mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Changes obj/effect/blob,spider,swarmer,energy_net,spacevines to be ob/structures instead, since you can hit and destroy them.
Adds a large ash and large molten item decal (for future use) simplifies decal/cleanable/replace_decal() code a bit. Changes construction() proc to on_construction() for consistency, same for deconstruction(). Made a deconstruct() proc for machinery and computer (also for future use).
This commit is contained in:
@@ -281,42 +281,37 @@
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//Outdated but still in use apparently. This should at least be a human proc.
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//Daily reminder to murder this - Remie.
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/mob/proc/get_equipped_items()
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var/list/items = list()
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/mob/living/proc/get_equipped_items()
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return
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if(hasvar(src,"back"))
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if(src:back)
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items += src:back
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if(hasvar(src,"belt"))
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if(src:belt)
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items += src:belt
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if(hasvar(src,"ears"))
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if(src:ears)
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items += src:ears
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if(hasvar(src,"glasses"))
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if(src:glasses)
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items += src:glasses
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if(hasvar(src,"gloves"))
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if(src:gloves)
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items += src:gloves
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if(hasvar(src,"head"))
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if(src:head)
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items += src:head
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if(hasvar(src,"shoes"))
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if(src:shoes)
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items += src:shoes
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if(hasvar(src,"wear_id"))
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if(src:wear_id)
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items += src:wear_id
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if(hasvar(src,"wear_mask"))
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if(src:wear_mask)
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items += src:wear_mask
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if(hasvar(src,"wear_suit"))
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if(src:wear_suit)
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items += src:wear_suit
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if(hasvar(src,"w_uniform"))
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if(src:w_uniform)
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items += src:w_uniform
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/mob/living/carbon/get_equipped_items()
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var/list/items = list()
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if(back)
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items += back
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if(head)
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items += head
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if(wear_mask)
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items += wear_mask
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return items
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/mob/living/carbon/human/get_equipped_items()
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var/list/items = ..()
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if(belt)
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items += belt
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if(ears)
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items += ears
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if(glasses)
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items += glasses
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if(gloves)
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items += gloves
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if(shoes)
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items += shoes
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if(wear_id)
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items += wear_id
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if(wear_suit)
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items += wear_suit
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if(w_uniform)
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items += w_uniform
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return items
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@@ -44,7 +44,7 @@
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/mob/living/brain/ex_act() //you cant blow up brainmobs because it makes transfer_to() freak out when borgs blow up.
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return
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/mob/living/brain/blob_act(obj/effect/blob/B)
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/mob/living/brain/blob_act(obj/structure/blob/B)
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return
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/mob/living/brain/get_eye_protection()//no eyes
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@@ -155,7 +155,7 @@ mob/living/carbon/bullet_act(obj/item/projectile/P, def_zone)
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return dam_zone
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/mob/living/carbon/blob_act(obj/effect/blob/B)
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/mob/living/carbon/blob_act(obj/structure/blob/B)
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if (stat == DEAD)
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return
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else
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@@ -379,7 +379,7 @@
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break
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..()
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/mob/living/carbon/human/blob_act(obj/effect/blob/B)
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/mob/living/carbon/human/blob_act(obj/structure/blob/B)
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if(stat == DEAD)
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return
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show_message("<span class='userdanger'>The blob attacks you!</span>")
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@@ -14,7 +14,7 @@
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/mob/living/silicon/ai/attack_slime(mob/living/simple_animal/slime/user)
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return //immune to slimes
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/mob/living/silicon/ai/blob_act(obj/effect/blob/B)
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/mob/living/silicon/ai/blob_act(obj/structure/blob/B)
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if (stat != DEAD)
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adjustBruteLoss(60)
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updatehealth()
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@@ -1,5 +1,5 @@
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/mob/living/silicon/pai/blob_act(obj/effect/blob/B)
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/mob/living/silicon/pai/blob_act(obj/structure/blob/B)
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return 0
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/mob/living/silicon/pai/emp_act(severity)
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@@ -150,7 +150,7 @@
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update_icons()
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/mob/living/silicon/robot/blob_act(obj/effect/blob/B)
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/mob/living/silicon/robot/blob_act(obj/structure/blob/B)
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if (stat != 2)
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adjustBruteLoss(60)
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updatehealth()
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@@ -112,6 +112,6 @@
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bloss = bloss / 1.5
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adjustBruteLoss(bloss)
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/mob/living/simple_animal/blob_act(obj/effect/blob/B)
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/mob/living/simple_animal/blob_act(obj/structure/blob/B)
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adjustBruteLoss(20)
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return
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@@ -50,14 +50,14 @@
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src.visible_message("<span class='notice'>[src] calms down.</span>")
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if(stat == CONSCIOUS)
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udder.generateMilk()
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if(locate(/obj/effect/spacevine) in loc)
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var/obj/effect/spacevine/SV = locate(/obj/effect/spacevine) in loc
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if(locate(/obj/structure/spacevine) in loc)
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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SV.eat(src)
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if(!pulledby)
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for(var/direction in shuffle(list(1,2,4,8,5,6,9,10)))
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var/step = get_step(src, direction)
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if(step)
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if(locate(/obj/effect/spacevine) in step)
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if(locate(/obj/structure/spacevine) in step)
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Move(step, get_dir(src, step))
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/mob/living/simple_animal/hostile/retaliate/goat/Retaliate()
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@@ -67,8 +67,8 @@
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/mob/living/simple_animal/hostile/retaliate/goat/Move()
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..()
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if(!stat)
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if(locate(/obj/effect/spacevine) in loc)
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var/obj/effect/spacevine/SV = locate(/obj/effect/spacevine) in loc
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if(locate(/obj/structure/spacevine) in loc)
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var/obj/structure/spacevine/SV = locate(/obj/structure/spacevine) in loc
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SV.eat(src)
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/mob/living/simple_animal/hostile/retaliate/goat/attackby(obj/item/O, mob/user, params)
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@@ -138,7 +138,7 @@
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return
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//second, spin a sticky spiderweb on this tile
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var/obj/effect/spider/stickyweb/W = locate() in get_turf(src)
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var/obj/structure/spider/stickyweb/W = locate() in get_turf(src)
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if(!W)
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Web()
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else
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@@ -183,7 +183,7 @@
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stop_automated_movement = 1
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if(do_after(src, 40, target = T))
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if(busy == SPINNING_WEB && src.loc == T)
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new /obj/effect/spider/stickyweb(T)
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new /obj/structure/spider/stickyweb(T)
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busy = 0
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stop_automated_movement = 0
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@@ -215,7 +215,7 @@
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if(do_after(src, 50, target = src))
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if(busy == SPINNING_COCOON)
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if(cocoon_target && istype(cocoon_target.loc, /turf) && get_dist(src,cocoon_target) <= 1)
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var/obj/effect/spider/cocoon/C = new(cocoon_target.loc)
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var/obj/structure/spider/cocoon/C = new(cocoon_target.loc)
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var/large_cocoon = 0
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C.pixel_x = cocoon_target.pixel_x
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C.pixel_y = cocoon_target.pixel_y
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@@ -251,7 +251,7 @@
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set category = "Spider"
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set desc = "Lay a clutch of eggs, but you must wrap a creature for feeding first."
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var/obj/effect/spider/eggcluster/E = locate() in get_turf(src)
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var/obj/structure/spider/eggcluster/E = locate() in get_turf(src)
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if(stat == DEAD)
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return
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if(E)
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@@ -266,7 +266,7 @@
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if(busy == LAYING_EGGS)
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E = locate() in get_turf(src)
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if(!E)
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var/obj/effect/spider/eggcluster/C = new /obj/effect/spider/eggcluster(src.loc)
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var/obj/structure/spider/eggcluster/C = new /obj/structure/spider/eggcluster(src.loc)
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if(ckey)
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C.player_spiders = 1
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C.poison_type = poison_type
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