supermatter_sword/add_blood_DNA(list/blood_dna)
@@ -289,9 +291,9 @@
/obj/item/melee/curator_whip/afterattack(target, mob/user, proximity_flag)
. = ..()
if(ishuman(target) && proximity_flag)
var/mob/living/carbon/human/H = target
H.drop_all_held_items()
H.visible_message(span_danger("[user] disarms [H]!"), span_userdanger("[user] disarmed you!"))
var/mob/living/carbon/human/human_target = target
human_target.drop_all_held_items()
human_target.visible_message(span_danger("[user] disarms [human_target]!"), span_userdanger("[user] disarmed you!"))
/obj/item/melee/roastingstick
name = "advanced roasting stick"
@@ -386,25 +388,24 @@
. = ..()
if (!extended)
return
if (is_type_in_typecache(target, ovens))
if (istype(target, /obj/singularity) && get_dist(user, target) < 10)
to_chat(user, span_notice("You send [held_sausage] towards [target]."))
playsound(src, 'sound/items/rped.ogg', 50, TRUE)
beam = user.Beam(target,icon_state="rped_upgrade", time = 10 SECONDS)
else if (user.Adjacent(target))
to_chat(user, span_notice("You extend [src] towards [target]."))
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
finish_roasting(user, target)
return
else
return
finish_roasting(user, target)
if (!is_type_in_typecache(target, ovens))
return
if (istype(target, /obj/singularity) && get_dist(user, target) < 10)
to_chat(user, span_notice("You send [held_sausage] towards [target]."))
playsound(src, 'sound/items/rped.ogg', 50, TRUE)
beam = user.Beam(target, icon_state = "rped_upgrade", time = 10 SECONDS)
else if (user.Adjacent(target))
to_chat(user, span_notice("You extend [src] towards [target]."))
playsound(src.loc, 'sound/weapons/batonextend.ogg', 50, TRUE)
else
return
finish_roasting(user, target)
/obj/item/melee/roastingstick/proc/finish_roasting(user, atom/target)
if(do_after(user, 100, target = user))
to_chat(user, span_notice("You finish roasting [held_sausage]."))
playsound(src,'sound/items/welder2.ogg',50,TRUE)
held_sausage.add_atom_colour(rgb(103,63,24), FIXED_COLOUR_PRIORITY)
playsound(src, 'sound/items/welder2.ogg', 50, TRUE)
held_sausage.add_atom_colour(rgb(103, 63, 24), FIXED_COLOUR_PRIORITY)
held_sausage.name = "[target.name]-roasted [held_sausage.name]"
held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]."
update_appearance()
+27 -28
View File
@@ -32,10 +32,10 @@ GLOBAL_LIST_EMPTY(cached_cards)
datum_series = series
if(!datum_id)
datum_id = id
var/list/L = GLOB.cached_cards[datum_series]
if(!L)
var/list/temp_list = GLOB.cached_cards[datum_series]
if(!temp_list)
return
var/datum/card/temp = L["ALL"][datum_id]
var/datum/card/temp = temp_list["ALL"][datum_id]
if(!temp)
return
name = temp.name
@@ -125,17 +125,17 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
icon_state = template.icon_state
return ..()
/obj/item/tcgcard/attackby(obj/item/I, mob/living/user, params)
if(istype(I, /obj/item/tcgcard))
var/obj/item/tcgcard/second_card = I
/obj/item/tcgcard/attackby(obj/item/item, mob/living/user, params)
if(istype(item, /obj/item/tcgcard))
var/obj/item/tcgcard/second_card = item
var/obj/item/tcgcard_deck/new_deck = new /obj/item/tcgcard_deck(drop_location())
new_deck.flipped = flipped
user.transferItemToLoc(second_card, new_deck)//Start a new pile with both cards, in the order of card placement.
user.transferItemToLoc(src, new_deck)
new_deck.update_icon_state()
user.put_in_hands(new_deck)
if(istype(I, /obj/item/tcgcard_deck))
var/obj/item/tcgcard_deck/old_deck = I
if(istype(item, /obj/item/tcgcard_deck))
var/obj/item/tcgcard_deck/old_deck = item
if(length(old_deck.contents) >= 30)
to_chat(user, span_notice("This pile has too many cards for a regular deck!"))
return
@@ -249,13 +249,13 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
return FALSE
return TRUE
/obj/item/tcgcard_deck/attackby(obj/item/I, mob/living/user, params)
/obj/item/tcgcard_deck/attackby(obj/item/item, mob/living/user, params)
. = ..()
if(istype(I, /obj/item/tcgcard))
if(istype(item, /obj/item/tcgcard))
if(contents.len > 30)
to_chat(user, span_notice("This pile has too many cards for a regular deck!"))
return FALSE
var/obj/item/tcgcard/new_card = I
var/obj/item/tcgcard/new_card = item
new_card.flipped = flipped
new_card.forceMove(src)
@@ -306,8 +306,7 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
var/list/temp_deck = contents.Copy()
contents = reverse_range(temp_deck)
//Now flip the cards to their opposite positions.
for(var/a in 1 to contents.len)
var/obj/item/tcgcard/nu_card = contents[a]
for (var/obj/item/tcgcard/nu_card as anything in contents)
nu_card.flipped = flipped
nu_card.update_icon_state()
update_icon_state()
@@ -526,9 +525,9 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
toReturn += "[pack.type] has a rarity [template.rarity] on the card [template.id] that does not exist\n"
continue
//Lets run a check to see if all the rarities exist that we want to exist exist
for(var/I in pack.rarity_table)
if(!GLOB.cached_cards[pack.series][I])
toReturn += "[pack.type] does not have the required rarity [I]\n"
for(var/pack_rarity in pack.rarity_table)
if(!GLOB.cached_cards[pack.series][pack_rarity])
toReturn += "[pack.type] does not have the required rarity [pack_rarity]\n"
qdel(pack)
return toReturn
@@ -542,12 +541,12 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
var/datum/card/target = GLOB.cached_cards[series]["ALL"][card]
var/toAdd = "The card [target.id] in [series] has the following default variables:"
var/shouldAdd = FALSE
for(var/a in (target.vars ^ thing.vars))
if(a == "icon" && target.vars[a] == DEFAULT_TCG_DMI)
for(var/current_var in (target.vars ^ thing.vars))
if(current_var == "icon" && target.vars[current_var] == DEFAULT_TCG_DMI)
continue
if(target.vars[a] == initial(target.vars[a]))
if(target.vars[current_var] == initial(target.vars[current_var]))
shouldAdd = TRUE
toAdd += "\n[a] with a value of [target.vars[a]]"
toAdd += "\n[current_var] with a value of [target.vars[current_var]]"
if(shouldAdd)
toReturn += toAdd
qdel(thing)
@@ -591,16 +590,16 @@ GLOBAL_LIST_EMPTY(tcgcard_radial_choices)
for(var/list/data in json["templates"])
templates[data["template"]] = data
for(var/list/data in cards)
var/datum/card/c = new(data, templates)
var/datum/card/card = new(data, templates)
//Lets cache the id by rarity, for top speed lookup later
if(!GLOB.cached_cards[c.series])
GLOB.cached_cards[c.series] = list()
GLOB.cached_cards[c.series]["ALL"] = list()
if(!GLOB.cached_cards[c.series][c.rarity])
GLOB.cached_cards[c.series][c.rarity] = list()
GLOB.cached_cards[c.series][c.rarity] += c.id
if(!GLOB.cached_cards[card.series])
GLOB.cached_cards[card.series] = list()
GLOB.cached_cards[card.series]["ALL"] = list()
if(!GLOB.cached_cards[card.series][card.rarity])
GLOB.cached_cards[card.series][card.rarity] = list()
GLOB.cached_cards[card.series][card.rarity] += card.id
//Let's actually store the datum here
GLOB.cached_cards[c.series]["ALL"][c.id] = c
GLOB.cached_cards[card.series]["ALL"][card.id] = card
#undef DEFAULT_TCG_DMI_ICON
#undef DEFAULT_TCG_DMI