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Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use) simplifies decal/cleanable/replace_decal() code a bit. Changes construction() proc to on_construction() for consistency, same for deconstruction(). Made a deconstruct() proc for machinery and computer (also for future use).
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@@ -15,7 +15,7 @@
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if(ticker)
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cameranet.updateVisibility(src)
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/obj/structure/blob_act(obj/effect/blob/B)
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/obj/structure/blob_act(obj/structure/blob/B)
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if(density && prob(50))
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qdel(src)
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